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Every 15 awakened levels starting from level A.0(you start with 1 upon awakening) you gain 1 awakened spell point. For which u can use to upgrade your spells. Each point in awakened spells increases their effectiveness 5% (+0.05x). The maximum amount of points a spell can have is 15. The effectiveness of the spell will continue to raise for each point you put in it, however starting at 11/15 putting points beyond that will cost additional points to level up till it hits 15.

Guaranteed and Active (chooseable) effects unlocks with at least 1 point in that skill.

Spells using "Ally" also count player itself into it.

Terminology

- Stun: The creature can't move, auto attack or cast spells.

- Freeze: The creature can't move, auto attack or cast spells. Wakes up when hit, receiving extra damage.

- Sleep: The creature can't move, auto attack or cast spells. Wakes up when hit.

- Snare: The creature can't move.

- Silence: The creature can't cast spells.

- Blind/Disarm: The creature can't auto attack.

- Paralyze: The creature has its movement speed reduced.

- Healing Block: The creature is unable to heal.

- Cleanse: Remove any of the above conditions.

- Unstoppable: Ignores any Crowd Control (it includes damage/healing reduction).


Notes:

- The duration is only half against players.

- Bosses are unstoppable.


- Legacy awakening spells for Avuria Awakened_Spells

Contents

Archer.png Archer[]

Auto Hit[]

Guaranteed Effect: Enchantments have +50% more chance to proc (based on their base chance)

Choose between:

Multiple Shot: Your auto attack will split up to 4 targets. The damage is decreased for each target hit (25% if 4 targets, 33% if 3 targets, 50% if 2 targets, (100% if 1 target). (Doesn't work on PvP.)
Splitted Arrow: Your auto attack will split to 2 other targets. Your main target will receive 80% damage, the side ones will receive 40% each.

(Doesn't work on PvP.)

Burst: Your auto attack has a 25% chance to burst dealing 40% of the original damage dealt to the main target in a 1x1 area.


Soul Rune[]

Guaranteed Effect: Increases +50% of movement speed instead of +20%.

Choose between:

Fan of Arrows: Shoots arrows against enemies within 3 SQM range. Can only cast on self.
Unload Quiver: Shoots 2 extra arrows.
Freezing Arrows: Deals damage and freeze enemies hit for 3 seconds.

Aim[]

Aim.png
Guaranteed Effect: Distance skill buff increased.

Choose between:

Light Foot: Yields +70% movement speed for 4 seconds.
Focus: +10% overall damage for 4 seconds.
Hurry: +15% attack speed for 4 seconds.

Arrow Volley[]

Arrow volley.png
Guaranteed Effect: Hits 5 times instead of 3.

Choose between:

Powerful Volley: Casts on both caster and target position.
Powerful Impact: The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance.
Proper Volley: Casts towards every target within a 3x3 SQM range, dealing -50% damage.

Energy Arrow Spray[]

Arrow spray.png
Guaranteed Effect: Area slightly increased.

Choose between:

Chain Reaction: After 2 seconds, nearby creatures will form a chain of electrical damage among themselves.
Arrow Surge: If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions.
Arrow Manipulation: After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range.

Flame Arrow Spray[]

Arrow spray.png
Guaranteed Effect: Area slightly increased.

Choose between:

Full Quiver: Casts again after 0.5 seconds.
Flame Arrow Rain: Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles.
Arrow Manipulation: The arrows stop in the first enemy hit, but deal +20% damage. When the animation ends, the arrows will be directed to the target. The damage will be based on how many arrows are left (that didn't hit any target).

Focused Mind (Legendary Spell)[]

Focused mind.png
Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Limitless: No longer locks your movement, instead, it paralyzes you in 80%.
Arrow Support: Has 50% chance to shoot a weaker arrow against the target.
Plan It Out: Receives +15% resistance for 5 seconds.

Focused Shot[]

Focused shot.png
Guaranteed Effect: Applies bleed.

Choose between:

Breaking Bones: Has a chance to explode the target's bones, dealing +100% AoE damage. The chance is based on your critical damage chance.
Blood Splash: Deals damage in a wave shape against the target's position.
Explosive Arrow: Deals damage in a small area around the target, dealing -50% damage.

High Velocity Shot[]

High velocity shot.png
Guaranteed Effect: Cooldown reduced in half.

Choose between:

Velocity: Damage increases based on your attack speed.
Angulation: Damage increased based on the distance between you and your target. Higher the distance, higher the damage.
Easy Shot: Deals +50% damage to targets that hasn't moved for the last 2 seconds.

Mega Exploding Spear[]

Mega exploding spear.png

Guaranteed Effect: Area of explosion increased.

Choose between:

Explosive Trail: On hit, explodes tiles between the player and the target.
Time Bomb: After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage.
Bouncing Bombs: Bounces to 3 other enemies.

Pinpoint Shot[]

Pinpoint shot.png

Guaranteed Effect: Marks targets, dealing +10% damage against them. Lasts 5 seconds.

Choose between:

Splitter: Bounces to 3 other enemies.
Explosive Shot: Explodes in a 3X3 circle, dealing damage.
Hunter's Mark: The mark lasts for 8 seconds.

Skyfall[]

Skyfall.png

Guaranteed Effect: Increases attack speed by 5% for 5 seconds.

Choose between:

Eagle Shot: Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles.
Arrow Rain: Arrows will follow the caster for 2 seconds, dealing damage to enemies.
Spinning Arrows: Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies.

BardI.png Bard[]

Auto Hit[]

Guaranteed Effect: Yields 5% resistance for 2 seconds.

Choose between:

Buffer: Has 20% chance to give an ally a random buff, that could be either +5% damage or +5% resistance for 2 seconds.
Cleanser: Has 10% chance to cleanse an ally.
Mana Refiller: Has 10% chance to heal 5% of an ally's mana.

Soul Rune[]

Guaranteed Effect: Each player hit increase the Soul Rune's effiency by 5%, up to 25%.

Choose between:

Healing Notes: Now also heal allies health and mana.
Protective Notes: Now also gives 10% resistance to allies for 3 seconds.
Offensive Notes: Now also deals damage to enemies.

Bard Wave[]

Bard wave.png
Guaranteed Effect: Increased area of effect.

Choose between:

Wave After Wave: Casts 2 waves, but they now have a delay to deal damage.
Slowing Sound: Heavily paralyze targets for 2 seconds.
Protective Sound: Heal allies hit.

Chain Heal[]

Chain heal.png
Guaranteed Effect: Heals again after 2 seconds.

Choose between:

Cleanse: Cleanse allies.
Getaway: Healed allies receive +80% movement speed for 2 seconds.
Fight Back: Healed allies receive +20% critical chance for 5 seconds.

Final Light[]

Final light.png
Guaranteed Effect: Increases the target's Restoration stat by +20% for 15 seconds.

