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Every 15 awakened levels starting from level A.0(you start with 1 upon awakening) you gain 1 awakened spell point. For which u can use to upgrade your spells. Each point in awakened spells increases their effectiveness 5% (+0.05x). The maximum amount of points a spell can have is 15. The effectiveness of the spell will continue to raise for each point you put in it, however starting at 11/15 putting points beyond that will cost additional points to level up till it hits 15.

Guaranteed and Active (chooseable) effects unlocks with at least 1 point in that skill.

Spells using "Ally" also count player itself into it.

Terminology

- Stun: The creature can't move, auto attack or cast spells.

- Freeze: The creature can't move, auto attack or cast spells. Wakes up when hit, receiving extra damage.

- Sleep: The creature can't move, auto attack or cast spells. Wakes up when hit.

- Snare: The creature can't move.

- Silence: The creature can't cast spells.

- Blind/Disarm: The creature can't auto attack.

- Paralyze: The creature has its movement speed reduced.

- Healing Block: The creature is unable to heal.

- Cleanse: Remove any of the above conditions.

- Unstoppable: Ignores any Crowd Control (it includes damage/healing reduction).


Notes:

- The duration is only half against players.

- Bosses are unstoppable.


- Legacy awakening spells for Avuria Awakened_Spells

Contents

Archer.png Archer[]

Auto Hit[]

Guaranteed Effect: Enchantments have +50% more chance to proc (based on their base chance)

Choose between:

Multiple Shot: Has a 30% chance to double hit
Splitted Arrow: Your auto attack will split to 2 other targets. Your main target will receive 80% damage, the side ones will receive 40% each.

(Doesn't work on PvP.)

Burst: Your auto attack has a 25% chance to burst dealing 40% of the original damage dealt to the main target in a 1x1 area.


Soul Rune[]

Guaranteed Effect: Increases +50% of movement speed instead of +20%.

Choose between:

Fan of Arrows: Shoots arrows against enemies within 4 SQM range. Can only cast on self.
Unload Quiver: Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%
Freezing Arrows: Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds.

Aim[]

Aim.png
Guaranteed Effect: Distance skill buff increased.

Choose between:

Light Foot: Yields +70% movement speed for 4 seconds.
Focus: +10% overall damage for 4 seconds.
Hurry: +15% attack speed for 4 seconds.

Arrow Volley[]

Arrow volley.png
Guaranteed Effect: Hits 5 times instead of 3.

Choose between:

Powerful Volley: Casts on both caster and target position.
Powerful Impact: The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance.
Proper Volley: Casts towards every target within a 3x3 SQM range, dealing -50% damage.

Energy Arrow Spray[]

Arrow spray.png
Guaranteed Effect: Area slightly increased.

Choose between:

Chain Reaction: After 2 seconds, nearby creatures will form a chain of electrical damage among themselves.
Arrow Surge: If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions.
Arrow Manipulation: After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range.

Flame Arrow Spray[]

Arrow spray.png
Guaranteed Effect: Area slightly increased.

Choose between:

Full Quiver: Casts again after 0.5 seconds.
Flame Arrow Rain: Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles.
Arrow Manipulation: After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range

Changes the spell cooldown to 8 seconds

Focused Mind (Legendary Spell)[]

Focused mind.png
Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Limitless: No longer locks your movement, instead, it paralyzes you in 80%.
Arrow Support: Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage
Plan It Out: Receives +15% resistance for 5 seconds.

Focused Shot[]

Focused shot.png
Guaranteed Effect: Applies bleed.

Choose between:

Breaking Bones: Has a chance to explode the target's bones, dealing +100% AoE damage. The chance is based on your critical damage chance.
Blood Splash: Deals damage in a wave shape against the target's position.
Explosive Arrow: Deals damage in a small area around the target, dealing -50% damage.

High Velocity Shot[]

High velocity shot.png
Guaranteed Effect: Cooldown reduced in half.

Choose between:

Velocity: Damage increases based on your attack speed.
Angulation: Damage increased based on the distance between you and your target. Higher the distance, higher the damage.
Easy Shot: Deals +50% damage to targets that hasn't moved for the last 2 seconds.

Mega Exploding Spear[]

Mega exploding spear.png

Guaranteed Effect: Area of explosion increased and cooldown is now 10 seconds.

