Archlight Online Wiki
Archlight Online Wiki


Raw strength, the Berserker is a master of heavy weapons. The Berserker is adept to using heavy 2 handed weapons to deal massive amounts of damage using AOE spells and powerful weapon skill buffs. Accompany the Berserker with a Bard to further support his damage buffs and speed and you will have one powerful killing machine.

Soul Rune

Berserker soul rune.png Berserker Soul Rune

Ground slam that ripples around the target dealing damage and paralyzing.



Stats! What order to use them in.
If you want sustain over damage first:
1) Restoration > Increases the amount you are healed
2) Vitality > The life steal ability heals you by a percentage of your health, so More health = More healing
3) Arcane > Increases spell damage
4) Strength > Increases weapon damage
5) Haste > Since you are reliant on life steal, haste makes you attack faster, faster attacks = faster healing
6) Precision > Crit chance
7) Runemastery > Increases the damage of your soul rune

If you want Damage over sustain:
1) Arcane
2) Strength
3) Precision
4) Restoration
5) Vitality
6) Runemastery
7) Haste


Specializations can be unlocked after obtaining the three Promotions and Awakening.

Berserker - Assault.png Assault

The Assault Berserker is a skilled single target fighter able to stave off attacks with his defensive capabilities. The Assault oriented Berserker is capable of standing toe to toe with a Juggernaut and not flinching.

Berserker - Rage.png Rage

The Berserker is so filled with Rage that he is able to do massive area of effect damage with their new spells. The Raging Berserker excels in area of effect damage and cares less about single-target damage than the Assault Berserker.


Awakened spells

After reaching Awakening you will get "Awakened spell points" every 15 levels that you can spend on spells to increase their potency and give them special effects. Read more here Revamped Awakening Spells

Attack Spells

  • Basic Spells
  • Assault Spells
  • Rage Spells
  • Legendary

Attack spells

Spell Name Type Element Level Cool down Spell Description
Whirlwind Throw Dungeon medal.png Whirlwind throw.png Instant Physical 18 1.5s/2s Throws the caster's weapon at the target, dealing damage and taunting the target.
Brutal Strike Brutal strike.png Instant Physical 30 5s/1.6s Hits the target for a hefty amount of damage.
Stomp Stomp.png AOE Physical 35 2s/1.6s Does AoE damage to all squares around yourself
Spinning Blades Spinning blades.png AOE+DOT Physical+Bleed 45 4s/1.6s Deals strong damage in a area around yourself and causes enemies to bleed
Brutal Stomp Brutal stomp.png AOE Physical 90 6s/1.6s Stronger than Stomp, does damage to all squares around yourself
Annihilation Annihilation.png Instant Physical 110 10s/2.5s Deals strong single target damage in melee range (requires target)
Strong Spinning Blades Dungeon medal.png Strong spinning blades.png AOE+DOT Physical+Bleed 175 12s/1.6s Stronger version of spinning blades
Final Showdown Final showdown.png AOE+DOT Physical 650 12s/1.6s Deals strong damage in a small area near yourself and causes enemies to bleed
High Velocity Throw High velocity throw.png Instant Physical 1500 8s/2s Stronger version of whirlwind throw
Precision Slice * Dungeon medal.png Precision slice.png Instant+DOT Physical+Bleed 1500 12s/1.6s Deals strong damage to a singular target, which increases your resistance by +10%
Precision Throw Precision throw.png Instant+DOT Physical+Bleed 1500 5s/2s Stronger version of Whirlwind throw that causes the enemy to bleed for 27% of the orignal damage.
Relentless Rage Dungeon medal.png Relentless rage.png Instant+DOT Physical+bleed 1500 10s/1.6s Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%
Smash * Smash.png Instant Physical 1500 90s/2s Deals massive damage in a wave in front of you(This spell can only be used after completing the Cooking Up A Storm)
* - all legendary spells are affected by any type of cooldown reductions including forest gems

Healing Spells

Spell Name Type Level Cool down Spell Description
Heal Wounds Heal wounds.png Instant 8 1s/1s Heal for a small amount
Cure Burning Cure burning.png Instant 20 6s/1s Cures burning on the caster
Cure Electrification Cure electrification.png Instant 20 6s/1s Cures electrification on the caster
Cure Poison Cure poison.png Instant 10 6s/1s Cures poison on the caster
Savagery Savagery.png HOT 1500 70s/1s Heals for a Large amount Scales with Restoration
Standoff Standoff.png Instant 1500 70s/1s Heals for a large amount

Support Spells

Name Type Level Cooldown Spell Description
Enrage Enrage.png Buff 60 9s/2s Increases Melee Skills for 10s
Taunt Taunt.png Buff 20 5s/2s Taunts and reduces threat to creatures in an AoE
Charge Charge.png Buff 25 8s/2s Increases movement speed and protects the caster from being paralyzed for the duration of the spell
Demand An Opponent Demand an opponent.png Buff 1500 2s/1s Taunts and reduces threat to creatures in an AoE
Heavy Swing Heavy swing.png Debuff 125 15s/2s Paralyses enemies around you
Life Steal Life steal.png Buff 50 60s/2s Heals for a scaling amount when auto attacking / reduces damage by 20%
Rage Haste Rage haste.png Buff 60 2s/2s Increases movement speed and melee skills

Basic Spells

Name Type Level Cooldown Spell Description
Find "PlayerName" Find.png Instant 8 2s/2s Pinpoint the target's location
Conjure Food Conjure food.png Instant 8 2s/2s Conjures food
Sprint Sprint.png Instant 8 2s/2s Increases speed of the caster
Jump "Up/Down" Jump.png Instant 8 2s/2s Can levitate the caster up or down a ledge
Glow Glow.png Instant 8 2s/2s Conjures light for the caster
Magic Rope Magic rope.png Instant 8 2s/2s Ropes the caster up a rope spot