Revamped Awakening

Guarenteed and Active(chooseable) effects unlocks with at least 1 point in that skill.

Spells using "Ally" also count player itself into it.

Terminology

- Stun: The creature can't move, auto attack or cast spells.

- Freeze: The creature can't move, auto attack or cast spells. Wakes up when hit, receiving extra damage.

- Sleep: The creature can't move, auto attack or cast spells. Wakes up when hit.

- Snare: The creature can't move.

- Silence: The creature can't cast spells.

- Blind/Disarm: The creature can't auto attack.

- Paralyze: The creature has its movement speed reduced.

- Healing Block: The creature is unable to heal.

- Cleanse: Remove any of the above conditions.

- Unstoppable: Ignores any Crowd Control (it includes damage/healing reduction).

Notes:

- The duration is only half against players.

- Bosses are unstoppable.

Legacy awakening spells for Avuria Awakened_Spells

Auto Hit
Guaranteed Effect: Enchantments have +50% more chance to proc (based on their base chance)

Choose between:

Multiple Shot: Your auto attack will split up to 4 targets. The damage is decreased for each target hit (25% if 4 targets, 33% if 3 targets, 50% if 2 targets,   100% if 1 target). (Doesn't work on PvP.) Splitted Arrow: Your auto attack will split to 2 other targets. Your main target will receive 80% damage, the side ones will receive 40% each. (Doesn't work on PvP.) Burst: Your auto attack has a 25% chance to burst dealing 40% of the original damage dealt to the main target in a 1x1 area.

Soul Rune
Guaranteed Effect: Increases +50% of movement speed instead of +20%.

Choose between:

Fan of Arrows: Shoots arrows against enemies within 3 SQM range. Can only cast on self. Unload Quiver: Shoots 2 extra arrows. Freezing Arrows: Deals damage and freeze enemies hit for 3 seconds.

Aim


Guaranteed Effect: Distance skill buff increased.

Choose between:

Light Foot: Yields +70% movement speed for 4 seconds. Focus: +10% overall damage for 4 seconds. Hurry: +15% attack speed for 4 seconds.

Arrow Volley


Guaranteed Effect: Hits 5 times intead of 3.

Choose between:

Powerful Volley: Casts on both caster and target position. Powerful Impact: The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. Proper Volley: Casts towards every target within a 3x3 SQM range, dealing -50% damage.

Energy Arrow Spray


Guaranteed Effect: Area slightly increased.

Choose between:

Chain Reaction: After 2 seconds, nearby creatures will form a chain of electrical damage among themselves. Arrow Surge: If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions. Arrow Manipulation: After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range.

Flame Arrow Spray


Guaranteed Effect: Area slightly increased.

Choose between:

Full Quiver: Casts again after 0.5 seconds. Flame Arrow Rain: Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. Arrow Manipulation: The arrows stop in the first enemy hit, but deal +20% damage. When the animation ends, the arrows will be directed to the target. The damage will be based on how many arrows are left (that didn't hit any target).

Focused Mind (Legendary Spell)


Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Limitless: No longer locks your movement, instead, it paralyzes you in 80%. Arrow Support: Has 50% chance to shoot a weaker arrow against the target. Plan It Out: Receives +15% resistance for 5 seconds.

Focused Shot


Guaranteed Effect: Applies bleed.

Choose between:

Breaking Bones: Has a chance to explode the target's bones, dealing +100% AoE damage. The chance is based on your critical damage chance. Blood Splash: Deals damage in a wave shape against the target's position. Explosive Arrow: Deals damage in a small area around the target, dealing -50% damage.

High Velocity Shot


Guaranteed Effect: Cooldown reduced in half.

Choose between:

Velocity: Damage increases based on your attack speed. Angulation: Damage increased based on the distance between you and your target. Higher the distance, higher the damage. Easy Shot: Deals +50% damage to targets that hasn't moved for the last 2 seconds.

Mega Exploding Spear


Guaranteed Effect: Area of explosion increased.

Choose between:

Explosive Trail: On hit, explodes tiles between the player and the target. Time Bomb: After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage. Bouncing Bombs: Bounces to 3 other enemies.

Pinpoint Shot


Guaranteed Effect: Marks targets, dealing +10% damage against them. Lasts 5 seconds.

Choose between:

Splitter: Bounces to 3 other enemies. Explosive Shot: Explodes in a 3X3 circle, dealing damage. Hunter's Mark: The mark lasts for 8 seconds.

Skyfall


Guaranteed Effect: Increases attack speed by 5% for 5 seconds.

Choose between:

Eagle Shot: Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles. Arrow Rain: Arrows will follow the caster for 2 seconds, dealing damage to enemies. Spinning Arrows: Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies.

Auto Hit
Guaranteed Effect: Yields 5% resistance for 2 seconds.

Choose between:

Buffer: Has 20% chance to give an ally a random buff, that could be either +5% damage or +5% resistance for 2 seconds. Cleanser: Has 10% chance to cleanse an ally. Mana Refiller: Has 10% chance to heal 5% of an ally's mana.

Soul Rune
Guaranteed Effect: Each player hit increase the Soul Rune's effiency by 5%, up to 25%.

Choose between:

Healing Notes: Now also heal allies health and mana. Protective Notes: Now also gives 10% resistance to allies for 3 seconds. Offensive Notes: Now also deals damage to enemies.

Bard Wave


Guaranteed Effect: Increased area of effect.

Choose between:

Wave After Wave: Casts 2 waves, but they now have a delay to deal damage. Slowing Sound: Heavily paralyze targets for 2 seconds. Protective Sound: Heal allies hit.

Chain Heal


Guaranteed Effect: Heals again after 2 seconds.

Choose between:

Cleanse: Cleanse allies. Getaway: Healed allies receive +80% movement speed for 2 seconds. Fight Back: Healed allies receive +20% critical chance for 5 seconds.

