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Efeitos garantidos e ativos (selecionável) obtidos com pelo menos 1 ponto nessa skill.

Terminologia:

- Stun: A criatura não pode se mover, dar auto attack ou castar as spells.

- Freeze: A criatura não pode se mover, dar auto attack ou castar as spells. Acordado quando levar dano, recebendo assim um dano extra.

- Sleep: A criatura não pode se mover, dar auto attack ou castar as spells. Acordado quando levar dano.

- Snare: A criatura não pode se mover.

- Silence: A criatura não pode castar as spells.

- Blind/Disarm: A criatura não pode dar auto attack.

- Paralyze: A criatura tem sua velocidade de movimento reduzida.

- Healing Block: A criatura não pode se curar.

- Cleanse: Remove qualquer uma das condições acima.

Nota: Os efeitos, tem apenas metade de sua duração contra os players.


Archer


Auto Hit

Efeito Garantido: Os enchantments tem 50% mais chances de ativar (baseado nas quantidade de chance base do enchant)

Escolha entre:

  Multiple Shot: Seu auto attack pode se separar para até 4 alvos. O dano causado é diminuído para cada alvo atingido (25% se forem 4 alvos, 33% se forem 3 alvos, 50% se forem 2 alvos, 100% se for 1 alvo).
  Splitted Arrow: Seu auto attack, se separar para 2 alvos secundários. Seu alvo principal vai receber 80% do dano, e os alvos secundários vão receber 40% cada um.
  Burst: Seu auto attack vai ter um aumento de 100% no dano, porém as fontes de attack speed vão cair pela metade.


Soul Rune

Efeito Garantido: Aumenta 50% da velocidade de movimento, ao invés de 20% apenas.

Escolha entre:

  Fan of Arrows: Dispara flechas contra inimigos a 3 SQM de distancia. Pode ser ativa apenas usando em si próprio.
  Unload Quiver: Dispara 2 flechas extras.
  Freezing Arrows: Da dano e aplica freeze nos inimigos afetados por 3 segundos.


Aim

Efeito Garantido: Seu skill de distance é aumentado. Escolha entre:

  Light Foot: Aplica +70% de velocidade de movimento por 4 segundos.
  Focus: +10% de dano total aumentado por 4 segundos.
  Hurry: +15% de velocidade de ataque por 4 segundos.


Arrow Volley

Efeito Garantido: Ataca 5 vezes ao invés de apenas 3.

Escolha entre:

  Powerful Volley: Conjura tanto na posição do player quanto no alvo.
  Powerful Impact: A primeira flecha tem 100% de chance de empurrar o alvo para trás por 1 SQM, as flechas restantes tem a chance de 25%.
  Proper Volley: Conjura em todos os alvos em uma distancia de 3x3 SQM, dando -50% de dano.


Energy Arrow Spray

Efeito Garantido: A área é ligeiramente aumentada.

Escolha entre:

Chain Reaction: Após 2 segundos, criaturas próximas vão desencadear uma cadeia de raios, dando danos elétricos entre si.
Arrow Surge: Se um inimigo atingido, morrer dentro de 3 segundos, ele vai explodir causando dano eletrico. Caso o inimigo atingido pela explosão também morrer, ele também vai explodir causando assim um efeito de explosão em cadeia.
Arrow Manipulation: Após 0.5 segundos,  After 0.5 second, as flechas voam em direção ao alvo, dando dano. Cada flecha da 20% do dano origia. 8 SQM de distancia.


Flame Arrow Spray

Efeito Garantido: A área é ligeiramente aumentada.

Escolha entre:

Full Quiver: Conjura novamente após 0.5 segundos.
Flame Arrow Rain: Atira flechas para o céu, atingindo inimigos na área no lugar de atingir os SQM vazios.
Arrow Manipulation: As flechas param no primeiro inimigo atingido, mas causam +20% de dano. Quando a animação terminar, as flechas serão direcionadas para o alvo. O dano será baseado em quantas flechas sobraram (que não atingiram nenhum alvo).


Focused Mind (Spell Lendária)

Efeito Garantido: A duração é aumentada por 2 segundos.

Escolha entre:

  Limitless: Não trava mais o seu movimento.
  Arrow Support: Tem 50% de chance de atirar uma flecha mais fraca contra o alvo.
  Plan It Out: Recebe +20% de resistência por 5 segundos.


Focused Shot

Efeito Garantido: Aplica sangramento.

Escolha entre:

  Breaking Bones: Tem uma chance de explodir os ossos do alvo, dando +100% de dano em area. A chance é baseada em sua chance de dano critico.
  Blood Splash: Causa dano em forma de ondas, contra a posição do alvo.
  Explosive Arrow: Causa dano em uma pequena área em volta do alvo, dando -50% de dano.

High Velocity Shot



Guaranteed effect: Cooldown reduced in half.

Choose between:

  Velocity: Damage increases based on your attack speed.
  Angulation: Damage increased based on the distance between you and your target. Higher the distance, higher the damage.
  Easy Shot: Deals +50% damage to targets that hasn't moved for the last 2 seconds.

Mega Exploding Spear



Guaranteed effect: Area of explosion increased.

Choose between:

  Explosive Trail: On hit, explodes tiles between the player and the target.
  Time Bomb: After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage.
  Bouncing Bombs: Bounces to 3 other enemies.

Pinpoint Shot



Guaranteed effect: Marks targets, dealing +10% damage against them. Lasts 5 seconds.

Choose between:

  Splitter: Bounces to 3 other enemies.
  Explosive Shot: Explodes in a 3X3 circle, dealing damage.
  Hunter's Mark: The mark lasts for 8 seconds.

Skyfall



Guaranteed effect: Increases attack speed by 5% for 5 seconds.

Choose between:

  Eagle Shot: Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles.
  Arrow Rain: Arrows will follow the caster for 5 seconds, dealing damage to enemies.
  Spinning Arrows: Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies.



Bard Auto Hit

Guaranteed effect: Yields 5% resistance for 2 seconds.

