Bard
Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt.
Contents
Soul Rune
Bard Soul Rune
AOE Rune that increases the damage of all party members hit (starts at 5%, scales up 0.8% per upgrade on the rune) lasts 10 seconds.
Builds
SUSTAIN OVER DAMAGE
1) Intelligence
2) Restoration
3) Arcane
4) Runemastery
5) Focus
6) Haste
Specializations
Bard Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Cleric
The Cleric can deal a massive high damage aoe spell allowing them to do more damage than the Spellsinger and Bard counterparts.
Spellsinger
The Spellsinger is a Bard who has finely tuned their instrument and vocal chords allowing them to apply the strongest party buffs in the game.
Spells
Awakened spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with . Read more here Awakened spells
Attack Spells
Healing Spells
Support Spells
Spell name | Type | Level | Cooldown | Spell Description | |
---|---|---|---|---|---|
Enchant Party | ![]() |
Buff | 30 | 30s/1s | Boost to base magic level for anyone affected by the spell. |
Train Party | ![]() |
Buff | 30 | 30s/1s | Boost to melee for anyone affected by the spell. |
Protect Party | ![]() |
Buff | 30 | 30s/1s | Boost to resistance for anyone affected by the spell. |
Holy Shield | ![]() |
Buff | 50 | 10s/1s | Damage taken reduction. |
Enchant Party 2 | ![]() |
Buff | 75 | 30s/1s | A strong version of the Enchant Party spell. |
Protect Party 2 | ![]() |
Buff | 75 | 30s/1s | A strong version of the Protect Party spell. |
Train Party 2 | ![]() |
Buff | 75 | 30s/1s | A strong version of the Train Party spell. |
Enchant Party 3 | ![]() |
Buff | 150 | 30s/1s | A version of the Enchant Party spell, stronger than Enchant Party 2 |
Protect Party 3 | ![]() |
Buff | 150 | 30s/1s | A version of the Enchant Party spell, stronger than Enchant Party 2. |
Train Party 3 | ![]() |
Buff | 150 | 30s/1s | A version of the Enchant Party spell, stronger than Enchant Party 2. |
Enchant Party 4 | ![]() |
Buff | 500 | 30s/1s | A version of the Enchant Party spell, stronger than Enchant Party 3. |
Protect Party 4 | ![]() |
Buff | 500 | 30s/1s | A version of the Protect Party spell, stronger than Protect Party 3. |
Train Party 4 | ![]() |
Buff | 500 | 30s/1s | A version of the Train Party spell, stronger than Train Party 3. |
Enchant Party 5![]() |
![]() |
Buff | 1500 | 30s/1s | Strongest version of the Enchant Party spell. |
Protect Party 5 | ![]() |
Buff | 1500 | 30s/1s | Strongest version of the Protect Party spell. |
Train Party 5 | ![]() |
Buff | 1500 | 30s/1s | Strongest version of the Tran Party spell. |
Divine Circle | ![]() |
Protection | 1500 | 60s/1s | Damage Reduction. |
Summon Shade | ![]() |
Summon | 1500 | 90s/1s | Summons a banshee to roam with the Bard. Obtainable from Cooking Up A Storm. |