Final Light


Guaranteed Effect: Increases the target's Restoration stat by +20% for 15 seconds.

Choose between:

Last But One: Heals again after 2 seconds. Remaining Hope: Increases the target's Vitality stat by +20% for 15 seconds. Abundance: Heal allies near to the target as well.

Harped Healing Tune


Guaranteed Effect: Area increased.

Choose between:

Extra Protection: Healed allies receive 10% resistance for 3 seconds. Vibrating Music: Adds an extra tick. Powerful Release: Also casts in the caster's position.

Lightstorm


Guaranteed Effect: Duration and area extended. Now follows the caster.

Choose between:

Versatile: Now heals allies and deal damage to enemies. Sacred Wounds: Enemies hit will heal 25% less for 3 seconds. Inspiration: Allies hit deal 10% more damage for 5 seconds.

Lulaby


Guaranteed Effect: Now casts on both target and player positions.

Choose between:

Stunish: Puts targets to sleep for 3 seconds. Aggression: Deals damage. Birland: Area heavily increased.

Music Strike


Guaranteed Effect: Applies DoT.

Choose between:

Sticky: Bounces to 2 nearby enemies. Music Therapy: Casts twice. The second hit hits for 50% of the original damage. Horrifying Sound: Reduces the target's damage by -10% for 3 seconds.

Sound Explosion


Guaranteed Effect: Area increased.

Choose between:

Sound Chain: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once. Sound Aura: Casts an aura that lasts for 4 seconds, dealing damage to nearby enemies. Sound Wave: Casts from the center towards the edges, dealing 60% of the original damage and pushing enemies away.

Train Party 5


Guaranteed Effect: Effectiveness increased.

Choose between:

Embracing Training: Paralyze enemies within a 6X6 circle area for 2 seconds. Master's Fate: Increases your resistance in +1% for each ally affected. Lasts 4 seconds. Cleanse: Cleanse allies within a 6X6 circle area.

Vibrating Notes (new Legendary Spell)


Guaranteed Effect: Duration increased to 10 seconds.

Choose between:

Off Limits: Also reduces enemies attack speed by -10% and movement speed by -50%. Strengthened Spirit: Effectiveness doubled. Music Power: Now also deals damage.

Auto Hit
Guaranteed Effect: Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer.

Choose between:

Swing: Hit enemies in a U shape around you. Base: Hit enemies in a wave shape. Slide: Hit enemies in a straight line.

Soul Rune
Guaranteed Effect: Area increased.

Choose between:

Avalanche: Ice and rocks keep falling from the sky, +20% dealing damage. Rock Rain: Stones raise up to the sky looking for enemies within the range to fall over. Break Leg: Deals +50% damage to paralyzed enemies.

Berserk (New Legendary Spell)


Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Killing Spree: Deals +20% more damage to targets bleeding. Berserker: Doubles the effectiveness, cuts the duration in half. Brace Yourself: No longer reduces resistance.

Demand An Opponent


Guaranteed Effect: Area increased.

Choose between:

Force of Attraction: Enemies taunted will be pulled towards you. Tactical Advantage: Enemies taunted will be pushed away. Hold Tight: Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.

Final Showdown


Guaranteed Effect: Area Increased.

Choose between:

Inspire: Allies hit receive +10% critical attack chance for 10 seconds. Provoke: Taunt enemies hit. Isolation: Deals +100% damage if only one enemy is hit.

Heavy Swing


Guaranteed Effect: Now deals damage.

Choose between:

Dash: Charges to the enemy. Earth Shake: Deals damage in a beam shape. Throw Weapon: Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.

High Velocity Throw


Guaranteed Effect: Bounces to 2 other enemies.

Choose between:

Accuracy: The damage increases based on the distance between you and your target. Higher the distance, higher the damage. Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage. Bloodlust: Heals based on damage caused.

Precision Slice


Guaranteed Effect: The resistance gain is increased by an additional 5%.

Choose between:

Taunt: Also taunts the creature. Patiently: Deals +50% damage and receives +5% resistance if the target is paralyzed. Deep Cut: Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.

Relentless Rage


Guaranteed Effect: Adds an extra turn.

Choose between:

Blades Tornado: Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range. Blood Addict: Deals +20% damage to enemies paralyzed or stunned. Blade Throw: When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.

Smash (Old Legendary Spell)


Guaranteed Effect: Stuns enemies for 2 seconds.

Choose between:

Crush: Now requires a target, 1 sqm range. Deals +100% damage in a circle 3X3 area. Stronger Smash: Area increased and deals +25% damage. Preparation: Has a 2 second delay, but deal +75% damage.

Spinning Blades


Guaranteed Effect: Adds an extra spin.

Choose between:

Strong Wideness: Radius increased, it now affects 3 sqms. Whirlwind Swing: Spins extra blades in the opposite direction, dealing 65% damage. Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.

Strong Spinning Blades


Guaranteed Effect: Adds an extra spin.

Choose between:

Wideness: Radius increased, it now affects 2 sqms. Skilled: Spins extra blades in the opposite direction, dealing 65% damage. Bloodlust: If the enemy is paralyzed, deal +50% damage.

Auto Hit
Guaranteed Effect: Has 5% chance to make targets bleed.

Choose between:

Card Trick: Effect from cards will be +50% more effective. Bloodthirsty: Bleed caused by a dagger is twice as effective. Heal Scurvy: Has 10% chance to cleanse yourself.

Soul Rune
Guaranteed Effect: Causes bleed.

Choose between:

Dedication: The effect follows the target. Rush: Deals the whole damage at once, but in a 2X2 circle area. Ahoy!: Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit.

Call In The Militia (Legendary Spell)


Guaranteed Effect: Summons an extra Blue Coat.