Choose between:

  Buffer: Has 30% chance to give an ally a random buff, that could be either +5% damage or +5% resistance.
  Cleanser: Has 10% chance to cleanse an ally.
  Mana Refiller: Has 10% chance to heal 5% of an ally's mana.

Soul Rune

Guaranteed effect: Each player hit increase the Soul Rune's effiency by 10%, up to 50%.

Choose between:

  Healing Notes: Now also heal allies.
  Protective Notes: Now also gives 10% resistance to allies.
  Offensive Notes: Now also deals damage to enemies.

Bard Wave



Guaranteed effect: Increased area of effect.

Choose between:

  Wave After Wave: Casts 2 waves, but they now have a delay to deal damage.
  Slowing Sound: Heavily paralyze targets for 1 second.
  Protective Sound: Heal allies hit.

Chain Heal



Guaranteed effect: Heals again after 2 seconds.

Choose between:

  Cleanse: Cleanse allies.
  Getaway: Healed allies receive +80% movement speed for 2 seconds.
  Fight Back: Healed allies receive +20% critical chance for 5 seconds.

Final Light



Guaranteed effect: Increases the target's Restoration stat by +20% for 15 seconds.

Choose between:

  Last But One: Heals again after 2 seconds.
  Remaining Hope: Increases the target's Vitality stat by +20% for 15 seconds.
  Abundance: Heal allies near to the target as well.

Harped Healing Tune



Guaranteed effect: Area increased.

Choose between:

  Extra Protection: Healed allies receive 10% resistance for 3 seconds.
  Vibrating Music: Bounces to 2 nearby allies.
  Powerful Release: Also casts in the caster's position.

Lightstorm



Guaranteed effect: Duration and area extended. Now follows the caster.

Choose between:

  Versatile: Now heals allies and deal damage to enemies.
  Sacred Wounds: Players hit will heal 50% less for 5 seconds.
  Inspiration: Allies hit deal 10% more damage for 5 seconds.

Lulaby



Guaranteed effect: Now casts on both target and player positions.

Choose between:

  Stunish: Stuns targets hit instead.
  Aggression: Deals damage. Damage increased to paralyzed creatures.
  Birland: Area heavily increased.

Music Strike



Guaranteed effect: Applies DoT.

Choose between:

  Sticky: Bounces to 4 nearby enemies.
  Music Therapy: Cooldown reduced in half.
  Horrifying Sound: Reduces the target's damage by -10%.

Sound Explosion



Guaranteed effect: Area increased.

Choose between:

  Sound Chain: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
  Sound Aura: Casts an aura that lasts for 4 seconds, dealing damage to nearby enemies.
  Sound Wave: Casts 4 times from the center towards the edges, dealing damage and slightly pushing enemies away. Area reduced.

Train Party 5



Guaranteed effect: Effectiveness increased.

Choose between:

  Embracing Training: No longer increases skill level, instead, gives +10% of Strength/Focus/Arcane.
  Master's Fate: Increases your resistance in +1% for each ally affected.
  Cleanse: Cleanse allies within a 6X6 circle area.

Vibrating Notes (new Legendary Spell)



Guaranteed effect: Duration increased to 10 seconds.

Choose between:

  Off Limits: Also reduces attack speed by -10% and movement speed by -50%.
  Strengthened Spirit: Effectiveness doubled.
  Music Power: Now also deals damage.



Berserker Auto Hit

Guaranteed effect: Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer.

Choose between:

  Swing: Hit enemies in a U shape around you.
  Base: Hit enemies in a wave shape.
  Slide: Hit enemies in a straight line.

Soul Rune

Guaranteed effect: Area increased.

Choose between:

  Avalanche: Ice and rocks keep falling from the sky, +20% dealing damage.
  Rock Rain: Stones raise up to the sky looking for enemies within the range to fall over.
  Break Leg: Deals +50% damage to paralyzed enemies.

Berserk (New Legendary Spell)



Guaranteed effect: Increases duration by 2 seconds.

Choose between:

  Killing Spree: Deals +50% more damage to targets bleeding.
  Berserker: Doubles the effectiveness, cuts the duration in half.
  Brace Yourself: No longer reduces resistance.

Demand An Opponent



Guaranteed effect: Area increased.

Choose between:

  Force of Attraction: Enemies taunted will be pulled towards you.
  Tactical Advantage: Enemies taunted will be pushed away.
  Hold Tight: Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.

Final Showdown



Guaranteed effect: Area Increased.

Choose between:

  Inspire: Allies hit receive +10% critical attack chance for 10 seconds.
  Provoke: Taunt enemies hit.
  Isolation: Deals +100% damage if only one enemy is hit.

Heavy Swing



Guaranteed effect: Now deals damage.

Choose between:

  Dash: Charges to the enemy.
  Earth Shake: Deals damage in a beam shape.
  Throw Weapon: Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.

High Velocity Throw



Guaranteed effect: Bounces to 2 other enemies.

Choose between:

  Accuracy: The damage increases based on the distance between you and your target. Higher the distance, higher the damage.
  Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
  Bloodlust: Heals based on damage caused.

Precision Slice



Guaranteed effect: The resistance gain is increased by an additional 5%.

Choose between:

  Taunt: Also taunts the creature.
  Patiently: Deals +50% damage and receives +5% resistance if the target is paralyzed.
  Deep Cut: Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.

Relentless Rage



Guaranteed effect: Adds an extra turn.

Choose between:

  Blades Tornado: Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range.
  Blood Addict: Deals +50% damage to enemies bleeding.
  Blade Throw: When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.

Smash (Old Legendary Spell)



Guaranteed effect: Stuns enemies for 2 seconds.

Choose between:

  Crush: Now requires a target, 1 sqm range. Deals +200% damage in a circle 3X3 area.
  Stronger Smash: Area increased and deals +50% damage.
  Preparation: Has a 2 second delay, but deal +100% damage.

Spinning Blades



Guaranteed effect: Adds an extra spin.

Choose between:

  Strong Wideness: Radius increased, it now affects 3 sqms.
  Whirlwind Swing: Spins extra blades in the opposite direction, dealing 50% damage.
  Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.

Strong Spinning Blades



Guaranteed effect: Adds an extra spin.

