The Archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.
- Archer use Bow and Grip;
- Archer can use the Enchantments below;
- Archers Attack Speed cap is 7.
Archer Soul Rune
Shoots an arrow at a target, splitting when it hits them into 3 arrows hitting other targets for fire damage. After use will also increase the Archers movement speed by 20% for 5 seconds.
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with . Read more here Awakened spells (Dracona/Ildar) and the old Awakened spells (Avuria).
|Spell name||Type||Level||Cooldown||Spell Description|
|Swift||Speed||55||2s/2s||Gives speed to the caster.|
|Aim||Boost||200||9s/2s||Gives a significant distance boost to the caster.|
|Focused Mind||Boost||1500||90s/2s||Gives a significant damage boost however the caster cant move during the duration. This spell can only be used after completing the Cooking Up A Storm Quest|