Choose between:

Explosive Trail: On hit, explodes tiles between the player and the target.
Time Bomb: After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage.
Bouncing Bombs: Bounces to 3 other enemies.

Pinpoint Shot[]

Pinpoint shot.png

Guaranteed Effect: Marks targets, dealing +10% damage against them. Lasts 5 seconds.

Choose between:

Splitter: Bounces to 3 other enemies.
Explosive Shot: Explodes in a 3X3 circle, dealing damage.
Hunter's Mark: The mark lasts for 10 seconds.

Skyfall[]

Skyfall.png

Guaranteed Effect: Increases attack speed by 5% for 5 seconds.

Choose between:

Eagle Shot: Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles.
Arrow Rain: Arrows will follow the caster for 2 seconds, dealing damage to enemies.
Spinning Arrows: Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies.

BardI.png Bard[]

Auto Hit[]

Guaranteed Effect: Yields 5% resistance for 2 seconds.

Choose between:

Buffer: Has 20% chance to give an ally a random buff, that could be either +5% damage or +5% resistance for 2 seconds.
Cleanser: Has 10% chance to cleanse an ally.
Mana Refiller: Has 10% chance to heal 5% of an ally's mana.

Soul Rune[]

Guaranteed Effect: Each player hit increase the Soul Rune's effiency by 5%, up to 25%.

Choose between:

Healing Notes: Now also heal allies health and mana.
Protective Notes: Now also gives 10% resistance to allies for 3 seconds.
Offensive Notes: Now also deals damage to enemies.

Bard Wave[]

Bard wave.png
Guaranteed Effect: Increased area of effect.

Choose between:

Wave After Wave: Casts 2 waves, but they now have a delay to deal damage.
Slowing Sound: Heavily paralyze targets for 2 seconds.
Protective Sound: Heal allies hit.

Chain Heal[]

Chain heal.png
Guaranteed Effect: Heals again after 2 seconds.

Choose between:

Cleanse: Cleanse allies.
Getaway: Healed allies receive +80% movement speed for 2 seconds.
Fight Back: Healed allies receive +20% critical chance for 5 seconds.

Final Light[]

Final light.png
Guaranteed Effect: Increases the target's Restoration stat by +20% for 15 seconds.

Choose between:

Last But One: Heals again after 2 seconds.
Remaining Hope: Increases the target's Vitality stat by +20% for 15 seconds.
Abundance: Heal allies near to the target as well.

Harped Healing Tune[]

Healing tune.png
Guaranteed Effect: Area increased.

Choose between:

Extra Protection: Healed allies receive 10% resistance for 3 seconds.
Vibrating Music: Adds an extra tick.
Powerful Release: Also casts in the caster's position.

Lightstorm[]

Lightstorm.png
Guaranteed Effect: Duration and area extended. Now follows the caster.

Choose between:

Versatile: Now heals allies and deal damage to enemies.
Sacred Wounds: Enemies hit will heal 25% less for 3 seconds.
Inspiration: Allies hit deal 10% more damage for 5 seconds.

Lullaby[]

Lulaby.png
Guaranteed Effect: Now casts on both target and player positions.

Choose between:

Stunish: Puts targets to sleep for 3 seconds.
Aggression: Deals damage.
Birland: Area heavily increased.

Music Strike[]

Music strike.png
Guaranteed Effect: Applies DoT.

Choose between:

Sticky: Bounces to 2 nearby enemies.
Music Therapy: Casts twice. The second hit hits for 50% of the original damage.
Horrifying Sound: Reduces the target's damage by -10% for 3 seconds.

Sound Explosion[]

Sound explosion.png
Guaranteed Effect: Area increased.

Choose between:

Sound Chain: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
Sound Aura: Casts an aura that lasts for 4 seconds, dealing damage to nearby enemies.
Sound Wave: Casts from the center towards the edges, dealing 60% of the original damage and pushing enemies away.

Train Party 5[]

Train party.png
Guaranteed Effect: Effectiveness increased.

Choose between:

Embracing Training: Paralyze enemies within a 6X6 circle area for 2 seconds.
Master's Fate: Increases your resistance in +1% for each ally affected. Lasts 4 seconds.
Cleanse: Cleanse allies within a 6X6 circle area.