Choose between:

  Wideness: Radius increased, it now affects 2 sqms.
  Skilled: Spins extra blades in the opposite direction, dealing 50% damage.
  Bloodlust: If the enemy is paralyzed, deal +50% damage.



Corsair Auto Hit

Guaranteed effect: Has 5% chance to make targets bleed.

Choose between:

  Card Trick: Effect from cards will be +50% more effective.
  Bloodthirsty: Bleed caused by a dagger is twice as effective.
  Heal Scurvy: Has 10% chance to cleanse yourself.

Soul Rune

Guaranteed effect: Causes bleed.

Choose between:

  Dedication: The effect follows the target.
  Rush: Deals the whole damage at once, but in a 2X2 circle area.
  Ahoy!: Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit.

Call In The Militia (Legendary Spell)



Guaranteed effect: Summons an extra Blue Coat.

Choose between:

  Run The Barrel: Blue Coat receives the spell Run The Barrel. It has 10% chance to cast.
  Card Disciple: Each Blue Coat receive a random card effect to their auto attacks.
  Break Leg: Blue Coat deals +50% more damage to paralyzed targets.

Cannon Barrage



Guaranteed effect: Deals 20% extra damage. Area heavily increased.

Choose between:

  Injure: Enemies hit are heavily paralyzed.
  Cannon-Ball: Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3X3 circle area.
  Faster!: Frequency and duration increased. Follows the caster.

Corsairs Gamble



Guaranteed effect: While in a party, the effect is buffed by +50%. If not, cooldown reduced in half.

Choose between:

  Pact: Can only draw damage roll, but the amount is random (range between -4, +2 from the original value).
  Jackpot!: Always draw a jackpot, but with half of its effectiveness.
  Pride: 50% chance to bust, 50% chance to jackpot.

Dead Eye



Guaranteed effect: Causes bleed.

Choose between:

  High Noon: Shoots every target in front of you, but deals -50% damage.
  Big One: Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you.
  Frenzy: Explodes in a 1X1 square area on the player and on the target position.

Explosive Shot



Guaranteed effect: Makes enemies hit burn.

Choose between:

  Hidden Dynamite: Killing an enemy with the DoT causes the corpse to explode, dealing high AoE damage.
  Anti Heal: Players hit can't heal for 2 seconds.
  Fuel: Hitting enemies that are already burning cause them to explode in a small area, dealing +20% damage.

Gauss Barrel



Guaranteed effect: Deals +100% damage against bosses.

Choose between:

  Shoulder Shot: Disarms the target for 4 seconds.
  Barrel Explosion: Explodes in a large area, dealing damage and making enemies hit burn.
  Accuracy: The closer you're from the target, higher the damage.

Run The Barrel



Guaranteed effect: Shoots 10 times in a row instead of 6.

Choose between:

  Point-Blank: Deals +25% damage if the target is within melee range.
  Fan the Hammer: Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%.
  Multi Shot: Now shoots 20 times against enemies nearby your target.

Second Wave



Guaranteed effect: Added an extra wave. Area heavily increased.

Choose between:

  Second Wave: If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage.
  No Wasted Bullets: Adds an extra final explosion, dealing damage to all tiles.
  Wanted: Instead of hitting empty tiles, directly shot enemies within the range.

Skull Cracker



Guaranteed effect: Stuns the enemy for 2 seconds.

Choose between:

  Provoke: Taunts the enemy.
  Boss Killer: Deals +200% damage against bosses.
  Temple Hit: Pushes the target 1 sqm away.

Quick Draw



Guaranteed effect: Now bounces to 2 near targets.

Choose between:

  Quicker: Shoots twice.
  Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
  Accuracy: The closer you're from the target, higher the damage.



Druid Auto Hit

Guaranteed effect: If transformed, the Druid has 5% of chance to reset the duration of the form.

Choose between:

  Natural Growth: Has 10% chance to cast Natural Growth in your target.
  Nature Healing: Has 10% chance to heal 5% hp from a random ally (priotize players with low health).
  Enrooting: Has 30% chance to enroot on your target, heavily paralyzing them for 2 seconds.

Soul Rune

Guaranteed effect: Animation delay decreased.

Choose between:

  Ice Bending: Pushes enemies away from the center.
  Avalanche: Freezes enemies hit for 3 seconds.
  Unstable Icicle: Icicles will fall over enemies hit, dealing damage.

Blooming Form



Guaranteed effect: Duration extended to 30 seconds.

Choose between:

  Respect For Life: You can't cast damage spells anymore, but your healing spells will be +100% more effective.
  Cocoon: You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration.
  Tree Bark: Receives -30% less damage.

Blossom



Guaranteed effect: The effect runs for an additional round.

Choose between:

  Instant Protection: Yields +10% resistance for 2 seconds, for both caster and target.
  Fertilizer: The effect runs for an additional round.
  Overgrown: Casts towards allies near your target's position as well.

Chilling Blast



Guaranteed effect: Bounces to 2 other enemies.

Choose between:

  Chilling Explosion: After 2 seconds, explodes enemies nearby the target hit, dealing damage in a 1X1 area..
  Chilled Bomb: Heavily paralyzes enemies hit.
  Hail: Make it hail on enemies hit, dealing damage.

Enrooting



Guaranteed effect: Duration increased to 2 seconds.

Choose between:

  Carniphila: Enrooting a target leaves a Carniphila underneath them, which will deal high damage and snare for 4 seconds after 2 seconds.
  Clench Arms: Disarms the target for 4 seconds.
  Helping Roots: Heal 5% of health and mana of allies hit.

Eternal Winter



Guaranteed effect: Area increased.

Choose between:

  Ice Bomb: If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect.
  Ice Protection: Receives +10% resistance for 5 seconds.
  Remaining Icicles: 1 second after casting the spell, icicles will spin around you, dealing damage.

Frost Shield (Legendary Spell)



Guaranteed effect: Gives 15% of resistance while active.

Choose between:

  Double-Edged Protection: Casts on self and on target.
  Frost Healing: Instead of dealing damage, heal allies in a larger area.
  Frosty Night: Freezes nearby enemies for 2 seconds.