Choose between:

Last But One: Heals again after 2 seconds.
Remaining Hope: Increases the target's Vitality stat by +20% for 15 seconds.
Abundance: Heal allies near to the target as well.

Harped Healing Tune[]

Healing tune.png
Guaranteed Effect: Area increased.

Choose between:

Extra Protection: Healed allies receive 10% resistance for 3 seconds.
Vibrating Music: Adds an extra tick.
Powerful Release: Also casts in the caster's position.

Lightstorm[]

Lightstorm.png
Guaranteed Effect: Duration and area extended. Now follows the caster.

Choose between:

Versatile: Now heals allies and deal damage to enemies.
Sacred Wounds: Enemies hit will heal 25% less for 3 seconds.
Inspiration: Allies hit deal 10% more damage for 5 seconds.

Lullaby[]

Lulaby.png
Guaranteed Effect: Now casts on both target and player positions.

Choose between:

Stunish: Puts targets to sleep for 3 seconds.
Aggression: Deals damage.
Birland: Area heavily increased.

Music Strike[]

Music strike.png
Guaranteed Effect: Applies DoT.

Choose between:

Sticky: Bounces to 2 nearby enemies.
Music Therapy: Casts twice. The second hit hits for 50% of the original damage.
Horrifying Sound: Reduces the target's damage by -10% for 3 seconds.

Sound Explosion[]

Sound explosion.png
Guaranteed Effect: Area increased.

Choose between:

Sound Chain: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
Sound Aura: Casts an aura that lasts for 4 seconds, dealing damage to nearby enemies.
Sound Wave: Casts from the center towards the edges, dealing 60% of the original damage and pushing enemies away.

Train Party 5[]

Train party.png
Guaranteed Effect: Effectiveness increased.

Choose between:

Embracing Training: Paralyze enemies within a 6X6 circle area for 2 seconds.
Master's Fate: Increases your resistance in +1% for each ally affected. Lasts 4 seconds.
Cleanse: Cleanse allies within a 6X6 circle area.

Vibrating Notes (new Legendary Spell)[]

Vibrating notes.png
Guaranteed Effect: Duration increased to 10 seconds.

Choose between:

Off Limits: Also reduces enemies attack speed by -10% and movement speed by -50%.
Strengthened Spirit: Effectiveness doubled.
Music Power: Now also deals damage.

Zerk.png Berserker[]

Auto Hit[]

Guaranteed Effect: Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer.

Choose between:

Swing: Hit enemies in a U shape around you.
Base: Hit enemies in a wave shape.
Slide: Hit enemies in a straight line.

Soul Rune[]

Guaranteed Effect: Area increased.

Choose between:

Avalanche: Ice and rocks keep falling from the sky, +20% dealing damage.
Rock Rain: Stones raise up to the sky looking for enemies within the range to fall over.
Break Leg: Deals +50% damage to paralyzed enemies.

Berserk (New Legendary Spell)[]

Berserk.png
Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Killing Spree: Deals +20% more damage to targets bleeding.
Berserker: Doubles the effectiveness, cuts the duration in half.
Brace Yourself: No longer reduces resistance.

Demand An Opponent[]

Demand an opponent.png
Guaranteed Effect: Area increased.

Choose between:

Force of Attraction: Enemies taunted will be pulled towards you.
Tactical Advantage: Enemies taunted will be pushed away.
Hold Tight: Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.

Final Showdown[]

Final showdown.pngGuaranteed Effect: Area Increased.

Choose between:

Inspire: Allies hit receive +10% critical attack chance for 10 seconds.
Provoke: Taunt enemies hit.
Isolation: Deals +100% damage if only one enemy is hit.

Heavy Swing[]

Heavy swing.png
Guaranteed Effect: Now deals damage.

Choose between:

Dash: Charges to the enemy.
Earth Shake: Deals damage in a beam shape.
Throw Weapon: Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.

High Velocity Throw[]

High velocity throw.png
Guaranteed Effect: Bounces to 2 other enemies.

Choose between:

Accuracy: The damage increases based on the distance between you and your target. Higher the distance, higher the damage.
Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
Bloodlust: Heals based on damage caused.

Precision Slice[]

Precision slice.png
Guaranteed Effect: The resistance gain is increased by an additional 5%.

Choose between:

Taunt: Also taunts the creature.
Patiently: Deals +50% damage and receives +5% resistance if the target is paralyzed.
Deep Cut: Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.

Relentless Rage[]

Relentless rage.png
Guaranteed Effect: Adds an extra turn.

Choose between:

Blades Tornado: Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range.
Blood Addict: Deals +20% damage to enemies paralyzed or stunned.
Blade Throw: When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.

Smash (Old Legendary Spell)[]

Smash.png
Guaranteed Effect: Stuns enemies for 2 seconds.

Choose between:

Crush: Now requires a target, 1 sqm range. Deals +100% damage in a circle 3X3 area.
Stronger Smash: Area increased and deals +25% damage.
Preparation: Has a 2 second delay, but deal +75% damage.

Spinning Blades[]

Spinning blades.png
Guaranteed Effect: Adds an extra spin.

Choose between:

Strong Wideness: Radius increased, it now affects 3 sqms.
Whirlwind Swing: Spins extra blades in the opposite direction, dealing 65% damage.
Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.

Strong Spinning Blades[]

Strong spinning blades.png
Guaranteed Effect: Adds an extra spin.

Choose between:

Wideness: Radius increased, it now affects 2 sqms.
Skilled: Spins extra blades in the opposite direction, dealing 65% damage.
Bloodlust: If the enemy is paralyzed, deal +50% damage.

Cors.png Corsair[]

Auto Hit[]

Guaranteed Effect: Has 15% chance to make targets bleed for 5 seconds, dealing the same damage caused by the auto attack per second

Choose between:

Card Trick: Effect from cards will be +50% more effective.
Bloodthirsty: Bleed caused by a dagger is twice as effective.
Heal Scurvy: Has 10% chance to cleanse yourself. Succesful cleanses will also heal the attacker for 3% of its max HP

Soul Rune[]

Guaranteed Effect: Causes bleed equal to 50% of the damage caused, lasts for 5 seconds and ticks 1 every second.

Choose between:

Dedication: The effect follows the target.
Rush: Deals the whole damage at once, but in a 2X2 circle area.
Ahoy!: Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit.

Call In The Militia (Legendary Spell)[]

Call in the militia.png

Guaranteed Effect: Summons an extra Blue Coat.

Choose between:

Run The Barrel: Blue Coat receives the spell Run The Barrel. It has 10% chance to cast.
Card Disciple: Each Blue Coat receive a random card effect to their auto attacks.
Break Leg: Blue Coat deals +50% more damage to paralyzed targets.