Choose between:

Run The Barrel: Blue Coat receives the spell Run The Barrel. It has 10% chance to cast. Card Disciple: Each Blue Coat receive a random card effect to their auto attacks. Break Leg: Blue Coat deals +50% more damage to paralyzed targets.

Cannon Barrage


Guaranteed Effect: Deals 20% extra damage. Area heavily increased.

Choose between:

Injure: Enemies hit are heavily paralyzed. Cannon-Ball: Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3X3 circle area. Faster!: Frequency and duration increased. Follows the caster.

Corsairs Gamble


Guaranteed Effect: While in a party, the effect is buffed by +50%. If not, cooldown reduced in half.

Choose between:

Pact: Can only draw damage roll, but the amount is random (range between -4, +2 from the original value). Jackpot!: Always draw a jackpot, but with half of its effectiveness. Pride: 50% chance to bust, 50% chance to jackpot.

Dead Eye


Guaranteed Effect: Causes bleed.

Choose between:

High Noon: Shoots every target in front of you, but deals -50% damage. Big One: Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you. Frenzy: Explodes in a 1X1 square area on the player and on the target position.

Explosive Shot


Guaranteed Effect: Makes enemies hit burn.

Choose between:

Hidden Dynamite: Killing an enemy with the DoT causes the corpse to explode, dealing high AoE damage. Anti Heal: Players hit can't heal for 2 seconds. Fuel: Hitting enemies that are bleeding cause them to explode in a small area, dealing +20% damage.

Gauss Barrel


Guaranteed Effect: Deals +100% damage against bosses.

Choose between:

Shoulder Shot: Disarms the target for 4 seconds. Barrel Explosion: Explodes in a large area, dealing damage and making enemies hit burn. Accuracy: The closer you're from the target, higher the damage.

Run The Barrel


Guaranteed Effect: Shoots 10 times in a row instead of 6.

Choose between:

Point-Blank: Deals +25% damage if the target is within melee range. Fan the Hammer: Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%. Multi Shot: Now shoots 20 times against enemies nearby your target.

Second Wave


Guaranteed Effect: Added an extra wave. Area heavily increased.

Choose between:

Second Wave: If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage. No Wasted Bullets: Adds an extra final explosion, dealing damage to all tiles. Wanted: Instead of hitting empty tiles, directly shoot enemies within the range.

Skull Cracker


Guaranteed Effect: Stuns the enemy for 2 seconds.

Choose between:

Provoke: Taunts the enemy. Boss Killer: Deals +200% damage against bosses. Temple Hit: Pushes the target 1 sqm away.

Quick Draw


Guaranteed Effect: Now bounces to 2 near targets.

Choose between:

Quicker: Shoots twice. Side Effect: Deals AoE in wave shape respective to the caster's position against the target. Accuracy: The closer you are to the target, higher the damage.

Auto Hit
Guaranteed Effect: If transformed, the Druid has 5% of chance to reset the duration of the form.

Choose between:

Natural Growth: Has 10% chance to cast Natural Growth in your target. Nature Healing: Has 10% chance to heal 5% hp from a random ally (priotize players with low health). Enrooting: Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds.

Soul Rune
Guaranteed Effect: Animation delay decreased.

Choose between:

Ice Bending: Pushes enemies away from the center. Avalanche: Freezes enemies hit for 3 seconds. Unstable Icicle: Icicles will fall over enemies hit, dealing damage.

Blooming Form


Guaranteed Effect: Duration extended to 30 seconds.

Choose between:

Respect For Life: You can't cast damage spells anymore, but your healing spells will be +100% more effective. Cocoon: You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration. Tree Bark: Receives -30% less damage.

Blossom


Guaranteed Effect: The effect runs for an additional round.

Choose between:

Instant Protection: Yields +10% resistance for 2 seconds, for both caster and target. Fertilizer: The effect runs for an additional round. Overgrown: Casts towards allies near your target's position as well.

Chilling Blast


Guaranteed Effect: Bounces to 2 other enemies.

Choose between:

Chilling Explosion: After 2 seconds, explodes enemies nearby the target hit, dealing damage in a 1X1 area.. Chilled Bomb: Heavily paralyzes enemies hit. Hail: Make it hail on enemies hit, dealing damage.

Enrooting


Guaranteed Effect: Stun duration increased to 2 seconds.

Choose between:

Carniphila: Enrooting a target leaves a Carniphila underneath them, which will deal high damage and snare for 4 seconds after 2 seconds. Clench Arms: Disarms the target for 4 seconds. Helping Roots: Heal 5% of health and mana of allies hit.

Eternal Winter


Guaranteed Effect: Area increased.

Choose between:

Ice Bomb: If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect. Ice Protection: Receives +10% resistance for 5 seconds. Remaining Icicles: 1 second after casting the spell, icicles will spin around you, dealing damage.

Frost Shield (Legendary Spell)


Guaranteed Effect: Gives 15% of resistance while active.

Choose between:

Double-Edged Protection: Casts on self and on target. Frost Healing: Instead of dealing damage, heal allies in a larger area. Frosty Night: Freezes nearby enemies for 2 seconds.

Frozen Tundra


Guaranteed Effect: Freezes enemies for 1 second.

Choose between:

Solidify: After 1 second, freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second. Cryofreeze: Cleanse you and allies. Tundra Protection: Yields +10% resistance for 5 seconds to you and allies.

Subzero
Guaranteed Effect: The snow rain follows you.

Choose between:

Absolute Zero: The DoT will deal double damage if the target is paralyzed. Cryogenic: Enemies hit will explode after 2 seconds, dealing damage in a 3X3 circle area. Snow Flakes: Area of the snow increased.

Strong Azur Wave
Guaranteed Effect: Area heavily increased and now freezes enemies for 2 seconds.