Vibrating Notes (new Legendary Spell)[]

Vibrating notes.png
Guaranteed Effect: Duration increased to 10 seconds.

Choose between:

Off Limits: Also reduces enemies attack speed by -10% and movement speed by -50%.
Strengthened Spirit: Effectiveness doubled.
Music Power: Now also deals damage.

Zerk.png Berserker[]

Auto Hit[]

Guaranteed Effect: Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer.

Choose between:

Swing: Hit enemies in a U shape around you.
Base: Hit enemies in a wave shape.
Slide: Hit enemies in a straight line.

Soul Rune[]

Guaranteed Effect: Area increased.

Choose between:

Avalanche: Ice and rocks keep falling from the sky, +20% dealing damage.
Rock Rain: Stones raise up to the sky looking for enemies within the range to fall over.
Break Leg: Deals +50% damage to paralyzed enemies.

Berserk (New Legendary Spell)[]

Berserk.png
Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Killing Spree: Deals +20% more damage to targets bleeding.
Berserker: Doubles the effectiveness, cuts the duration in half.
Brace Yourself: No longer reduces resistance.

Demand An Opponent[]

Demand an opponent.png
Guaranteed Effect: Area increased.

Choose between:

Force of Attraction: Enemies taunted will be pulled towards you.
Tactical Advantage: Enemies taunted will be pushed away.
Hold Tight: Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.

Final Showdown[]

Final showdown.pngGuaranteed Effect: Area Increased.

Choose between:

Inspire: Allies hit receive +10% critical attack chance for 10 seconds.
Provoke: Taunt enemies hit.
Isolation: Deals +100% damage if only one enemy is hit.

Heavy Swing[]

Heavy swing.png
Guaranteed Effect: Now deals damage.

Choose between:

Dash: Charges to the enemy.
Earth Shake: Deals damage in a beam shape.
Throw Weapon: Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.

High Velocity Throw[]

High velocity throw.png
Guaranteed Effect: Bounces to 2 other enemies.

Choose between:

Accuracy: The damage increases based on the distance between you and your target. Higher the distance, higher the damage.
Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
Bloodlust: Heals based on damage caused.

Precision Slice[]

Precision slice.png
Guaranteed Effect: The resistance gain is increased by an additional 5%.

Choose between:

Taunt: Also taunts the creature.
Patiently: Deals +50% damage and receives +5% resistance if the target is paralyzed.
Deep Cut: Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.

Relentless Rage[]

Relentless rage.png
Guaranteed Effect: Adds an extra turn.

Choose between:

Blades Tornado: Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range.
Blood Addict: Deals +20% damage to enemies paralyzed or stunned.
Blade Throw: When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.

Smash (Old Legendary Spell)[]

Smash.png
Guaranteed Effect: Stuns enemies for 2 seconds.

Choose between:

Crush: Now requires a target, 1 sqm range. Deals +100% damage in a circle 3X3 area.
Stronger Smash: Area increased and deals +25% damage.
Preparation: Has a 2 second delay, but deal +75% damage.

Spinning Blades[]

Spinning blades.png
Guaranteed Effect: Adds an extra spin.

Choose between:

Strong Wideness: Radius increased, it now affects 3 sqms.
Whirlwind Swing: Spins extra blades in the opposite direction, dealing 65% damage.
Execute: Deals more damage based on how much HP the creature has left. Less HP left, higher damage.

Strong Spinning Blades[]

Strong spinning blades.png
Guaranteed Effect: Adds an extra spin.

Choose between:

Wideness: Radius increased, it now affects 2 sqms.
Skilled: Spins extra blades in the opposite direction, dealing 65% damage.
Bloodlust: If the enemy is paralyzed, deal +50% damage.

Cors.png Corsair[]

Auto Hit[]

Guaranteed Effect: Has 15% chance to make targets bleed for 5 seconds, dealing the same damage caused by the auto attack per second

Choose between:

Card Trick: Effect from cards will be +50% more effective.
Bloodthirsty: Bleed caused by a dagger is twice as effective.
Heal Scurvy: Has 10% chance to cleanse yourself. Succesful cleanses will also heal the attacker for 3% of its max HP

Soul Rune[]

Guaranteed Effect: Causes bleed equal to 50% of the damage caused, lasts for 5 seconds and ticks 1 every second.