Cannon Barrage[]

Cannon barrage.png

Guaranteed Effect: Deals 20% extra damage. Area heavily increased.

Choose between:

Injure: Enemies hit are paralyzed by 80%.
Cannon-Ball: Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3X3 circle area.
Faster!: Delay between waves decreased from 750ms to 500ms, delay between hits decreased from 100ms to 75ms and rounds increased from 4 to 6.

Corsairs Gamble[]

Corsairs gamble.png

Guaranteed Effect: While in a party, the effect is buffed by +50%. If not, cooldown reduced in half.

Choose between:

Pact: Can only draw damage roll, but the amount is random (range between -4, +2 from the original value).
Jackpot!: Always draw a jackpot, but with half of its effectiveness.
Pride: 50% chance to bust, 50% chance to jackpot.

Dead Eye[]

Dead eye.png

Guaranteed Effect: Causes bleed equal to the damage caused, lasts for 5 seconds and hits every 1 second. Now bounces to 2 other enemies.

Choose between:

High Noon: Shoots every target in front of you, but deals -50% damage. It has a 5 tile range on the position your facing towards in a cone shape.
Big One: Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you.
Frenzy: Explodes in a 1X1 square area on the player and on the target position.

Explosive Shot[]

Explosive shot.png

Guaranteed Effect: Makes enemies hit burn for 92% of the damage caused. Lasts for 2 seconds and hits every 1 second.

Choose between:

Hidden Dynamite: Killing an enemy with the DoT causes the corpse to explode, dealing AoE damage.
Anti Heal: Players hit can't heal for 2 seconds.
Fuel: Hitting enemies that are bleeding cause them to explode in a small area, dealing +20% damage.

Gauss Barrel[]

Gauss barrel.png

Guaranteed Effect: Yields +10% resistance for 5 seconds

Choose between:

Shoulder Shot: Disarms the target for 4 seconds.
Barrel Explosion: Explodes in a large area, dealing damage and making enemies hit burn.
Accuracy: Each tile of distance closer to the target will yield a +10% damage bonus

Run The Barrel[]

Run the barrel.png

Guaranteed Effect: Shoots 10 times in a row instead of 6.

Choose between:

Point-Blank: Deals +25% damage if the target is within melee range.
Fan the Hammer: Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%.
Multi Shot: Now shoots 20 times against enemies nearby your target.

Second Wave[]

Second wave.png

Guaranteed Effect: Added an extra wave. Area heavily increased.

Choose between:

Second Wave: If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage.
No Wasted Bullets: Adds an extra final explosion, dealing damage to all tiles. No longer follows the caster.
Wanted: Instead of hitting empty tiles, directly shoot enemies within the range. Range decreased to 4 tiles.

Skull Cracker[]

Skull cracker.png

Guaranteed Effect: Stuns the enemy for 2 seconds.

Choose between:

Provoke: Taunts the enemy.
Boss Killer: Deals +200% damage against bosses. Threat reduction increased in +5%
Temple Hit: Deals damage in an AOE area around the caster

Quick Draw[]

Quick draw.png

Guaranteed Effect: Now bounces to 2 near targets within 3 tiles of distance.

Choose between:

Quicker: Shoots twice.
Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
Accuracy: Each tile of distance closer to the target will yield a +10% damage bonus

Drudru.png Druid[]

Auto Hit[]

Guaranteed Effect: If transformed, the Druid has 5% of chance to reset the duration of the form.

Choose between:

Natural Growth: Has 10% chance to cast Natural Growth in your target.
Nature Healing: Has 10% chance to heal 5% hp from a random ally (priotize players with low health).
Enrooting: Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds.

Soul Rune[]

Guaranteed Effect: Animation delay decreased.

Choose between:

Ice Bending: Pushes enemies away from the center.
Avalanche: Freezes enemies hit for 3 seconds.
Unstable Icicle: Icicles will fall over enemies hit, dealing damage.

Blooming Form[]

Blooming form.png

Guaranteed Effect: Duration extended to 30 seconds.

Choose between:

Respect For Life: You can't cast damage spells anymore, but your healing spells will be +100% more effective.
Cocoon: You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration.
Tree Bark: Receives -30% less damage.

Blossom[]

Blossom.png

Guaranteed Effect: The effect runs for an additional round.

Choose between:

Instant Protection: Yields +10% resistance for 2 seconds, for both caster and target.
Fertilizer: The effect runs for an additional round.
Overgrown: Casts towards allies near your target's position as well.

Chilling Blast[]

Strong azur wave chillingblast.png

Guaranteed Effect: Bounces to 2 other enemies.

Choose between:

Chilling Explosion: After 2 seconds, explodes enemies nearby the target hit, dealing damage in a 1X1 area.
Chilled Bomb: Heavily paralyzes enemies hit.
Hail: Make it hail on enemies hit, dealing damage.

Enrooting[]

Enrooting.png

Guaranteed Effect: Stun duration increased to 2 seconds.

Choose between:

Carniphila: Enrooting a target leaves a Carniphila underneath them, which will deal high damage and snare for 4 seconds after 2 seconds.
Clench Arms: Disarms the target for 4 seconds.
Helping Roots: Heal 5% of health and mana of allies hit.

Eternal Winter[]

Eternal winter.png

Guaranteed Effect: Area increased.

Choose between:

Ice Bomb: If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect.
Ice Protection: Receives +10% resistance for 5 seconds.
Remaining Icicles: 1 second after casting the spell, icicles will spin around you, dealing damage.

Frost Shield (Legendary Spell)[]

Frost shield.png

Guaranteed Effect: Gives 15% of resistance while active.

Choose between:

Double-Edged Protection: Casts on self and on target.
Frost Healing: Instead of dealing damage, heal allies in a larger area.
Frosty Night: Freezes nearby enemies for 2 seconds.

Frozen Tundra[]

Frozen tundra.png

Guaranteed Effect: Freezes enemies for 1 second.

Choose between:

Solidify: After 1 second, freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second.
Cryofreeze: Cleanse you and allies.
Tundra Protection: Yields +10% resistance for 5 seconds to you and allies.

Subzero[]

Subzero.png

Guaranteed Effect: The snow rain follows you.

Choose between:

Absolute Zero: The DoT will deal double damage if the target is paralyzed.
Cryogenic: Enemies hit will explode after 2 seconds, dealing damage in a 3X3 circle area.
Snow Flakes: Area of the snow increased.

Strong Azur Wave[]

Guaranteed Effect: Area heavily increased and now freezes enemies for 2 seconds.

Choose between:

Frostbite: If the enemy is already frozen, the damage is tripled.
Warm Up: If two or more enemies are hit, there is a 45% chance that they will be pushed against each other.
Stone Cold: Casts three times. The second wave causes heavy slow for 1 second. The third wave freezes for 3 seconds.