Choose between:

Frostbite: If the enemy is already frozen, the damage is tripled. Warm Up: If two or more enemies are hit, there is a 45% chance that they will be pushed against each other. Stone Cold: Casts three times. The second wave causes heavy slow for 1 second. The third wave freezes for 3 seconds.

Wrath of Nature


Guaranteed Effect: Snares targets hit for 1 second.

Choose between:

Vines: Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Growing Roots: After casting, roots grow from your position, dealing damage. Root Whip: After casting, roots goes around in a circular motion, dealing damage.

Auto Hit
Guaranteed Effect: Has 50% chance to taunt your target.

Choose between:

Helping Weapon: Has 30% chance to deal damage to enemies around you. Healing Weapon: Has 30% chance to heal 2% of your HP. Protective Weapon: Has 30% chance to yield 5% resistance for 2 seconds.

Soul Rune
Guaranteed Effect: Now deals damage.

Choose between:

Execute: Deal damage based on how much HP the target has lost. Less lost HP, more damage. Instigate: Reduces 8% threat and taunts target. Heaven's Light: Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds.

Holy Spirit (Legendary Spell)


Guaranteed Effect: Now heal allies as well.

Choose between:

Cleansing Heal: Allies healed will now be cleansed. Extra Protection: Allies healed will receive 10% resistance for 15 seconds. Shadow Spirit: Every 2 second, deal high damage in an AoE area against the target.

Holy Shock


Guaranteed Effect: Bounces to 3 enemies.

Choose between:

Purify: Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage. Healing Shock: The projectile gets back at you healing 10% of your maximum health. Provocative Shock: Taunts enemies hit.

Holy Retribution


Guaranteed Effect: Area increased.

Choose between:

Consecration: Consecrate the soil, healing allies and damaging enemies over time. Faith: Greatly heal health and mana from allies hit, but doesn't deal damage anymore. Extinguish: Enemies hit heal -50% for 2 seconds.

Raise Shields


Guaranteed Effect: Duration extended to 12 seconds.

Choose between:

Thorns: For 10 seconds, reflects 20% of damage received. Sturdy: Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control. Tough Skin: Gains +1% resistance for every 2% of HP missing, up to +30% resistance.

Retribution


Guaranteed Effect: Any holy damage received by the target will be increased by 15% for 3 seconds.

Choose between:

Quiet: Silence enemies hit for 2 seconds. Provoke: Taunt enemies hit. Fragment: Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies.

Shield Bash


Guaranteed Effect: Deals damage to all directions. Cooldown doubled.

Choose between:

Challenge: Every enemy hit besides your target is pushed away. 1 SQM range. Shield Dash: Charges towards the enemy stunning targets hit. 8 sqm range. March: Deals +100% damage to enemies stunned.

Shield Slam


Guaranteed Effect: Taunts enemy hit.

Choose between:

Focused Slam: Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second. Drop Weapon: Disarms enemies hit for 2 seconds. Shield Protection: Receives 10% resistance for 5 seconds.

Sunfire


Guaranteed Effect: Area heavily increased.

Choose between:

Holy Power: Blind enemies hit for 2 seconds. Faith: Sunfire will also heal you and allies in the area. Constant Praying: The effect will follow you for 3 seconds, dealing damage to enemies.

Sunfire Missile


Guaranteed Effect: Bounces to an extra enemy.

Choose between:

In Between: If the target is isolated, it will bounce between the caster and the target. Provoke: Taunt enemies hit. Sunfire Explosion: Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds.

Ultimate Challenge


Guaranteed Effect: Area heavily increased.

Choose between:

Hold Tight: Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the +20% resistance. Provoked: For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source. Audacity: Heavily slow down enemies hit.

Auto Hit
Guaranteed Effect: Deals +5% damage against bosses.

Choose between:

Damage Impulse: Receives +1% damage every time you hit, stacking up to +10% damage. Lasts for 2 seconds. Velocity Impulse: Receives +1% attack speed every time you hit, stacking up to +10% attack speed. Lasts for 2 seconds. Critical Impulse: Receives +2% critical chance every time you hit, stacking up to +20% critical chance. Lasts for 2 seconds.

Soul Rune
Guaranteed Effect: Area slightly increased.

Choose between:

Heavy Artillery: Marks the targets inside a 3X3 square area. After 2 seconds, bullets will fall from the sky dealing damage to nearby enemies. Armed and Ready!: Can only use on yourself. For 2 seconds, bullets from the sky will hit nearby enemies, dealing damage. Fan of Bullets: Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage.

Combo Shot


Guaranteed Effect: Now bounces to 2 near targets.

Choose between:

Quicker: Shoots twice. Side Effect: Deals AoE in wave shape respective to the caster's position against the target. Accuracy: The closer you're from the target, higher the damage.

Concussive Shot


Guaranteed Effect: Applies DoT.

Choose between:

Faint: Now stuns the target for 2 seconds. Multiple Concussions: Bounces to 3 nearby targets. Flare: Shoots once towards the sky. The bullet fall over after 1 second, dealing damage to enemies in a 1X1 square area.

Disengage


Guaranteed Effect: Paralyze effectiveness doubled.

Choose between:

Knockback: Now pushes the enemy 1 sqm away and you 1 sqm away. Debilitate: If the target is debilitated (paralyzed or stunned), deals +50% damage. Shadows Teleportation: After 0.5 seconds, teleports 3 sqms to the opposite direction.

Explosive Rounds


Guaranteed Effect: Makes enemies burn.

Choose between:

Center of Attraction: Has 10% chance to pull enemies hit towards the center. Arsonist: Every enemy hit increases the damage against the main target in 2%, up to 20%. Pyromaniac: Hitting enemies burning slightly paralyzes them for 2 seconds.

One With The Gun


Guaranteed Effect: Cooldown reduced by half.

Choose between:

No Threats: If shooting isolated (2X2 square area), the damage is doubled. Open-Eyed: No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. Retaliation: While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage.