Frozen Tundra



Guaranteed effect: Freezes enemies for 1 second.

Choose between:

  Solidify: Freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second.
  Cryofreeze: Cleanse you and allies.
  Tundra Protection: Yields +10% resistance for 5 seconds to you and allies.

Heal



Guaranteed effect: Has 50% chance to heal a random ally.

Choose between:

  Blooming Heal: If you're in Blooming Form, Heal will also heal nearby allies in a 3X3 circle area.
  Nature Care: Heals twice, being the second time with an one second delay.
  Druid's Protection: If the target is under the effect of Blossom, Heal will apply a protection aura, making the target immune to the next damage (expires in 5 seconds).

Subzero



Guaranteed effect: The snow rain will last twice as long.

Choose between:

  Absolute Zero: The DoT will deal double damage if the target is paralyzed.
  Cryogenic: Enemies hit will explode after 2 seconds, dealing damage in a 3X3 circle area.
  Snow Flakes: Area of the snow increased.

Wrath of Nature



Guaranteed effect: Snares targets hit for 1 second.

Choose between:

  Vines: Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds.
  Growing Roots: After casting, roots grow from your position, dealing damage.
  Root Whip: After casting, roots goes around in a circular motion, dealing damage.



Guardian Auto Hit

Guaranteed effect: Has 50% chance to taunt your target.

Choose between:

  Helping Weapon: Has 50% chance to deal damage to enemies around you.
  Healing Weapon: Has 50% chance to heal 2% of your HP.
  Protective Weapon: Has 50% chance to yield 5% resistance for 2 seconds.

Soul Rune

Guaranteed effect: Now deals damage.

Choose between:

  Execute: Deal damage based on how much HP the target has lost. Less lost HP, more damage.
  Instigate: Reduces 8% threat and taunts target.
  Heaven's Light: Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds.

Holy Spirit (Legendary Spell)



Guaranteed effect: Now heal allies as well.

Choose between:

  Cleansing Heal: Allies healed will now be cleansed.
  Extra Protection: Allies healed will receive 10% resistance for 15 seconds.
  Shadow Spirit: Every 2 second, deal high damage in an AoE area against the target.

Holy Shock



Guaranteed effect: Bounces to 3 enemies.

Choose between:

  Purify: Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage.
  Healing Shock: The projectile gets back at you healing 10% of your maximum health.
  Provocative Shock: Taunts enemies hit.

Holy Retribution



Guaranteed effect: Area increased.

Choose between:

  Consecration: Consecrate the soil, healing allies and damaging enemies over time.
  Faith: Greatly heal allies hit, but doesn't deal damage anymore.
  Extinguish: Enemies hit heal -50% for 2 seconds.

Raise Shields



Guaranteed effect: Duration extended to 12 seconds.

Choose between:

  Thorns: For 10 seconds, reflects 20% of damage received.
  Sturdy: Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control.
  Tough Skin: Gains +1% resistance for every 2% of HP missing.

Retribution



Guaranteed effect: Any holy damage received by the target will be increased by 15% for 3 seconds.

Choose between:

  Quiet: Silence enemies hit for 2 seconds.
  Provoke: Taunt enemies hit.
  Fragment: Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies.

Shield Bash



Guaranteed effect: Deals damage to all directions.

Choose between:

  Challenge: Every enemy hit besides your target is pushed away. 1 SQM range.
  Shield Dash: Charges towards the enemy stunning targets hit. 8 sqm range.
  March: Deals +100 damage to enemies stunned.

Shield Slam



Guaranteed effect: Taunts enemy hit.

Choose between:

  Focused Slam: Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second.
  Drop Weapon: Disarms enemies hit for 2 seconds.
  Shield Protection: Receives 10% resistance for 5 seconds.

Sunfire



Guaranteed effect: Area heavily increased.

Choose between:

  Holy Power: Blind enemies hit for 2 seconds.
  Faith: Sunfire will also heal you and allies in the area.
  Constant Praying: The effect will follow you for 3 seconds, dealing damage to enemies.

Sunfire Missile



Guaranteed effect: Bounces to an extra enemy.

Choose between:

  In Between: If the target is isolated, it will bounce between the caster and the target.
  Provoke: Taunt enemies hit.
  Sunfire Explosion: Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds.

Ultimate Challenge



Guaranteed effect: Area heavily increased.

Choose between:

  Hold Tight: Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the maximum bonus.
  Provoked: For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source.
  Audacity: Heavily slow down enemies hit.



Gunslinger Auto Hit

Guaranteed effect: Deals +5% damage against bosses.

Choose between:

  Damage Impulse: Receives +1% damage every time you hit, stacking up to +10% damage. Lasts for 2 seconds.
  Velocity Impulse: Receives +1% attack speed every time you hit, stacking up to +10% attack speed. Lasts for 2 seconds.
  Critical Impulse: Receives +2% critical chance every time you hit, stacking up to +20% critical chance. Lasts for 2 seconds.

Soul Rune

Guaranteed effect: Area slightly increased.

Choose between:

  Heavy Artillery: Marks the targets inside a 3X3 square area. After 2 seconds, bullets will fall from the sky dealing damage to nearby enemies.
  Armed and Ready!: Can only use on yourself. For 5 second, bullets from the sky will hit nearby enemies, dealing damage.
  Fan of Bullets: Requires a target. Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage.

Combo Shot



Guaranteed effect: Now bounces to 2 near targets.

Choose between:

  Quicker: Shoots twice.
  Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
  Accuracy: The closer you're from the target, higher the damage.

Concussive Shot



Guaranteed effect: Applies DoT.

Choose between:

  Faint: Now stuns the target for 2 seconds.
  Multiple Concussion: Bounces to 5 nearby targets.
  Flare: Shoots once towards the sky. The bullet fall over after 2 seconds, dealing damage to enemies in a 1X1 square area.

Disengage



Guaranteed effect: Cooldown reduced by half.

