Guardian
The Meat Shield of Archlight Online. The Guardian is a powerful, high defense and high health melee weapon user. The Guardian has multiple healing spells along with a taunt. The Guardian's shielding skill rises faster than any other class on Archlight, however with high health and high defense the cost of damage comes with it. Through holy magic the guardian can still maintain damage output through their aoe spells and shield bash. This class has a lower damage output than other classes but is hard to kill. A must have for boss fights.
Contents
Soul Rune
Guardian Soul Rune
Stuns the target and heals the guardian for a percentage of their max health (heal Does Scale higher with runemastery)
Build
Stats Recommended First
1) Restoration > Guardians are tanks, you would be able to heal more and also be healed more by your supports
2) Vitality > Increases your health pool more health you have the more u can tank
3) Brewmastery > Increases the amount of replenished hp/mp from elixirs
4) Arcane > Arcane helps with your spells and being able to play solo at times
5) Luck > More loot = more cash to get those elixirs
6) Strength > Helps you being able to deal some damage while playing solo
8) Haste > Helps with solo play increases your attack speed
9) Precision > Helps with solo play increasing your crit chance
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Protector
The Protector is essentially a shield wall. He is a Guardian who has taken it upon himself to trust his healers and focus completely on protecting his teammates
Holy
The Holy Guardian has followed his true path in the light. He is able to better self heal and do extra offensive skills, allowing him to output more damage and heal himself more with the sacrifice of the protection and resistance
Spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with . Read more here Awakened spells
Attack Spells
Basic Spells
Protector Spells
Holy Spells
Legendary
Attack Spells
Healing Spells
Support Spells
Spell Name | Type | Level | Cool Down | Spell Description |
---|---|---|---|---|
Find "PlayerName" | Instant | 8 | 2s/2s | Pinpoint the target's location |
Conjure Food | Instant | 8 | 2s/2s | Conjures food |
Sprint | Instant | 8 | 2s/2s | Increases speed of the caster |
Jump "Up/Down" | Instant | 8 | 2s/2s | Can levitate the caster up or down a ledge |
Glow | Instant | 8 | 2s/2s | Conjures light for the caster |
Magic Rope | Instant | 8 | 2s/2s | Ropes the caster up a rope spot |
Taunt | Instant | 20 | 5s/2s | Taunts the enemies in an aoe effect, and reduces threat |
Command Attention | Instant | 1500 | 30s/2s | Lowers threat meter of bosses, this spell is also a taunt. |
Divine Intervention | Healing | 1500 | 90s/2s | Heals for 3000 over 10s |
Divine Light | Instant | 1500 | 6s/2s | Heals for a large amount |
Heavy Shield | Buff | 60 | 10s/.5s | Increases resistance by 20% |
Protective Stance | Buff | 55 | 9s/2s | Increase shielding skill by 70% for 12 s |
Raise Shields | Buff | 1500 | 10s/2s | Increases Resistance by 25% for 10s |
Shield Haste ![]() |
Buff | 60 | 2s/2s | Increase speed and Base Shielding skill by 15% |
Shield Wall | Buff | 60 | 40s/.5s | Increases resistance by 40% for 10 s |
Ultimate Challenge | Instant | 40 | 12s/1s | Deals small amount of damage in an area and Taunts, Lowers the threat meter of bosses. |
Summon Holy Spirit * | Summon | 1500 | 90s | Summon a Holy Spirit to aid you in your combat, healing yourself and dealing damage to enemies around you (Scales like all summons). Obtainable from Cooking Up A Storm. |
* - all legendary spells are affected by any type of cooldown reductions including forest gems
Revamped Awakening Builds
Healer setup
Holy Quickbuttons
Holy Full Aoe
Holy Highest DPS
Holy Healer
Prot Quickbuttons
Prot Full Tank