Phantom Apparition


Guaranteed Effect: Creates an extra clone.

Choose between:

Safe Spot: Heals 3% of your health. Helper: Clone's hits causes paralyze. Run The Barrel: Right before vanishing, the clone will quickly shot 10 times in a row, dealing damage.

Phantom Expertise


Guaranteed Effect: No longer remove older summons.

Choose between:

Prepared: Increases movement speed in 40% for 7 seconds. Cheaper by the Dozen: If you already have a clone active, it has 25% chance to summon an extra clone. Dead Eye: Right before vanishing, the clone will quickly shot against the target, dealing damage.

Phantom Proficiency (Legendary Spell)


Guaranteed Effect: No longer remove older summons.

Choose between:

Revenge: For 7 seconds, your auto attacks will hit nearby targets. Life Steal: Any damage caused will make you heal 10% of it. Protection: Receives +20% resistance for 7 seconds.

Splitter Rounds


Guaranteed Effect: Slightly paralyzes targets.

Choose between:

Thought Through: Targets hit heal -20% less for 3 seconds. Artery Shot: Deals damage based on how much HP the target has left. Less HP, more damage. Poisonous Shot: If the target is already poisoned by Splitter Rounds, it gets snared for 2 seconds.

Unload The Chamber


Guaranteed Effect: The attack speed buff remains for 2 seconds after walking.

Choose between:

Distracted Target: If your target hasn't moved for more than 3 seconds, damage increased in +10%. Holding Ground: If you haven't moved for over 10 seconds, attack speed increased in extra +10%. Stray Bullet: Has 10% chance to hit an additional target.

Auto Hit
Guaranteed Effect: Has 50% chance to increased your attack speed by 5% for 2 seconds.

Choose between:

Elemental Fist: Has 10% chance to receive both Fire/Energy buff, with 100% of active chance. Lasts for 30 seconds. Vital Point: Has 10% chance to stun the target for 1 second. Call Upon: After 4 auto attacks, your next one will discharge the spirit's wrath, dealing double damage.

Soul Rune
Guaranteed Effect: Receives +10% attack speed for 5 seconds.

Choose between:

Guard Spirit: No longer deals damage, instead, makes the player hit unstoppable for 3 seconds. Can't be casted on self. Spiritual Hand: For 5 seconds, any spell casted will receive +20% cooldown reduction. Charge: Charges against the enemy.

1000 Fists


Guaranteed Effect: Hits 10 times instead of 6.

Choose between:

Empowering: Each hit increases the next hit damage by 5%. Time To Focus: Stunned targets receive +100% damage. Multitasking: Deals damage in a small area in front of you, hitting multiple tiles.

Absorb The Elements (Legendary Spell)


Guaranteed Effect: Emanates a fiery aura dealing damage to nearby enemies. Causes burn.

Choose between:

Ancient Spirits: Now also summons every Ancient Spirit. Ancient Protection: While active, damage received will be reduced by half. Soothing Peace: Dealing damage will heal you and your allies for a fraction of the damage dealt.

Channel Spirit


Guaranteed Effect: Increases restoration stat in 5%.

Choose between:

Focused Channel: Effectiveness increased in +100%. Spirit's Luck: Increases prosperity and loot stats in 10%. Veteran: Now the amount of stats is based on the caster's stats, not member's.

Earth Kick


Guaranteed Effect: Now has 25% chance to snare enemies hit for 1 second.

Choose between:

Earthquake: Now casts in front of you. Provoke: Now also taunt enemies. Earth Armor: Each enemy hit increases your resistance by 3%, up to 15% for 4 seconds.

Electric Back Kick


Guaranteed Effect: Now electrifies enemies hit.

Choose between:

Electric Rain: After 1 second, lightnings from the skies will fall over enemies hit. High Voltage: Enemies hit will bounce electricity to a nearby creature, dealing -50% damage. Overload: Hitting enemies that are already electrified cause them to explode, dealing 50% of the original damage in a 1X1 area.

Flaming Back Kick


Guaranteed Effect: Now burns enemies hit.

Choose between:

Fire Rain: Fire projectiles fall from the sky dealing damage to nearby enemies. Stretch: Range increased. Fire Cyclone: Pushes enemies away (doesn't work against players).

Focused Art


Guaranteed Effect: Yields +5% resistance.

Choose between:

Trained: The melee gain is increased by an additional 5%. Light Fist: Attack Speed increased by 10%. Daily Training: +70% movement speed.

Knockout Punch


Guaranteed Effect: Stuns the enemy for 3 seconds.

Choose between:

Impulse: Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range. Merciless Strike: Deal +50% damage to stunned enemies. Step Ahead: Deals +100% damage to enemies with more than 90% of HP.

Kamakazi Punch


Guaranteed Effect: Causes paralyze.

Choose between:

Strengthened Fist: Pushes target away in 1 sqm. Air Pressure: Hit enemies in a wave shape. Face To Face: If you're facing the enemy, damage increases in +50%.

Strong Flurry of Punches


Guaranteed Effect: Hits 8 times instead of 5.

Choose between:

Undermine: Reduces the damage from the target by 10% for 3 seconds. Off Guard: Hitting targets from the back stuns them for 4 seconds. Electrifying Fist: Embed your fist with electricity, dealing damage that bounces to nearby a target.

Auto Hit
Guaranteed Effect: Slightly paralyzes the target.

Choose between:

Reaper's Touch: Has 10% chance to put the target under the effect of Reaper's Touch. Underling: Has 10% chance to summon a weaker Underling that will explode on the target. Curse: Has 20% chance to curse the target, stunning them for 2 seconds.

Soul Rune
Guaranteed Effect: Heavily paralyzes the target.

Choose between:

Witchery: Silence the target for 2 seconds. Underling: Casts an Underling to explode on your target. Hellhound: Summons deal +25% damage to enemies under the effect of the Soul Rune.