Wrath of Nature[]

Wrath of nature.png

Guaranteed Effect: Snares targets hit for 1 second.

Choose between:

Vines: Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds.
Growing Roots: After casting, roots grow from your position, dealing damage.
Root Whip: After casting, roots goes around in a circular motion, dealing damage.

Guard.png Guardian[]

Auto Hit[]

Guaranteed Effect: Has 50% chance to taunt your target.

Choose between:

Helping Weapon: Has 40% chance to deal damage to enemies around you.
Healing Weapon: Has 30% chance to heal 2% of your HP.
Protective Weapon: Has 30% chance to yield 5% resistance for 2 seconds.

Soul Rune[]

Guaranteed Effect: Now deals damage.

Choose between:

Execute: Deal damage based on how much HP the target has lost. Less lost HP, more damage.
Instigate: Reduces 8% threat and taunts target.
Heaven's Light: Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds.

Holy Spirit (Legendary Spell)[]

Holy spirit.png

Guaranteed Effect: Now heal allies as well.

Choose between:

Cleansing Heal: Allies healed will now be cleansed.
Extra Protection: Allies healed will receive 10% resistance for 15 seconds.
Shadow Spirit: Every 2 second, deal high damage in an AoE area against the target.

Holy Shock[]

Holy shock.png

Guaranteed Effect: Bounces to 3 enemies.

Choose between:

Purify: Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage.
Healing Shock: The projectile gets back at you healing 10% of your maximum health.
Provocative Shock: Taunts enemies hit.

Holy Retribution[]

Holy retribution.png

Guaranteed Effect: Area increased.

Choose between:

Consecration: Consecrate the soil, healing allies and damaging enemies over time.
Faith: Greatly heal health and mana from allies hit, but doesn't deal damage anymore.
Extinguish: Enemies hit heal -50% for 2 seconds.

Raise Shields[]

Raise shields.png

Guaranteed Effect: Duration extended to 12 seconds.

Choose between:

Thorns: For 10 seconds, reflects 20% of damage received.
Sturdy: Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control.
Tough Skin: Gains +1% resistance for every 2% of HP missing, up to +30% resistance.

Retribution[]

Retribution.png

Guaranteed Effect: Any holy damage received by the target will be increased by 15% for 3 seconds.

Choose between:

Quiet: Silence enemies hit for 2 seconds.
Provoke: Taunt enemies hit.
Fragment: Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies.

Shield Bash[]

Shield bash.png

Guaranteed Effect: Deals damage to all directions. Cooldown doubled.

Choose between:

Challenge: Every enemy hit besides your target is pushed away. 1 SQM range.
Shield Dash: Charges towards the enemy stunning targets hit. 8 sqm range.
March: Deals +100% damage to enemies stunned.

Shield Slam[]

Shield slam.png

Guaranteed Effect: Taunts enemy hit.

Choose between:

Focused Slam: Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second.
Drop Weapon: Disarms enemies hit for 2 seconds.
Shield Protection: Receives 10% resistance for 5 seconds.

Sunfire[]

Sunfire.png

Guaranteed Effect: Area heavily increased.

Choose between:

Holy Power: Blind enemies hit for 2 seconds.
Faith: Sunfire will also heal you and allies in the area.
Constant Praying: The effect will follow you for 3 seconds, dealing damage to enemies.

Sunfire Missile[]

Sunfire missile.png

Guaranteed Effect: Bounces to an extra enemy.

Choose between:

In Between: If the target is isolated, it will bounce between the caster and the target.
Provoke: Taunt enemies hit.
Sunfire Explosion: Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds.

Ultimate Challenge[]

Ultimate challenge.png

Guaranteed Effect: Area heavily increased.

Choose between:

Hold Tight: Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the +20% resistance.
Provoked: For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source.
Audacity: Heavily slow down enemies hit.

Gunslinger.png Gunslinger[]

Auto Hit[]

Guaranteed Effect: Deals +5% damage against bosses.

Choose between:

Damage Impulse: Receives +1% damage every time you hit, stacking up to +10% damage. Lasts for 2 seconds.
Velocity Impulse: Receives +1% attack speed every time you hit, stacking up to +10% attack speed. Lasts for 2 seconds.
Critical Impulse: Receives +2% critical chance every time you hit, stacking up to +20% critical chance. Lasts for 2 seconds.

Soul Rune[]

Guaranteed Effect: Area slightly increased.

Choose between:

Heavy Artillery: Marks the targets inside a 3X3 square area. After 2 seconds, bullets will fall from the sky dealing damage to nearby enemies.
Armed and Ready!: Can only use on yourself. For 2 seconds, bullets from the sky will hit nearby enemies, dealing damage.
Fan of Bullets: Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage.

Combo Shot[]

Combo shot.png

Guaranteed Effect: Now bounces to 2 near targets.

Choose between:

Quicker: Shoots twice.
Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
Accuracy: The closer you're from the target, higher the damage.

Concussive Shot[]

Concussive shot.png

Guaranteed Effect: Applies DoT.

Choose between:

Faint: Now stuns the target for 2 seconds.
Multiple Concussions: Bounces to 3 nearby targets.
Flare: Shoots once towards the sky. The bullet fall over after 1 second, dealing damage to enemies in a 1X1 square area.

Disengage[]

Disengage.png

Guaranteed Effect: Paralyze effectiveness doubled.

Choose between:

Knockback: Now pushes the enemy 1 sqm away and you 1 sqm away.
Knockback: Now pushes the enemy 1 sqm away and you 1 sqm away.

Debilitate: If the target is debilitated (paralyzed or stunned), deals +50% damage.

Shadows Teleportation: After 0.5 seconds, teleports 3 sqms to the opposite direction.

Explosive Rounds[]

Gunslinger rounds.png

Guaranteed Effect: Makes enemies burn.

Choose between:

Center of Attraction: Has 10% chance to pull enemies hit towards the center.
Arsonist: Every enemy hit increases the damage against the main target in 2%, up to 20%.
Pyromaniac: Hitting enemies burning slightly paralyzes them for 2 seconds.

One With The Gun[]

One with the gun.png

Guaranteed Effect: Cooldown reduced by half.

Choose between:

No Threats: If shooting isolated (2X2 square area), the damage is doubled.
Open-Eyed: No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range.
Retaliation: While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage.

Phantom Apparition[]

Phantom apparition.png

Guaranteed Effect: Creates an extra clone.

Choose between:

Safe Spot: Heals 3% of your health.
Helper: Clone's hits causes paralyze.
Run The Barrel: Right before vanishing, the clone will quickly shot 10 times in a row, dealing damage.

Phantom Expertise[]

Phantom expertise.png

Guaranteed Effect: No longer remove older summons.