Choose between:

  Knockback: Now pushes the enemy one sqm away, and the Gunslinger 2 sqm away for the opposite direction.
  Debilitate: If the target is debilitated (paralyzed or stunned), deals +20% extra damage and re-applies the condition, resetting the timer.
  Shadows Teleportation: Teleports 5 sqms to the opposite direction.

Explosive Rounds



Guaranteed effect: Applies a DoT.

Choose between:

  Center of Attraction: Has 10% chance to pull enemies hit towards the center.
  Arsonist: Every enemy hit increases the damage by 2%.
  Increased Radius: Area slightly increased.

One With The Gun



Guaranteed effect: Cooldown reduced by half.

Choose between:

  No Threats: If shooting isolated (2X2 square area), the damage is doubled.
  Open-Eyed: No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range (doesn't require re-cast).
  Retaliation: While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing lower damage.

Phantom Apparition



Guaranteed effect: Creates an extra clone.

Choose between:

  Safe Spot: Slightly heals you.
  Helper: Clones hits cause paralyze.
  Run The Barrel: Right before vanishing, the clone will quickly shot 10 times in a row, dealing damage.

Phantom Expertise



Guaranteed effect: No longer remove older summons.

Choose between:

  Prepared: Increases movement speed by 40% for 7 seconds.
  Cheaper by the Dozen: If you already have a clone active, summon an extra clone.
  Dead Eye: Right before vanishing, the clone will quickly shot against the target, dealing damage.

Phantom Proficiency (Legendary Spell)



Guaranteed effect: No longer remove older summons.

Choose between:

  Revenge: For 12 seconds, your auto attacks will hit nearby targets.
  Life Steal: Any damage caused will make you heal 10% of it.
  Enrage: For 12 seconds, deal damage to nearby enemies and receive -20% damage.

Splitter Rounds



Guaranteed effect: Slightly paralyzes targets.

Choose between:

  Thought Through: Targets hit heal -20% less.
  Artery Shot: Deals damage based on how much HP the target has left. Less HP, more damage.
  Poisonous Shot: If the target is already poisoned by Splitter Rounds, damage increased by +50%.

Unload The Chamber



Guaranteed effect: The attack speed buff remains for 2 seconds after walking.

Choose between:

  Distracted Target: If your target hasn't moved for more than 3 seconds, damage increased in +10%.
  Holding Ground: If you haven't moved for more than 20 seconds, attack speed increased in +10%.
  Stray Bullet: Has 50% chance to hit an additional target.



Monk Auto Hit

Guaranteed effect: Has 50% chance to increased your attack speed by 5% for 2 seconds.

Choose between:

  Elemental Fist: Has 10% chance to receive both Fire/Energy buff, with 100% of active chance. Lasts for 30 seconds.
  Vital Point: Has 10% chance to stun the target for 1 second.
  Call Upon: After 4 auto attacks, your next one will discharge the spirit's wrath, dealing double damage.

Soul Rune

Guaranteed effect: Receives +10% attack speed.

Choose between:

  Guard Spirit: Summon a random Spirit (according to the Monk's level).
  Spiritual Hand: For 5 seconds, any spell casted will receive +20% cooldown reduction.
  Charge: Charges against the enemy.

1000 Fists



Guaranteed effect: Hits 10 times instead of 6.

Choose between:

  Empowering: Each hit increases the next hit damage by 5%.
  Time To Focus: Stunned targets receive +100% damage.
  Multitasking: Deals damage in a small area in front of you, hitting multiple tiles.

Absorb The Elements (Legendary Spell)



Guaranteed effect: Emanates a fiery aura dealing damage to nearby enemies. Causes burn.

Choose between:

  Ancient Spirits: Now also summons every Ancient Spirit.
  Ancient Protection: While active, damage received will be reduced by half.
  Soothing Peace: Dealing damage will heal you and your allies for a fraction of the damage dealt.

Channel Spirit



Guaranteed effect: Adds a minor buff to the end value of healing to affected allies.

Choose between:

  Focused Channel: Effectiveness increased in +100%.
  Master of Spirits: Any summon will give every buff.
  Veteran: Now the amount of stats is based on the caster's stats, not member's.

Earth Kick



Guaranteed effect: Delay between animations decreased, now snares enemies hit.

Choose between:

  Earthquake: Now casts in front of you.
  Provoke: Now also taunt enemies.
  Earth Armor: Each enemy hit increases your resistance by 3%, up to 15%.

Electric Back Kick



Guaranteed effect: Delay between animations decreased, now electrifies enemies hit.

Choose between:

  Electric Rain: Lightning from the skies will fall over enemies hit.
  High Voltage: Enemies hit will bounce electricity to a nearby creature, dealing damage.
  Overload: Hitting enemies that are already electrified cause them to explode, dealing damage in a 1X1 area.

Flaming Back Kick



Guaranteed effect: Delay between animations decreased, now burns enemies hit.

Choose between:

  Fire Rain: Fire projectiles fall from the sky dealing damage to nearby enemies.
  Stretch: Range increased. Casts twice.
  Fire Cyclone: A vortex of fire is summoned pushing enemies away.

Focused Art



Guaranteed effect: Yields resistance.

Choose between:

  Trained: The melee gain is increased by an additional 5%.
  Light Fist: Attack Speed increased by 10%.
  Daily Training: +50% movement speed.

Knockout Punch



Guaranteed effect: Stuns the enemy for 3 seconds.

Choose between:

  Impulse: Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range.
  Merciless Strike: Deal +50% damage to stunned enemies.
  Step Ahead: Deals +100% damage to enemies with more than 90% of HP.

Kamakazi Punch



Guaranteed effect: Causes paralyze.

Choose between:

  Strengthened Fist: Pushes target away in 1 sqm.
  Air Pressure: Hit enemies in a wave shape.
  Face To Face: If you're facing the enemy, damage increases in +50%.

Strong Flurry of Punches



Guaranteed effect: Hits 8 times instead of 5.

Choose between:

  Undermine: Reduces the attack speed from the target by half for 3 seconds.
  Off Guard: If the target isn't facing you, stuns them for 4 seconds.
  Electrifying Fist: Embed your fist with electricity, dealing damage that bounces to nearby targets.