Assemble "Doomlord


Guaranteed Effect: Doomlord will deal +10% damage.

Choose between:

Watch It Burn: Doomlord receives a fire aura, causing damage and making enemies burn. Loner: A Loner Doomlord deals +300% damage and receives only 25% of the incoming damage, but you can only have one summon total. Infestation: When a Doomlord dies, it summons 3 Underlings.

Assemble "Ravenous Fiend


Guaranteed Effect: Ravenous Fiend receives -10% damage.

Choose between:

Ravenous Curse: The Ravenous Fiend receives a new spell that applies DoT. Life Steal: Damage caused by a Ravenous Fiend will heal the master in 2% of the orginal value. Confidence: If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 20%.

Corpse Explosion


Guaranteed Effect: Explodes 8 corpses instead of 5.

Choose between:

Gravedigger: Now considers players corpse. Players corpses deal +100% damage. Splash: Range increased, radius of explosion increased to 3x3. Soothing Death: Heals 1% of your HP for every corpse exploded.

Gathering Fear


Guaranteed Effect: A small portion of health is restored for each target hit.

Choose between:

Temporary Minion: If an enemy hit dies within 5 seconds, a Ravenous Fiend is summoned temporarily for 5 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time. Marked: If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal. Spreading Fear: Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit.

Life Harvest


Guaranteed Effect: Also drains MP.

Choose between:

Fortress: For the duration of the spell, receives 5% resistance for each enemy hit. Soul Reaper: Limit of creatures removed. Healing amount doubled. Cooldown doubled. It will now drain the HP of any enemy within 5 tiles range. Soul Eater: At the end of the 3 seconds animation, stuns enemies affected for 3 seconds, applying Reaper's Touch effect.

Mind Seizure


Guaranteed Effect: Causes DoT for 3 seconds.

Choose between:

Stroke: After 3 seconds, deals damage and stun nearby targets for 2 seconds. Infection: Spread to nearby enemies. Healing Block: The target player won't be able to heal for 1 second (only works against players).

Reaper's Touch
Guaranteed Effect: Applies a random curse (slow, -5% damage or blind) that lasts for 2 seconds.

Choose between:

Plague: Has 100% chance of spreading to a close enemy. Each enemy affected has -10% chance of spreading to another nearby enemy. Curse: Affected enemy deals -20% less damage for 4 seconds. Pestilence: Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown.

Skeleton Army (Legendary Spell)


Guaranteed Effect: Summons 2 extra skeletons.

Choose between:

Reinless: Skeletons will now leave corpses upon exploding. Undead: If a skeleton kills a target, another skeleton will be summoned. At Your Command: Summons only half the amount of skeletons, but they will all be summoned at once around the master's target, dealing damage and stunning enemies hit for 2 seconds.

Underling


Guaranteed Effect: Area increased to 2X2 square.

Choose between:

Party at Death's: Now summons 2 Underlings. Explosive Spider: Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit. Drowning Pool: Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion.

Witchs Cauldron


Guaranteed Effect: Area increased.

Choose between:

Witchcraft: Damage enemies within the area in a rain effect, instead of hitting empty tiles. Profane Smoke: Leaves a toxic rain dealing damage to targets hit. Touch: Enemies hit have a 50% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance.

Auto Hit
Guaranteed Effect: Has a 5% chance to cause bleed.

Choose between:

Poison: Coats your dagger with poison, which has 30% of chance to poison your target. Damage based on your auto attack damage. Backstab: Daggers will deal 30% more damage while hitting the target in the back. Peace Maker: Has 10% chance to reduce 5% of threat meter.

Soul Rune
Guaranteed Effect: Deals +25% more damage to stunned enemies.

Choose between:

Group Attack: Hits multiple target within 3X3 range. Taking Advantage: Isolates the target, pushing enemies away. Shadow's Cloak: Teleports to the enemies back.

Blink Step


Guaranteed Effect: Creates a clone in the Rogue's position.

Choose between:

Trickery: Teleports to the target, dealing high damage. After 2 seconds, the Rogue swaps its position with the clone. Fan of Knives: Casts Fan of Knives after teleporting. Kick: Silences the target for 2 seconds.

Clone Jutsu


Guaranteed Effect: Summons 3 clones.

Choose between:

Fan of Knives: Explodes into Fan of Knives when they vanish. Smoke Bomb: Explodes into Smoke Bomb when they vanish. Death Blossom: Applies Death Blossom to a random target when they vanish.

Doppleganger (Legendary Spell)


Guaranteed Effect: Creates 4 clones near the target's position.

Choose between:

Hunter: Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players. Strike: Each clone will hit random targets in the range right before vanishing. Assassin Instict: Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you.

Death Blossom


Guaranteed Effect: Range increased to 3 sqms.

Choose between:

Sedate: Death Blossom's delay increased to 5 seconds. After 1 second, puts the target to sleep. The targets awakes naturally after 4 seconds. Death Blossom: Death Blossom's damage is purely based on the damage that you caused to the target within the delay before the explosion. Hurry: Damage increased in +200%, but no longer deal damage after the delay.

Fan of Knives


Guaranteed Effect: Causes bleed.

Choose between:

Spinning Knives: Knives spin around you instead of being thrown. Melee range. Injured: Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds. Knife Show: After 0.5 second, the knives fly to your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range.

Shadowfang


Guaranteed Effect: Now heals the user for 10% of their max health.

Choose between:

Killing Spree: Killing an enemy under the effect of the bleed will make your overall damage increase in +10% for 5 seconds. Knife Whipped: Stuns the target for 2 seconds. Jab: Hitting the target in the back deals +100% damage.

Shadow Step


Guaranteed Effect: Paralyzes the target for 3 seconds.

