Awakened Spells

Every 10 awakened levels starting from level A.0(you start with 1 upon awakening) you gain 1 awakened spell point. Each point in awakened spells increases their effectiveness 5% (+0.05x) The below table shows the effect of each awakened spell at 5/50. The awakened effect doubles at 10/50. Additionally, it will continue to raise 5% for each point put in past the 10, however starting at 12/50 each additional awakened spell level costs more spell points. 11-> 12 costs 2 awakened spell points, 12->13 costs 3 awakened spell points, 19->20 costs 10 awakened spell points, ETC.

Revamped awakening spells for Dracona & Ildar Revamped_Awakening

Archer
{| class="wikitable"

Bard
!Spell Name !Type !Awakened Effect (5/50) {| class="wikitable"
 * Bard Wave
 * Attack
 * Increased area of effect
 * Lightstorm
 * Attack
 * Increased area of effect
 * Music Strike
 * Attack
 * Applies a damage-over-time effect to the target
 * Regeneration Hymm
 * Healing
 * Increases the resistance of a player by an additional 5%
 * Enchant Party 5
 * Support
 * The magic level gain is increased by an additional 5%
 * }
 * Enchant Party 5
 * Support
 * The magic level gain is increased by an additional 5%
 * }
 * }

Berserker
!Spell Name !Type !Awakened Effect (5/50) {| class="wikitable"
 * Strong Spinning Blades
 * Attack
 * Spins an additional time for 50% extra damage (Additional spin at 10/10)
 * Whirlwind Throw
 * Attack
 * Bounces to two nearby targets for 50% damage (Additional bounce at 10/10)
 * Relentless Rage
 * Attack
 * Spins an additional time for 50% extra damage (Additional spin at 10/10)
 * Precision Slice
 * Attack
 * The resistance gain is increased by an additional 5%
 * Heal Wounds
 * Healing
 * Increases the attack speed by 5% for a short amount of time
 * }
 * Heal Wounds
 * Healing
 * Increases the attack speed by 5% for a short amount of time
 * }
 * }

Druid
{| class="wikitable"

Tamer
pt-br:Awakened Spells Awakened Spells