Necromancer Auto Hit

Guaranteed effect: Slightly paralyzes the target.

Choose between:

  Reaper's Touch: Has 5% chance to put the target under the effect of Reaper's Touch.
  Underling: Has 5% chance to summon a weaker Underling that will explode on the target.
  Curse: Has 10% chance to curse the target, stunning them for 2 seconds.

Soul Rune

Guaranteed effect: Heavily paralyzes the target.

Choose between:

      Witchery: Silence the target for 2 seconds.
      Underling: Casts an Underling to explode on your target.
      Hellhound: Summons deal +25% damage to enemies under the effect of the Soul Rune.

Assemble "Doomlord



Guaranteed effect: Doomlord will deal +10% damage.

Choose between:

  Watch It Burn: Doomlord receives a fire aura, causing damage and making enemies burn.
  Loner: Doomlord will deal +200% damage and receive -200% damage, but you can only summon one.
  Infestation: When a Doomlord dies, it summons 3 Underlings.

Assemble "Ravenous Fiend



Guaranteed effect: Ravenous Fiend receives -10% damage.

Choose between:

  Ravenous Curse: The Ravenous Fiend receives a new spell that applies DoT.
  Life Steal: Damage caused by a Ravenous Fiend will heal the master in 2% of the orginal value.
  Confidence: If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 10%.

Corpse Explosion



Guaranteed effect: Explodes 8 corpses instead of 5.

Choose between:

  Gravedigger: Now considers players corpse. Players corpses deal +100% damage.
  Splash: Range increased, radius of explosion increased to 3x3.
  Soothing Death: Heals 1% of your HP for every corpse exploded.

Gathering Fear



Guaranteed effect: A small portion of health is restored for each target hit.

Choose between:

  Temporary Minion: If an enemy hit dies within 3 seconds, a Ravenous Fiend is summoned temporarily for 3 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time.
  Marked: If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal.
  Spreading Fear: Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit.

Life Harvest



Guaranteed effect: Also drains MP.

Choose between:

  Fortress: For the duration of the spell, receives 5% resistance for each enemy hit.
  Soul Reaper: Limit of creatures removed. It will now drain the HP of any creature within 5 tiles range.
  Soul Eater: At the end of the 3 seconds animation, stuns enemies affected for 3 seconds, applying Reaper's Touch effect.

Mind Seizure



Guaranteed effect: Causes DoT for 3 seconds.

Choose between:

  Stroke: After 3 seconds, deals damage and stun nearby targets for 2 seconds.
  Infection: Spread to nearby enemies.
  Healing Block: The target player won't be able to heal for 1 second (only works against players).

Reaper's Touch



Guaranteed effect: Applies a random curse (slow, -5% damage or blind) that lasts for 2 seconds.

Choose between:

  Plague: Has 100% chance of spreading to a close enemy. Each enemy affected has -10% chance of spreading to another nearby enemy.
  Curse: Affected enemy deals -20% less damage for 4 seconds.
  Pestilence: Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown.

Skeleton Army (Legendary Spell)



Guaranteed effect: Summons 2 extra skeletons.

Choose between:

  Reinless: Skeletons will now leave corpses upon exploding.
  Undead: If a skeleton kills a target, another skeleton will be summoned.
  At Your Command: Summons all skeletons at once around the master's target, dealing damage and stunning enemies hit for 2 seconds.

Underling



Guaranteed effect: Area increased to 2X2 square.

Choose between:

  Party at Death's: Now summons 2 Underlings.
  Explosive Spider: Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit.
  Drowning Pool: Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion.

Witchs Cauldron



Guaranteed effect: Area increased.

Choose between:

  Witchcraft: Damage enemies within the area in a rain effect, instead of hitting empty tiles.
      make effects pretty, using both death and fire projectiles
  Profane Smoke: Leaves a toxic rain dealing damage to targets hit.
  Touch: Enemies hit have a 50% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance.



Rogue Auto Hit

Guaranteed effect: Has a 5% chance to cause bleed.

Choose between:

  Poison: Coats your dagger with poison, which has 30% of chance to poison your target. Damage based on your auto attack damage.
  Backstab: Daggers will deal 30% more damage while hitting the target in the back.
  Peace Maker: Has 10% chance to reduce 5% of threat meter.

Soul Rune

Guaranteed effect: Deals +25% more damage to stunned enemies.

Choose between:

  Group Attack: Hits multiple target within 3X3 range.
  Taking Advantage: Isolates the target, pushing enemies away.
  Shadow's Cloak: Teleports to the enemies back.

Blink Step



Guaranteed effect: Creates a clone in the Rogue's position.

Choose between:

  Trickery: Teleports to the target, dealing high damage. After 2 seconds, the Rogue swaps its position with the clone.
  Fan of Knives: Casts Fan of Knives after teleporting.
  Kick: Silences the target for 2 seconds.

Clone Jutsu



Guaranteed effect: Summons 3 clones.

Choose between:

  Fan of Knives: Explodes into Fan of Knives when they vanish.
  Smoke Bomb: Explodes into Smoke Bomb when they vanish.
  Death Blossom: Applies Death Blossom to a random target when they vanish.

Doppleganger (Legendary Spell)



Guaranteed effect: Creates 4 clones near the target's position.

Choose between:

  Hunter: Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players.
  Strike: Each clone will hit random targets in the range right before vanishing.
  Assassin Instict: Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you.

Death Blossom



Guaranteed effect: Range increased to 3 sqms.

Choose between:

  Sedate: Death Blossom's delay increased to 5 seconds. After 1 second, puts the target to sleep. The targets awakes naturally after 4 seconds.
  Death Blossom: Death Blossom's damage is purely based on the damage that you caused to the target within the delay before the explosion.
  Hurry: Damage increased in +200%, but no longer deal damage after the delay.

Fan of Knives



Guaranteed effect: Causes bleed.

Choose between:

  Spinning Knives: Knives spin around you instead of being thrown. Melee range.
  Injured: Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds.
  Knife Show: After 0.5 second, the knives fly to your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range.