Choose between:

Disarm: Disarms the enemy for 3 seconds. Silence: Silences the enemy for 3 seconds. Calm Down: Reduces threat by 10%.

Slice and Dice


Guaranteed Effect: Hits 14 times instead of 10.

Choose between:

Slay: Hit multiple targets within melee range. Committed: Each hit increases the damage of the next hit in +5%. Backstab: Hitting on the target's back cause stun for 2 seconds.

Smoke Bomb


Guaranteed Effect: Area increased.

Choose between:

Distraction: Casts Clone Jutsu. Protection: Heals allies based on damage formula. Tear Gas: Blind enemies for 2 seconds.

Throwing Knife


Guaranteed Effect: Bounces to 2 extra targets.

Choose between:

Sharp: Make targets bleed. Knife Training: Casts twice. Explosive Knife: After 1 second, explode targets hit.

Auto Hit
Guaranteed Effect: Has 10% chance to recover QI.

Choose between:

Double Hit: Has 20% chance to hit twice. Long Katana: Has 20% chance to hit adjacent targets. Piercing Katana: Has 20% chance to deal damage in a short wave shape.

Soul Rune
Guaranteed Effect: Deals damage to adjancet targets.

Choose between:

Concentration: Recovers QI. Impulse: Longer the distance to hit the target, higher the damage. After 4 sqms, the damage increases in extra +10% per sqm. Extra Protection: Receives +15% resistance for 3 seconds after hitting the target.

Cyclone Blade


Guaranteed Effect: Effects only work on non QI version. Area increased.

Choose between:

Hurricane: Deals +20% damage. Typhoon: Now pushes enemies within a 2X2 circle area. Swirl: Pull enemies within a 2X2 circle area towards you.

Dragon Blade


Guaranteed Effect: Now will also heal you on hit.

Choose between:

Fire Ball: Deals damage in a 3X3 circle area instead of a wave shape. Dragon's Breath: Overtime burn damage increased. Now it simulates the same damage caused by the initial contact. Dragon's Protection: Each target taunted will yield you +2% resistance for 3 seconds, up to 20%.

Dragon Spirit (Legendary Spell)


Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Phoenix Spirit: If you die while Dragon Spirit is active, you will reborn from your ashes, healing full HP. As a side effect, you get stunned for 5 seconds. Dragon's Demand: Spells and QI cooldown will be cut in half while active. Powerful Blade: While active, your auto attacks have 10% chance to cast a random "on hit" spell.

Hira Shuriken


Guaranteed Effect: Applies DoT.

Choose between:

Hira Teleportation: Throws a shuriken towards the enemy, teleporting to them, slashing twice. Bigger Pocket: Throws 2 extra shurikens. Spinning Shurikens: Shurikens will spin around you, dealing damage. No longer require a target.

Last Stand


Guaranteed Effect: Can now move, but only with half of your movement speed.

Choose between:

Healing Stand: Now heal nearby allies. Damage Stand: Now increases +10% damage to nearby allies for 10 seconds. Protective Stand: Now gives +10% resistance to nearby allies for 10 seconds.

Storm Blade


Guaranteed Effect: Shoots 2 extra lightnings.

Choose between:

Short Circuit: After 2 seconds, creatures hit will form a short circuit, dealing damage. Side Effect: Every time the same enemy is hit, the next lightning causes +20% damage. Overcharged: Deals damage in a 1X1 square area around enemies hit.

Tiger Blade


Guaranteed Effect: Increases movement speed by 40% for 5 seconds.

Choose between:

Tiger Charge: On cast, charges to the enemy. Requires a target. Tiger's Fury: On hit, receives +10% damage for 5 seconds. Tiger's Quickness: On hit, receives +25% chance to dodge attack for 5 seconds.

Venomed Wakasashi


Guaranteed Effect: Adds an extra hit.

Choose between:

Poisonous Explosion: After 4 seconds, the target will explode, dealing damage in a large area. Poisonous Blade: If the target is already poisoned, adds 2 extra hits. No Cure: The target player will be unable to heal for 1 second.

Venom Blade


Guaranteed Effect: Snares the target for 2 seconds.

Choose between:

Venom Wave: Deals damage in a wave shape. Quick Action: Triple poison damage, but lasts half of the time. Poisonous Spread: If the target is already poisoned, spreads the poison to nearby enemies.

Yaten Blade


Guaranteed Effect: Applies DoT.

Choose between:

Wide Cut: Hit enemies in a wide area around the target. Blade Flow: Casts twice. Intimidate: Stuns the target for 2 seconds.

Auto Hit
Guaranteed Effect: Has a 50% chance to cast a random rune.

Choose between:

Sudden Death: Has 50% chance to cast a stronger Sudden Death Rune. Great Fireball: Has 50% chance to cast a stronger Great Fireball Rune. Avalanche: Has 50% chance to cast a stronger Avalanche Rune.

Soul Rune
Guaranteed Effect: Deal +20% damage to electrified targets

Choose between:

Energy Orb: Also casts energy orbs that will hit nearby enemies. Charged Rune: Targets hit that are already electrified will heal 2% of your mana. Arcane Luck: Will now hit random tiles 4 times, dealing 50% of the original damage. Electrifies enemies hit.

Arcaneblast (Legendary Spell)


Guaranteed Effect: Bounces to enemies in a wave shape, dealing 25% damage.

Choose between:

Arcane Bomb: Takes 2 seconds to explode, dealing 1X1 AoE damage. Arcane Missiles: Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage. Arcane Protection: Receives 20% resistance for 10 seconds.

Destruction


Guaranteed Effect: Range increased. Now goes back and forth. Now burns enemies.

Choose between:

After Burn: Deals +100% damage if the target is burning. Chaos: Casts twice. Mass Destruction: When the animation ends, deal AoE damage in 3X3 circle area.

