The Gunslinger is a backline DPS with reasonable amount of survivability. He is a ranged, high attack speed character that relies on his apparitions (clones). Slinger' is also flexible character, as you can choose what type of rounds you want to use. He lacks AOE spells, in favor of single-target skills and a little bit of crowd control and escape - the Disengage spell.
Gunslinger Soul Rune:
Fires an AOE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows.
DAMAGE OVER SUSTAIN FIRST
1) Strength
2) Haste
3) Precision
4) Vitality
5) Restoration
6) Arcane
7) Runemastery
SUSTAIN OVER DAMAGE FIRST
1) Vitality
2) Restoration
3) Strength
4) Haste
5) Precision
6) Arcane
7) Runemastery[the above X over X is work in progress]
Specializations can be unlocked after obtaining the three Promotions and Awakening .
Trickster Spec spells
Outlaw Spec spells
Awakened spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with . Read more here Awakened spells
Legendary
Trickster spells
Outlaw spells
Basic Spells
Spell Name
Type
Element
Level
Cooldown
Spell Description
Combo Shot
Instant
Physical
8
2s/2s
Fires 4 shots at once at the target.
Concussive Shot
Instant
Physical
100
8s/2s
Hits a target for damage and slows them.
Unload the Chamber
Boost
Physical
150
7s/2s
Increase the attack speed of the caster by 30%, cast once to toggle on, again for off
the spell stops when the caster moves and starts again once he stands for 2 seconds
Phantom Apparition
Instant
Physical
50
7s/2s
Makes 1 copy of self, that shoots the target for 25% damage of the Gunslinger.
Disengage
Instant
Physical
1500
8s/2s
Hits opponent slowing them, and increasing movement speed 2 seconds.
Phantom Expertise
Instant
Physical
1500
14s/3s
Creates 2 copies of self, that shoot the target for 25% damage of the Gunslinger.
Phantom Proficiency *
Instant
Physical
1500
90s/4s
creats 5 copies of self, that shoot the target for 25% damage of the Gunslinger
* - all legendary spells are affected by any type of cooldown reductions including forest gems
Spell Name
Type
Level
Cooldown
Spell Description
Shadows Blessing
Instant
8
1s/1s
A simple healing spell.
Shadows invocation
Instant
100
14s/1s
Bigger heal with bigger cooldown.
Spell name
Type
Level
Cooldown
Spell Description
Glow
Light
8
2s/2s
Emits a light source around the caster
Sprint
Haste
8
2s/2s
Gives haste to the caster.
Magic Rope
Rope
8
2s/2s
It's a magical rope
Conjure Food
Food
8
2s/2s
Creates a random piece of food
Find "Name
Find
8
2s/2s
Searches for the target player.
Jump "up/down
Levitate
8
2s/2s
Levitate
One With The Gun
Boost
150
30s/2s
Increases attack damage for 15s.
Splitter Rounds
Ammunition
75
10s/2s
Attacks apply a DOT to the target. cast once to toggle on, again for off.
Explosive Rounds
Ammunition
200
10s/2s
Bullets now explode on impact dealing an AOE. cast once to toggle on, again for off.
Piercing Rounds
Ammunition
750
10s/2s
Attacks deal higher overall damage. cast once to toggle on, again for off.
Explosive Rounds
Boost
1500
10s/2s
Explosive Rounds AOE size increased, cast once to toggle on, again for off.
Splitter Rounds
Boost
1500
10s/2s
Splitting Rounds DOT now also slow targets, cast once to toggle on, again for off.
Piercing Rounds
Boost
1500
10s/2s
Piercing Rounds Damage amplified, cast once to toggle on, again for off.
Clear Shot
Boost
1500
90s/2s
Increases your and your teammates damage by 5% for one minute