Shadowfang



Guaranteed effect: Now heals the user for 10% of their max health.

Choose between:

  Killing Spree: Killing an enemy under the effect of the bleed will make your overall damage increase in +10% for 5 seconds.
  Knife Whipped: Stuns the target for 2 seconds.
  Jab: Hitting the target in the back deals +100% damage.

Shadow Step



Guaranteed effect: Paralyzes the target for 3 seconds.

Choose between:

  Disarm: Disarms the enemy for 3 seconds.
  Silence: Silences the enemy for 3 seconds.
  Calm Down: Reduces threat by 10%.

Slice and Dice



Guaranteed effect: Hits 14 times instead of 10.

Choose between:

  Slay: Hit multiple targets within melee range.
  Committed: Each hit increases the damage of the next hit in +5%.
  Backstab: Hitting on the target's back cause stun for 2 seconds.

Smoke Bomb



Guaranteed effect: Area increased.

Choose between:

  Distraction: Casts Clone Jutsu.
  Protection: Heals allies based on damage formula.
  Tear Gas: Blind enemies for 2 seconds.

Throwing Knife



Guaranteed effect: Bounces to 2 extra targets.

Choose between:

  Sharp: Make targets bleed.
  Knife Training: Casts twice.
  Explosive Knife: After 1 second, explode targets hit.



Samurai Auto Hit

Guaranteed effect: Has 10% chance to recover QI.

Choose between:

  Double Hit: Has 20% chance to hit twice.
  Long Katana: Has 20% chance to hit adjacent targets.
  Piercing Katana: Has 20% chance to deal damage in a short wave shape.

Soul Rune

Guaranteed effect: Deals damage to adjancet targets.

Choose between:

  Concentration: Recovers QI.
  Impulse: Longer the distance to hit the target, higher the damage. After 4 sqms, the damage increases in 10% per sqm.
  Extra Protection: Receives +15% resistance for 3 seconds after hitting the target.

Cyclone Blade



Guaranteed effect: Area increased.

Choose between:

  Hurricane: Each whirlwind creates a new cyclone, dealing a fraction of the original damage.
  Typhoon: Now pushes enemies.
  Swirl: Pull enemies towards you.

Dragon Blade



Guaranteed effect: Now will also heal you on use.

Choose between:

  Fire Ball: Deals damage in a 3X3 circle area instead of a wave shape.
  Dragon's Breath: Overtime burn damage increased. Now it simulates the same damage caused by the initial contact.
  Dragon's Protection: Each target taunted will yield you +2% resistance for 3 seconds, up to 20%.

Dragon Spirit (Legendary Spell)



Guaranteed effect: Increases duration by 2 seconds.

Choose between:

  Phoenix Spirit: If you die while Dragon Spirit is active, you will reborn from your ashes, healing full HP.
  Dragon's Demand: Spells and QI cooldown will be cut in half while active.
  Powerful Blade: While active, your auto attacks have 20% chance to cast a random "on hit" spell.

Hira Shuriken



Guaranteed effect: Applies DoT.

Choose between:

  Hira Teleportation: Throws a single shuriken towards the enemy, teleporting to them, slashing twice.
  Bigger Pocket: Throws 2 extra shurikens.
  Spinning Shurikens: Shurikens will spin around you, dealing damage. No longer require a target.

Last Stand



Guaranteed effect: Can now move, but only with half of your movement speed.

Choose between:

  Healing Stand: Now heal nearby allies.
  Damage Stand: Now increases damage from nearby allies.
  Protective Stand: Now gives resistance to nearby allies.

Storm Blade



Guaranteed effect: Shoots 2 extra lightnings.

Choose between:

  Short Circuit: After 2 seconds, hit nearby creatures stunning them for 2 seconds.
  Side Effect: Every time the same enemy is hit, the next lightning causes +20% damage.
  Overcharged: Deals damage in a 1X1 square area around enemies hit.

Tiger Blade



Guaranteed effect: Increases movement speed by 40% for 5 seconds.

Choose between:

  Tiger Charge: On cast, charges to the enemy. Requires a target.
  Tiger's Fury: On hit, receives +10% damage.
  Tiger's Quickness: On hit, receives +25% chance to dodge attack.

Venomed Wakasashi



Guaranteed effect: Adds an extra hit.

Choose between:

  Poisonous Explosion: After 4 seconds, the target will explode, dealing damage in a large area.
  Poisonous Blade: If the target is already poisoned, adds 2 extra hits.
  No Cure: The poison from Venomed Wakasashi is uncurable.

Venom Blade



Guaranteed effect: Snares the target for 2 seconds.

Choose between:

  Venom Wave: Deals damage in a wave shape.
  Quick Action: Triple poison damage, but lasts half of the time.
  Poisonous Spread: If the target is already poisoned, spreads the poison to nearby enemies.

Yaten Blade



Guaranteed effect: Applies DoT.

Choose between:

  Wide Cut: Hit enemies in a wide area around the target.
  Blade Flow: Casts twice.
  Intimidate: Stuns the target for 2 seconds.



Sorcerer Auto Hit

Guaranteed effect: Has a 50% chance to cast a random rune.

Choose between:

  Sudden Death: Has 50% chance to cast a stronger Sudden Death Rune.
  Great Fireball: Has 50% chance to cast a stronger Great Fireball Rune.
  Avalanche: Has 50% chance to cast a stronger Avalanche Rune.

Soul Rune

Guaranteed effect: Deal +20% damage to electrified targets

Choose between:

  Energy Orb: Also casts energy orbs that will hit nearby enemies.
  Charged Rune: Targets hit that are already electrified will heal 2% of your mana.
  Arcane Luck: Will now hit random tiles for a couple of seconds. Electrifies enemies hit.

Arcaneblast (Legendary Spell)



Guaranteed effect: Bounces to enemies in a wave shape, dealing 25% damage.

Choose between:

  Arcane Bomb: Takes 2 seconds to explode, dealing 1X1 AoE damage.
  Arcane Missiles: Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage.
  Arcane Protection: Receives 20% resistance for 10 seconds.

Destruction



Guaranteed effect: Range increased. Now goes back and forth. Now burns enemies.