Dragon Breath


Guaranteed Effect: Now burns enemies.

Choose between:

Infuse: Now has an animation/delay, but deals 150% damage. Dragon Assembly: Hit random tiles in front of you, in a wider area. Fiery Charges: Has 3 charges, having Fire Shield on makes a charge recover each 5 seconds. Each charge makes the next Dragon Breath deal 100% extra damage.

Eruption


Guaranteed Effect: Area increased. Now burns enemies.

Choose between:

Fire Rain: Now focus on targets instead of random tiles. Volcano: Charges up dealing +50% explosive damage in a 3X3 circle area. Meteor: Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3X3 area.

Fire Shield


Guaranteed Effect: Every 5 seconds, deal burn damage in a 1X1 area.

Choose between:

Burning Ally: Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range. Fire Projectile: While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target. Fire Hand: Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range.

Hell's Core


Guaranteed Effect: Leaves a fire effect after casted, dealing damage and burning targets hit.

Choose between:

Punishment: If a creature hit is already burning, meteors will fall over them. Fire Waves: The damage comes in waves, dealing more damage overall. Intense Fire: The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit.

Infused Energy Beam


Guaranteed Effect: Casts the spell 5 times in a row, instead of 3.

Choose between:

Arcanation: Now has an animation/delay, but deals 150% damage. Infused Arcane Assembly: Now has an animation/delay, but electrifies targets hit. Infused Energy Orbs: Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape.

Rage of the Skies


Guaranteed Effect: Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit.

Choose between:

Chain Explosion: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once. Lightning Rod: For 5s, players moving near you will be hit by a lightning (does not work against monsters). Thunderstorm: Adds extra storms that follows the caster, hitting for 40% of the original value.

Strong Electrical Surge


Guaranteed Effect: Casts a projectile against enemies hit dealing extra damage.

Choose between:

Strong Electric Range: Casts to every direction in the target\'s position. Paralyzes targets hit in 50% for 3 seconds. Strong Spinning Lightning: Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit. Even Thicker: After a second, expands its area.

Thunder Shock


Guaranteed Effect: Bounces to 2 nearby enemies.

Choose between:

Magnetic Attraction: Hits the same target twice. Recharge: When it stops bouncing, the Thunder Shock comes back to you healing your mana. Short Circuit: After 2 seconds, creatures hit will form a short circuit, dealing damage and stunning them for 2 seconds.

Auto Hit
Guaranteed effect: Heals your pet for 10% of damage dealt.

Choose between:

Rage: Has 10% chance to trigger special pet "Rage" spell. Attack: Has 10% chance to trigger special pet "Attack" spell. Utility: Has 10% chance to trigger special pet "Utility" spell.

Soul Rune
Guaranteed effect: Your pet casts its "Utility" spell.

Choose between:

Guardian: Increases pet's resistance by 20% for 5 seconds. Beast: Increase pet's movement speed by 60% for 5 seconds. Fuel Up: Increases your damage and attack speed by 10% for 5 seconds.

Crossfire


Guaranteed effect: Area increased.

Choose between:

Explosive Arrows: Now burns enemies hit. Unload Quiver: Hits 6 times instead of 3. Fellow Hunters: Bounces to an enemy.

Distracting Shot


Guaranteed effect: Decreases even more boss threat.

Choose between:

Boss Killer: Deals +100% damage against bosses. Distraction: Stuns the target for one second. Distracted Shot: Deals +20% damage to creatures that are not targetting you.

Hunting Spear


Guaranteed effect: Causes paralyze.

Choose between: Electrifying Spear: If there are enemies within a 2x2 circle area, causes a short circuit, dealing damage. Easy Prey: If the target hasn't moved in more than 2 seconds, deal +100% damage. Pig Out: Heals based on damage caused.

Nature's Touch


Guaranteed effect: Duration increased in 10 seconds.

Choose between:

Nature Embrace: Cooldown reduced to 20 seconds. Nature Strength: Effectiveness doubled. Nature Protection: Increase allies resistance in +10% for 6 seconds.

Spirit of the Eagle


Guaranteed effect: Increases the party's attack speed by an additional 8%.

Choose between:

Eagle Embrace: Cooldown reduced in half. Eagle Ferocity: Increases damage by +8% for 8 seconds. Eagle Protection: Increases resistance by +8% for 8 seconds.

Tamer Bolas


Guaranteed effect: Applies DoT.

Choose between:

Freezing Bolas: No longer bounces, instead, throws freezing bolas against the target which will explode after 3 seconds, dealing damage and freezing enemies hit. Explosive Bolas: Now explodes on bounce, dealing damage in a 1X1 square area. Leg Lock: Heavily paralyzes targets for 2 seconds.

Tamer's Bond


Guaranteed effect: Increase pet's movement speed by +25% while the spell is active.

Choose between:

Tough Skin: Yields double resistance. Heat Up: Gives half resistance for you and half for your pet. Overwhelmed: No longer increases pet's resistance, instead, increases +20% of yours.

Tamer's Call


Guaranteed effect: Increase pet's movement speed by +25% while the spell is active.

Choose between:

Show Claws: Yields double damage. Cool Down: Also increases caster's damage. Underwhelmed: No longer increases pet's damage, instead, increases +20% of yours.

Tamers Shot


Guaranteed effect: Damage is doubled if you are isolated (no enemies or allies within 2X2 range).

Choose between:

Under Pressure: If your target is targetting you, deal +50% damage. Quick Shot: Casts 3 times in a row. Splitting Shot: Bounces to 3 other enemies.

Unending Bond (Legendary Spell)


Guaranteed effect: Duration increased to 40 seconds.

Choose between:

Protective Bond: Yields +15% resistance for you and your pet for 30 seconds. Bind: For 30 seconds, damage received is redirected to your pet. Phantom Animal: For 15 seconds, your pet can't be attacked.