Choose between:

Prepared: Increases movement speed in 40% for 7 seconds.
Cheaper by the Dozen: If you already have a clone active, it has 25% chance to summon an extra clone.
Dead Eye: Right before vanishing, the clone will quickly shot against the target, dealing damage.

Phantom Proficiency (Legendary Spell)[]

Phantom proficiency.png

Guaranteed Effect: No longer remove older summons.

Choose between:

Revenge: For 7 seconds, your auto attacks will hit nearby targets.
Life Steal: Any damage caused will make you heal 10% of it.
Protection: Receives +20% resistance for 7 seconds.

Splitter Rounds[]

Gunslinger rounds.png

Guaranteed Effect: Slightly paralyzes targets.

Choose between:

Thought Through: Targets hit heal -20% less for 3 seconds.
Artery Shot: Deals damage based on how much HP the target has left. Less HP, more damage.
Poisonous Shot: If the target is already poisoned by Splitter Rounds, it gets snared for 2 seconds.

Unload The Chamber[]

Unload the chamber.png

Guaranteed Effect: The attack speed buff remains for 2 seconds after walking.

Choose between:

Distracted Target: If your target hasn't moved for more than 3 seconds, damage increased in +10%.
Holding Ground: If you haven't moved for over 10 seconds, attack speed increased in extra +10%.
Stray Bullet: Has 10% chance to hit an additional target.

Monk.png Monk[]

Auto Hit[]

Guaranteed Effect: Has 50% chance to increased your attack speed by 5% for 2 seconds.

Choose between:

Elemental Fist: Has 10% chance to receive both Fire/Energy buff, with 100% of active chance. Lasts for 30 seconds.
Vital Point: Has 10% chance to stun the target for 1 second.
Call Upon: After 4 auto attacks, your next one will discharge the spirit's wrath, dealing double damage.

Soul Rune[]

Guaranteed Effect: Receives +10% attack speed for 5 seconds.

Choose between:

Guard Spirit: No longer deals damage, instead, makes the player hit unstoppable for 3 seconds. Can't be casted on self.
Spiritual Hand: For 5 seconds, any spell casted will receive +20% cooldown reduction.
Charge: Charges against the enemy.

1000 Fists[]

1000 fists.png

Guaranteed Effect: Hits 10 times instead of 6.

Choose between:

Empowering: Each hit increases the next hit damage by 5%.
Time To Focus: Stunned targets receive +100% damage.
Multitasking: Deals damage in a small area in front of you, hitting multiple tiles.

Absorb The Elements (Legendary Spell)[]

Absorb the elements.png

Guaranteed Effect: Emanates a fiery aura dealing damage to nearby enemies. Causes burn.

Choose between:

Ancient Spirits: Now also summons every Ancient Spirit.
Ancient Protection: While active, damage received will be reduced by half.
Soothing Peace: Dealing damage will heal you and your allies for a fraction of the damage dealt.

Channel Spirit[]

Channel spirit absorb.png

Guaranteed Effect: Increases restoration stat in 5%.

Choose between:

Focused Channel: Effectiveness increased in +100%.
Spirit's Luck: Increases prosperity and loot stats in 10%.
Veteran: Now the amount of stats is based on the caster's stats, not member's.

Earth Kick[]

Earth kick.png

Guaranteed Effect: Now has 25% chance to snare enemies hit for 1 second.

Choose between:

Earthquake: Now casts in front of you.
Provoke: Now also taunt enemies.
Earth Armor: Each enemy hit increases your resistance by 3%, up to 15% for 4 seconds.

Electric Back Kick[]

Electric back kick.png

Guaranteed Effect: Now electrifies enemies hit.

Choose between:

Electric Rain: After 1 second, lightnings from the skies will fall over enemies hit.
High Voltage: Enemies hit will bounce electricity to a nearby creature, dealing -50% damage
Overload: Hitting enemies that are already electrified cause them to explode, dealing 50% of the original damage in a 1X1 area.

Flaming Back Kick[]

Flaming back kick.png

Guaranteed Effect: Now burns enemies hit.

Choose between:

Fire Rain: Fire projectiles fall from the sky dealing damage to nearby enemies.
Stretch: Range increased.
Fire Cyclone: Pushes enemies away (doesn't work against players).

Focused Art[]

Focused art.png

Guaranteed Effect: Yields +5% resistance.

Choose between:

Trained: The melee gain is increased by an additional 5%.
Light Fist: Attack Speed increased by 10%.
Daily Training: +70% movement speed.

Knockout Punch[]

Knockout punch.png

Guaranteed Effect: Stuns the enemy for 3 seconds.

Choose between:

Impulse: Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range.
Merciless Strike: Deal +50% damage to stunned enemies.
Step Ahead: Deals +100% damage to enemies with more than 90% of HP.

Kamakazi Punch[]

Kamakazi punch.png

Guaranteed Effect: Causes paralyze.

Choose between:

Strengthened Fist: Pushes target away in 1 sqm.
Air Pressure: Hit enemies in a wave shape.
Face To Face: If you're facing the enemy, damage increases in +50%.

Strong Flurry of Punches[]

Strong flurry of punches.png

Guaranteed Effect: Hits 8 times instead of 5.

Choose between:

Undermine: Reduces the damage from the target by 10% for 3 seconds.
Off Guard: Hitting targets from the back stuns them for 4 seconds.
Electrifying Fist: Embed your fist with electricity, dealing damage that bounces to nearby a target.

Necro.PNG Necromancer[]

Auto Hit[]

Guaranteed Effect: Slightly paralyzes the target for 25% for 1 second.

Choose between:

Reaper's Touch: Has 20% chance to put the target under the effect of Reaper's Touch.
Underling: Has 15% chance to summon a 50% weaker Underling that will explode on the target.
Curse: Has 20% chance to curse the target, stunning them for 2 seconds.

Soul Rune[]

Guaranteed Effect: Paralyzes the target for 60% for 2 seconds.

Choose between:

Witchery: Silence the target for 2 seconds.
Underling: Casts an Underling to explode on your target.
Hellhound: Summons deal +25% damage to enemies under the effect of the Soul Rune.

Assemble "Doomlord[]

Assemble.png

Guaranteed Effect: Yield +5% resistance

Choose between:

Watch It Burn: Doomlord receives a fire aura, dealing damage.
Loner: A Loner Doomlord deals +300% damage and receives only 25% of the incoming damage, but you can only have one summon total.
Infestation: When a Doomlord dies, it summons 3 Underlings.

Assemble "Ravenous Fiend[]

Assemble.png

Guaranteed Effect: Yields +5% damage

Choose between:

Ravenous Curse: The Ravenous Fiend receives a new spell that applies DoT. Which has 40% chance to cast
Life Steal: Damage caused by a Ravenous Fiend will heal the master in 4% of the orginal value.
Confidence: If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 20%.