Choose between:

Dedication: The effect follows the target.
Rush: Deals the whole damage at once, but in a 2X2 circle area.
Ahoy!: Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit.

Call In The Militia (Legendary Spell)[]

Call in the militia.png

Guaranteed Effect: Summons an extra Blue Coat.

Choose between:

Run The Barrel: Blue Coat receives the spell Run The Barrel. It has 10% chance to cast.
Card Disciple: Each Blue Coat receive a random card effect to their auto attacks.
Break Leg: Blue Coat deals +50% more damage to paralyzed targets.

Cannon Barrage[]

Cannon barrage.png

Guaranteed Effect: Deals 20% extra damage. Area heavily increased.

Choose between:

Injure: Enemies hit are paralyzed by 80%.
Cannon-Ball: Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3X3 circle area.
Faster!: Delay between waves decreased from 750ms to 500ms, delay between hits decreased from 100ms to 75ms and rounds increased from 4 to 6.

Corsairs Gamble[]

Corsairs gamble.png

Guaranteed Effect: While in a party, the effect is buffed by +50%. If not, cooldown reduced in half.

Choose between:

Pact: Can only draw damage roll, but the amount is random (range between -4, +2 from the original value).
Jackpot!: Always draw a jackpot, but with half of its effectiveness.
Pride: 50% chance to bust, 50% chance to jackpot.

Dead Eye[]

Dead eye.png

Guaranteed Effect: Causes bleed equal to the damage caused, lasts for 5 seconds and hits every 1 second. Now bounces to 2 other enemies.

Choose between:

High Noon: Shoots every target in front of you, but deals -50% damage. It has a 5 tile range on the position your facing towards in a cone shape.
Big One: Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you.
Frenzy: Explodes in a 1X1 square area on the player and on the target position.

Explosive Shot[]

Explosive shot.png

Guaranteed Effect: Makes enemies hit burn for 92% of the damage caused. Lasts for 2 seconds and hits every 1 second.

Choose between:

Hidden Dynamite: Killing an enemy with the DoT causes the corpse to explode, dealing AoE damage.
Anti Heal: Players hit can't heal for 2 seconds.
Fuel: Hitting enemies that are bleeding cause them to explode in a small area, dealing +20% damage.

Gauss Barrel[]

Gauss barrel.png

Guaranteed Effect: Yields +10% resistance for 5 seconds

Choose between:

Shoulder Shot: Disarms the target for 4 seconds.
Barrel Explosion: Explodes in a large area, dealing damage and making enemies hit burn.
Accuracy: Each tile of distance closer to the target will yield a +10% damage bonus

Run The Barrel[]

Run the barrel.png

Guaranteed Effect: Shoots 10 times in a row instead of 6.

Choose between:

Point-Blank: Deals +25% damage if the target is within melee range.
Fan the Hammer: Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%.
Multi Shot: Now shoots 20 times against enemies nearby your target.

Second Wave[]

Second wave.png

Guaranteed Effect: Added an extra wave. Area heavily increased.

Choose between:

Second Wave: If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage.
No Wasted Bullets: Adds an extra final explosion, dealing damage to all tiles. No longer follows the caster.
Wanted: Instead of hitting empty tiles, directly shoot enemies within the range. Range decreased to 4 tiles.

Skull Cracker[]

Skull cracker.png

Guaranteed Effect: Stuns the enemy for 2 seconds.

Choose between:

Provoke: Taunts the enemy.
Boss Killer: Deals +200% damage against bosses. Threat reduction increased in +5%
Temple Hit: Deals damage in an AOE area around the caster

Quick Draw[]

Quick draw.png

Guaranteed Effect: Now bounces to 2 near targets within 3 tiles of distance.

Choose between:

Quicker: Shoots twice.
Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
Accuracy: Each tile of distance closer to the target will yield a +10% damage bonus

Drudru.png Druid[]

Auto Hit[]

Guaranteed Effect: If transformed, the Druid has 5% of chance to reset the duration of the form.

Choose between:

Natural Growth: Has 10% chance to cast Natural Growth in your target.
Nature Healing: Has 10% chance to heal 5% hp from a random ally (priotize players with low health).
Enrooting: Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds.