Choose between:

  After Burn: If the target is hit by both the back and forth effects, damage increased in +100%.
  Chaos: Casts twice.
  Mass Destruction: When the animation ends, deal AoE damage in 3X3 circle area.

Dragon Breath



Guaranteed effect: Now burns enemies.

Choose between:

  Infuse: Now has an animation/delay, but deals 150% damage.
  Dragon Assembly: Hit random tiles in front of you, in a wider area.
  Fiery Charges: Has 3 charges, having Fire Shield on makes a charge recover each 3 seconds. Each charge makes the next Dragon Breath deal 100% extra damage.

Eruption



Guaranteed effect: Area increased. Now burns enemies.

Choose between:

  Fire Rain: Now focus on targets instead of random tiles.
  Volcano: Charges up dealing +50% explosive damage in a 3X3 circle area.
  Meteor: Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3X3 area.

Fire Shield



Guaranteed effect: Every 5 seconds, deal burn damage in a 1X1 area.

Choose between:

  Burning Ally: Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range.
  Fire Projectile: While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target.
  Fire Hand: Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range.

Hell's Core



Guaranteed effect: Leaves a fire effect after casted, dealing damage and burning targets hit.

Choose between:

  Punishment: If a creature hit is already burning, meteors will fall over them.
  Fire Waves: The damage comes in waves, dealing more damage overall.
  Intense Fire: The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit.

Infused Energy Beam



Guaranteed effect: Casts the spell 5 times in a row, instead of 3.

Choose between:

  Arcanation: Now has an animation/delay, but deals 150% damage.
  Infused Arcane Assembly: Hit random tiles in front of you, in a wider area.
  Infused Energy Orbs: Casts orbs that will hit nearby enemies.

Rage of the Skies



Guaranteed effect: Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit.

Choose between:

  Chain Explosion: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
  Lightning Rod: For 3s, players moving near you will be hit by a lightning (does not work against monsters).
  Thunderstorm: Adds extra storms that follows the caster.

Strong Electrical Surge



Guaranteed effect: Casts a projectile against enemies hit dealing extra damage.

Choose between:

  Strong Electric Range: Shortened area but now casts to all directions.
  Strong Spinning Lightning: Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit.
  Even Thicker: After a second, expands its area.

Thunder Shock



Guaranteed effect: Bounces to nearby enemies.

Choose between:

  Magnetic Attraction: Hits the same target twice.
  Recharge: When it stops bouncing, the Thunder Shock comes back to you healing your mana.
  Short Circuit: After 2 seconds, hit nearby creatures stunning them for 2 seconds.



Tamer Auto Hit

Guaranteed effect: Heals your pet for 10% of damage dealt.

Choose between:

  Rage: Has 10% chance to trigger special pet "Rage" spell.
  Attack: Has 10% chance to trigger special pet "Attack" spell.
  Utility: Has 10% chance to trigger special pet "Utility" spell.

Soul Rune

Guaranteed effect: Your pet casts its "Utility" spell.

Choose between:

  Guardian: Increases pet's resistance by 20%.
  Beast: Increase pet's movement speed by 60%.
  Fuel Up: Increases your damage and attack speed by 10%.

Crossfire



Guaranteed effect: Area increased.

Choose between:

  Explosive Arrows: Casts an extra final wave that deals fire damage, making enemies burn.
  Unload Quiver: Hits 6 times instead of 3.
  Fellow Hunters: Bounces to 2 other enemies.

Distracting Shot



Guaranteed effect: Decreases even more boss threat.

Choose between:

  Boss Killer: Deals +100% damage against bosses.
  Distraction: Stuns the target for one second.
  Distracted Shot: Deals +20% damage to creatures that are not targetting you.

Hunting Spear



Guaranteed effect: Causes paralyze.

Choose between:

  Electrifying Spear: If there are enemies within a 2x2 circle area, causes a short circuit, dealing damage.
  Easy Prey: If the target hasn't moved in more than 2 seconds, deal +100% damage.
  Pig Out: Heals by the same amount of damage caused.

Nature's Touch



Guaranteed effect: Duration increased to 10 seconds.

Choose between:

  Nature Embrace: Cooldown reduced to 20 seconds.
  Nature Strength: Effectiveness doubled.
  Nature Protection: Also increase resistance in +10%.

Spirit of the Eagle



Guaranteed effect: Increases the party's attack speed by an additional 8%.

Choose between:

  Eagle Embrace: Cooldown reduced to 20 seconds.
  Eagle Ferocity: Increases damage by +8%.
  Eagle Protection: Increases resistance by +8%.

Tamer Bolas



Guaranteed effect: Applies DoT.

Choose between:

  Freezing Bolas: No longer bounces, instead, throws freezing bolas against the target which will explode after 3 seconds, stunning the target and nearby enemies.
  Explosives Bolas: Now explodes on bounce, dealing damage in a 1X1 square area.
  Leg Lock: Heavily paralyzes the target.

Tamer's Bond



Guaranteed effect: Increase pet's movement speed by +25%.

Choose between:

  Tough Skin: Doubles effectiveness.
  Heat Up: Also increases caster's resistance.
  Overwhelmed: No longer increases pet's resistance, instead, increases +20% of yours.

Tamer's Call



Guaranteed effect: Increase pet's movement speed by +25%.

Choose between:

  Show Claws: Doubles effectiveness.
  Cool Down: Also increases caster's damage.
  Underwhelmed: No longer increases pet's damage, instead, increases +20% of yours.

Tamers Shot



Guaranteed effect: Damage is doubled if you are isolated.

Choose between:

  Under Pressure: Pet's "Attack" spell is +50% stronger when commanded through Tamers Shot.
  Quick Shot: Casts 3 times in a row.
  Splitting Shot: Bounces to 3 other enemies.

Unending Bond (Legendary Spell)



Guaranteed effect: Duration increased to 40 seconds.

Choose between:

  Protective Bond: Yields +15% resistance for you and your pet.
  Bind: Damage received is redirected to your pet.
  Phantom Animal: Your pet can't be attacked for half of the duration.