Corpse Explosion[]

Corpse explosion.png

Guaranteed Effect: Explodes 8 corpses instead of 5.

Choose between:

Gravedigger: Now considers players corpse. Players corpses deal +300% damage.
Splash: Range increased, radius of explosion increased to 3x3.
Soothing Death: Heals 1% of your HP for every corpse exploded.

Gathering Fear[]

Gathering fear.png

Guaranteed Effect: Heal 1% of your maximum health for each enemy hit.

Choose between:

Temporary Minion: If an enemy hit dies within 5 seconds, a Ravenous Fiend is summoned temporarily for 5 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time.
Marked: If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal.
Spreading Fear: Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit.

Life Harvest[]

Life harvest.png

Guaranteed Effect: Also drains MP.

Choose between:

Fortress: For the duration of the spell, receives 5% resistance for each enemy hit.
Soul Reaper: Limit of creatures removed. Healing amount doubled. Cooldown doubled. It will now drain the HP of any enemy within 5 tiles range.
Soul Eater: Stuns monsters for 2 second and paralyzes players hit for 1 second, applying Reaper's Touch effect.

Mind Seizure[]

Mind seizure.png

Guaranteed Effect: Causes DoT equal for 50% of the original damage, hitting every 1 second for 3 seconds.

Choose between:

Stroke: After 3 seconds, deals damage and stun enemies at melee range for 2 seconds.
Infection: Spread to enemies within 2x2 area.
Healing Block: The target player won't be able to heal for 1 second

(Only works against players).

Reaper's Touch[]

Reapers touch.png

Guaranteed Effect: Applies a random curse (30% paralyze, -5% damage or blind) that lasts for 2 seconds. Witch's Hourglass will now mimic Reaper's Touch awakening effects.

Choose between:

Plague: Has 100% chance of spreading to a close enemy. Each enemy affected has -15% chance of spreading to another enemy within 3X3 tile range.
Curse: Affected enemy deals -20% less damage for 4 seconds.
Pestilence: Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown.

Skeleton Army (Legendary Spell)[]

Skeleton army.png

Guaranteed Effect: Summons 2 extra skeletons.

Choose between:

Reinless: Skeletons will now leave corpses upon exploding.
Undead: If a skeleton kills a target, another skeleton will be summoned.
At Your Command: Summons only half the amount of skeletons, but they will all be summoned at once around the master's target, dealing damage and stunning enemies hit for 2 seconds.

Underling[]

Underling.png

Guaranteed Effect: Area increased to 2X2 square.

Choose between:

Party at Death's: Now summons 2 Underlings.
Explosive Spider: Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit for 80% for 2 seconds.
Drowning Pool: Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion.

Witchs Cauldron[]

Witchs cauldron.png

Guaranteed Effect: Area increased from a 5X5 circle to a 6X6 circle

Choose between:

Witchcraft: Damage enemies within the area in a rain effect, instead of hitting empty tiles.
Profane Smoke: A toxic rain follows the caster dealing high damage to target hits
Touch: Enemies hit have a 60% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance.

Rogue.png Rogue[]

Auto Hit[]

Guaranteed Effect: Has a 5% chance to cause bleed equal to the damage caused, which lasts for 5 seconds and hits every 1 second (5x Auto attack damage total).

Choose between:

Poison: Coats your dagger with poison, which has 30% of chance to poison your target. Damage based on your auto attack damage.
Stab: Has 50% chance to hit enemies in a U shape around you.
Peace Maker: Has 10% chance to reduce 5% of threat meter.

Soul Rune[]

Guaranteed Effect: Deals +25% more damage to stunned enemies.

Choose between:

Group Attack: Hits multiple target within 3X3 range.
Taking Advantage: Isolates the target, pushing enemies at melee range 1 tile away.
Shadow's Cloak: Teleports to the enemies back

Blink Step[]

Blink step.png

Guaranteed Effect: Creates a clone in the Rogue's position.

Choose between:

Trickery: Teleports to the target, dealing +100% damage. After 3 seconds, the Rogue swaps its position with the clone.
Fan of Knives: Casts Fan of Knives after teleporting.
Kick: Silences the target for 2 seconds.

Clone Jutsu[]

Clone jutsu.png

Guaranteed Effect: Summons 3 clones.

Choose between:

Fan of Knives: Casts Fan of Knives every 1 second (Points interaction - 1~4: 4 Casts; 5~9: 5 Casts; 10~14: 6 Casts; 15: 7 Casts).
Smoke Bomb: Casts Smoke Bomb every 1 second (Points interaction - 1~4: 4 Casts; 5~9: 5 Casts; 10~14: 6 Casts; 15: 7 Casts).
Death Blossom: Casts Death Blossom to a random target every 1 second (Points interaction - 1~4: 4 Casts; 5~9: 5 Casts; 10~14: 6 Casts; 15: 7 Casts).

Doppleganger (Legendary Spell)[]

Doppleganger.png

Guaranteed Effect: Creates 4 clones near the target's position.

Choose between:

Hunter: Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players.
Strike: Each clone will hit random targets in the range right before vanishing.
Assassin Instict: Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you.

Death Blossom[]

Death blossom.png

Guaranteed Effect: Range increased to 3 sqms.

Choose between:

Sedate: Death Blossom's delay increased to 5 seconds. After 1 second, put enemies in a 3X3 circle area to sleep. Targets naturally wake up after 4 seconds.
Death Blossom: Death Blossom's damage is 50% of the damage you caused to the target within the 3 seconds delay before the explosion.
Hurry: Damage increased in +400%, but no longer deal damage after the delay.

Fan of Knives[]

Fan of knives.png

Guaranteed Effect: Causes bleed with a damage around 50% of the first instance of damage caused, which lasts for 5 seconds, hitting every 1 second (250% Fan of Knives damage total)

Choose between:

Spinning Knives: Knives spin around you instead of being thrown. Melee range. Picking this effect makes the spell have a cooldown of 8 seconds.
Injured: Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds.
Knife Show: After 0.5 second, the knives fly towards your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range.

Shadowfang[]

Shadowfang.png

Guaranteed Effect: Now heals the user for 10% of their max health.

Choose between:

Killing Spree: Killing an enemy under the effect of the bleed will make your overall damage increase in +10% for 5 seconds.
Knife Whipped: Stuns the target for 2 seconds.
Jab: Hitting the target in the back deals +200% damage.

Shadow Step[]

Shadow step.png

Guaranteed Effect: Paralyzes the target for 3 seconds.

Choose between:

Disarm: Disarms the enemy for 3 seconds.
Silence: Silences the enemy for 3 seconds.
Calm Down: Reduces threat by 10%.

Slice and Dice[]

Slice and dice.png

Guaranteed Effect: Hits 14 times instead of 10.

Choose between:

Slay: Hit multiple targets within melee range.
Committed: Each hit increases the damage of the next hit in +5%.
Backstab: Teleports to the target's back, stunning them for 2 seconds.

Smoke Bomb[]

Smoke bomb.png

Guaranteed Effect: Area increased.

Choose between:

Distraction: Casts Clone Jutsu.
Protection: Heals allies for the same amount of damage.
Tear Gas: Blind enemies for 2 seconds. Also receives a DoT for 50% of original damage hitting every 1 second for 6 seconds.

Throwing Knife[]

Throwing knife.png

Guaranteed Effect: Bounces to 2 extra targets.

Choose between:

Sharp: Make targets bleed for 50% of the original damage for 5 seconds, hitting every 1 second.
Knife Training: Casts twice.
Explosive Knife: After 1 second, explode targets hit (1X1 square).

Samurai icon.png Samurai[]

Auto Hit[]

Guaranteed Effect: Has 10% chance to recover QI.

Choose between:

Double Hit: Has 20% chance to hit twice.
Long Katana: Has 20% chance to hit adjacent targets.
Piercing Katana: Has a 10% chance to end a random QI effect in cooldown.

Soul Rune[]

Guaranteed Effect: Deals damage to adjancent targets.

Choose between:

Concentration: Recovers QI.
Impulse: Longer the distance to hit the target, higher the damage. After 4 sqms, the damage increases in extra +10% per sqm.
Extra Protection: Receives +15% resistance for 3 seconds after hitting the target.

Cyclone Blade[]

Cyclone blade.png

Guaranteed Effect: Effects only work on non QI version. Area increased.

Choose between:

Hurricane: Deals +20% damage.
Typhoon: Now pushes enemies within a 2X2 circle area.
Swirl: Pull enemies within a 2X2 circle area towards you.

Dragon Blade[]

Dragon blade.png

Guaranteed Effect: Now will also heal you on hit.

Choose between:

Fire Ball: Deals damage in a 3X3 circle area instead of a wave shape.
Dragon's Breath: If Qi, casts the spell again
Dragon's Protection: Each target taunted will yield you +2% resistance for 3 seconds, up to 20%. Taunts enemies hit.

Dragon Spirit (Legendary Spell)[]

Dragon spirit.png

Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Phoenix Spirit: If you die while Dragon Spirit is active, you will reborn from your ashes, healing full HP. As a side effect, you get stunned for 5 seconds.
Dragon's Demand: Your abilities will always be caster in their Qi versions.
Powerful Blade: While active, your auto attacks have 15% chance to cast a random "on hit" spell.

Hira Shuriken[]

Hira shuriken.png

Guaranteed Effect: Applies DoT for 14% of the original damage, lasts for 5 seconds and hits every 1 second

Choose between:

Hira Teleportation: Throws a shuriken towards the enemy, teleporting to them, slashing twice for +100% of damage.
Bigger Pocket: Throws 2 extra shurikens.
Spinning Shurikens: Shurikens will spin around you, dealing damage. No longer require a target.

Last Stand[]

Last stand.png

Guaranteed Effect: Can now move, but only with half of your movement speed.

Choose between:

Healing Stand: Now heal allies for 3% of their maximum health within 3 tiles of range
Damage Stand: Now increases +10% damage to allies within 3 tiles of range for 10 seconds.
Protective Stand: Now gives +10% resistance to allies within 3 tiles of range for 10 seconds.

Storm Blade[]

Storm blade.png

Guaranteed Effect: Shoots 2 extra lightnings.

Choose between:

Short Circuit: After 2 seconds, creatures hit will form a short circuit, dealing 50% of the original damage.
Side Effect: Every time the same enemy is hit, the next lightning causes +20% damage.
Overcharged: Deals damage in a 1X1 square area around enemies hit.

Tiger Blade[]

Tiger blade.png

Guaranteed Effect: Increases movement speed by 40% for 5 seconds.

Choose between:

Tiger Charge: On cast, charges to the enemy. 8 tiles of range. Requires a target.
Tiger's Fury: On hit, receives +10% damage for 5 seconds.
Tiger's Quickness: On hit, receives +25% chance to dodge attack for 5 seconds.

Venomed Wakasashi[]

Venomed wakasashi.png

Guaranteed Effect: Adds an extra hit.

Choose between:

Poisonous Explosion: The target explodes, dealing damage in a 3X3 circle area.
Poisonous Blade: If the target is already poisoned, adds 2 extra hits
No Cure: The target player will be unable to heal for 1 second.

Venom Blade[]

Venom blade.png

Guaranteed Effect: Snares the target for 2 seconds.

Choose between:

Venom Wave: Deals damage in a wave shape.
Quick Action: Triple poison damage, but lasts half of the time.
Poisonous Spread: If the target is already poisoned, spreads the poison to enemies within a 2 tiles of range.

Yaten Blade[]

Yaten blade.png

Guaranteed Effect: Applies DoT for 5% of the damage caused, lasts for 5 second and hits every 1 second.

Choose between:

Wide Cut: Hit enemies in a 5X5 circle area around the target. Deal 50% of the damage
Blade Flow: Casts twice.
Intimidate: Stuns the target for 2 seconds.

Sorc.png Sorcerer[]

Auto Hit[]

Guaranteed Effect: Has a 50% chance to cast a random rune.

Choose between:

Sudden Death: Has 50% chance to cast a stronger Sudden Death Rune.
Great Fireball: Has 50% chance to cast a stronger Great Fireball Rune.
Avalanche: Has 50% chance to cast a stronger Avalanche Rune.

Soul Rune[]

Guaranteed Effect: Deal +20% damage to electrified targets

Choose between:

Energy Orb: Also casts energy orbs that will hit nearby enemies.
Charged Rune: Targets hit that are already electrified will heal 2% of your mana.
Arcane Luck: Will now hit random tiles 4 times, dealing 50% of the original damage. Electrifies enemies hit.

Arcaneblast (Legendary Spell)[]

Arcaneblast.png

Guaranteed Effect: Bounces to enemies in a wave shape, dealing 25% damage.

Choose between:

Arcane Bomb: Takes 2 seconds to explode, dealing 1X1 AoE damage.
Arcane Missiles: Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage.
Arcane Protection: Receives 20% resistance for 10 seconds.

Destruction[]

Destruction.png

Guaranteed Effect: Range increased. Now goes back and forth. Now burns enemies.

Choose between:

After Burn: Deals +100% damage if the target is burning.
Chaos: Casts twice.
Mass Destruction: When the animation ends, deal AoE damage in 3X3 circle area.

Dragon Breath[]

Dragon breath.png

Guaranteed Effect: Now burns enemies.

Choose between:

Infuse: Now has an animation/delay, but deals 150% damage.
Dragon Assembly: Hit random tiles in front of you, in a wider area.
Fiery Charges: Has 3 charges, having Fire Shield on makes a charge recover each 5 seconds. Each charge makes the next Dragon Breath deal 100% extra damage.

Eruption[]

Eruption.png

Guaranteed Effect: Area increased. Now burns enemies.

Choose between:

Fire Rain: Now focus on targets instead of random tiles.
Volcano: Charges up dealing +50% explosive damage in a 3X3 circle area.
Meteor: Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3X3 area.

Fire Shield[]

Arcane fire shield.png

Guaranteed Effect: Every 5 seconds, deal burn damage in a 1X1 area.

Choose between:

Burning Ally: Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range.
Fire Projectile: While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target.
Fire Hand: Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range.

Hell's Core[]

Hells core.png
Guaranteed Effect: Leaves a fire effect after casted, dealing damage and burning targets hit.

Choose between:

Punishment: If a creature hit is already burning, meteors will fall over them.
Fire Waves: The damage comes in waves, dealing more damage overall.
Intense Fire: The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit.

Infused Energy Beam[]

Infused energy beam.png

Guaranteed Effect: Casts the spell 5 times in a row, instead of 3.

Choose between:

Arcanation: Now has an animation/delay, but deals 150% damage.
Infused Arcane Assembly: Now has an animation/delay, but electrifies targets hit.
Infused Energy Orbs: Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape.

Rage of the Skies[]

Rage of the skies.png

Guaranteed Effect: Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit.

Choose between:

Chain Explosion: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
Lightning Rod: For 5s, players moving near you will be hit by a lightning

(Does not work against monsters).

Thunderstorm: Adds extra storms that follows the caster, hitting for 40% of the original value.

Strong Electrical Surge[]

Electrical surge.png

Guaranteed Effect: Casts a projectile against enemies hit dealing extra damage.

Choose between:

Strong Electric Range: Casts to every direction in the target\'s position. Paralyzes targets hit in 50% for 3 seconds.
Strong Spinning Lightning: Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit.
Even Thicker: After a second, expands its area.

Thunder Shock[]

Thunder shock.png

Guaranteed Effect: Bounces to 2 nearby enemies.

Choose between:

Magnetic Attraction: Hits the same target twice.
Recharge: When it stops bouncing, the Thunder Shock comes back to you healing your mana.
Short Circuit: After 2 seconds, creatures hit will form a short circuit, dealing damage and stunning them for 2 seconds.

Tamer.png Tamer[]

Auto Hit[]

Guaranteed effect: Heals your pet for 10% of damage dealt. Your pet also has a 10% chance to trigger a random special spell (Rage, Attack or Utility). Effects have a 2 second cooldown.

Choose between:

Rage: Has 10% chance to trigger special pet "Rage" spell.
Attack: Has 10% chance to trigger special pet "Attack" spell.
Utility: Has 10% chance to trigger special pet "Utility" spell.

Soul Rune[]

Guaranteed effect: Your pet casts its "Utility" spell.

Choose between:

Guardian: Increases pet's resistance by 20% for 5 seconds.
Beast: Increase pet's movement speed by 75% for 5 seconds.
Fuel Up: Increases your damage and attack speed by 10% for 5 seconds.

Crossfire[]

Crossfire.png

Guaranteed effect: Area increased.

Choose between:

Explosive Arrows: Now burns enemies hit for 20% of the damage dealt, lasts for 5 seconds and hits every 1 second. Tamer's pet will deal 5% more damage while the burn lasts.
Unload Quiver: Hits 6 times instead of 3
Fellow Hunters: Bounces to an enemy within a 3 tile range. For 3 seconds, enemies suffer 5% more damage from allies for 3 seconds.

Distracting Shot[]

Distracting shot.png

Guaranteed effect: Decreases even more boss threat.

Choose between:

Boss Killer: Deals +100% damage against bosses. Increase the damage from the Tamer's pet by 10% against bosses hit.
Distraction: Stuns the target for one second.
Distracted Shot: Deals +20% damage to creatures that are not targeting you.

Hunting Spear[]

Hunting spear.png

Guaranteed effect: Slows target by 15% for 2 seconds.

Choose between:

Electrifying Spear: If there are enemies within a 2x2 circle area, causes a short circuit, dealing damage.
Easy Prey: If the target hasn't moved in more than 2 seconds, deal +100% damage.
Pig Out: Heals based on damage caused.

Nature's Touch[]

Acute sense nature touch.png

Guaranteed effect: Duration increased by 10 seconds.

Choose between:

Nature Embrace: Cooldown reduced to 20 seconds.
Nature Strength: Effectiveness doubled
Nature Protection: Increase allies resistance in +10% for 6 seconds.

Spirit of the Eagle[]

Spirit of the eagle.png

Guaranteed effect: Increases the party's attack speed by an additional 8%.

Choose between:

Eagle Embrace: Cooldown reduced by 25%.
Eagle Ferocity: Increases damage by +8% for 8 seconds.
Eagle Protection: Increases resistance by +8% for 8 seconds.

Tamer Bolas[]

Tamer bolas.png

Guaranteed effect: Applies DoT for the full original damage, lasts for 6 seconds and hits every 1 second.

Choose between:

Freezing Bolas: No longer bounces and no longer applies DoT, instead, throws freezing bolas against the target which will explode after 3 seconds, dealing damage and freezing enemies hit for 3 seconds.
Explosive Bolas: Now explodes on bounce, dealing damage in a 1X1 square area.
Leg Lock: Slows down targets by 75% for 2 seconds.

Tamer's Bond[]

Tamers bond mend.png

Guaranteed effect: Increase pet's movement speed by +25% while the spell is active.

Choose between:

Tough Skin: Yields double resistance.
Heat Up: Gives half resistance for you and half for your pet.
Overwhelmed: No longer increases pet's resistance, instead, increases 10% of yours.

Tamer's Call[]

Tamers call.png

Guaranteed effect: Increase pet's movement speed by +25% while the spell is active.

Choose between:

Show Claws: Yields double damage.
Cool Down: Also increases caster's damage.
Underwhelmed: No longer increases pet's damage, instead, increases 15% of yours.

Tamers Shot[]

Tamers shot.png

Guaranteed effect: Damage is doubled if you are isolated (no enemies or allies within 2X2 range).

Choose between:

Under Pressure: If your target is targeting you, deal +50% damage.
Quick Shot: Casts 3 times in a row.
Splitting Shot: Bounces to 3 other enemies within 3 tiles of range.

Unending Bond (Legendary Spell)[]

Unending bond.png
Guaranteed effect: Duration increased to 25 seconds.

Choose between:

Protective Bond: Yields +10% resistance for you and your pet for 25 seconds.
Bind: For 25 seconds, damage received is redirected to your pet.
Phantom Animal: For 15 seconds, your pet can't be attacked.