Soul Rune[]

Guaranteed Effect: Animation delay decreased.

Choose between:

Ice Bending: Pushes enemies away from the center.
Avalanche: Freezes enemies hit for 3 seconds.
Unstable Icicle: Icicles will fall over enemies hit, dealing damage.

Blooming Form[]

Blooming form.png

Guaranteed Effect: Duration extended to 30 seconds.

Choose between:

Respect For Life: You can't cast damage spells anymore, but your healing spells will be +100% more effective.
Cocoon: You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration.
Tree Bark: Receives -30% less damage.

Blossom[]

Blossom.png

Guaranteed Effect: The effect runs for an additional round.

Choose between:

Instant Protection: Yields +10% resistance for 2 seconds, for both caster and target.
Fertilizer: The effect runs for an additional round.
Overgrown: Casts towards allies near your target's position as well.

Chilling Blast[]

Strong azur wave chillingblast.png

Guaranteed Effect: Bounces to 2 other enemies.

Choose between:

Chilling Explosion: After 2 seconds, explodes enemies nearby the target hit, dealing damage in a 1X1 area.
Chilled Bomb: Heavily paralyzes enemies hit.
Hail: Make it hail on enemies hit, dealing damage.

Enrooting[]

Enrooting.png

Guaranteed Effect: Stun duration increased to 2 seconds.

Choose between:

Carniphila: Enrooting a target leaves a Carniphila underneath them, which will deal high damage and snare for 4 seconds after 2 seconds.
Clench Arms: Disarms the target for 4 seconds.
Helping Roots: Heal 5% of health and mana of allies hit.

Eternal Winter[]

Eternal winter.png

Guaranteed Effect: Area increased.

Choose between:

Ice Bomb: If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect.
Ice Protection: Receives +10% resistance for 5 seconds.
Remaining Icicles: 1 second after casting the spell, icicles will spin around you, dealing damage.

Frost Shield (Legendary Spell)[]

Frost shield.png

Guaranteed Effect: Gives 15% of resistance while active.

Choose between:

Double-Edged Protection: Casts on self and on target.
Frost Healing: Instead of dealing damage, heal allies in a larger area.
Frosty Night: Freezes nearby enemies for 2 seconds.

Frozen Tundra[]

Frozen tundra.png

Guaranteed Effect: Freezes enemies for 1 second.

Choose between:

Solidify: After 1 second, freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second.
Cryofreeze: Cleanse you and allies.
Tundra Protection: Yields +10% resistance for 5 seconds to you and allies.

Subzero[]

Subzero.png

Guaranteed Effect: The snow rain follows you.

Choose between:

Absolute Zero: The DoT will deal double damage if the target is paralyzed.
Cryogenic: Enemies hit will explode after 2 seconds, dealing damage in a 3X3 circle area.
Snow Flakes: Area of the snow increased.

Strong Azur Wave[]

Guaranteed Effect: Area heavily increased and now freezes enemies for 2 seconds.

Choose between:

Frostbite: If the enemy is already frozen, the damage is tripled.
Warm Up: If two or more enemies are hit, there is a 45% chance that they will be pushed against each other.
Stone Cold: Casts three times. The second wave causes heavy slow for 1 second. The third wave freezes for 3 seconds.

Wrath of Nature[]

Wrath of nature.png

Guaranteed Effect: Snares targets hit for 1 second.

Choose between:

Vines: Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds.
Growing Roots: After casting, roots grow from your position, dealing damage.
Root Whip: After casting, roots goes around in a circular motion, dealing damage.

Guard.png Guardian[]

Auto Hit[]

Guaranteed Effect: Has 50% chance to taunt your target.

Choose between:

Helping Weapon: Has 40% chance to deal damage to enemies around you.
Healing Weapon: Has 30% chance to heal 2% of your HP.
Protective Weapon: Has 30% chance to yield 5% resistance for 2 seconds.

Soul Rune[]

Guaranteed Effect: Now deals damage.

Choose between:

Execute: Deal damage based on how much HP the target has lost. Less lost HP, more damage.
Instigate: Reduces 8% threat and taunts target.
Heaven's Light: Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds.

Holy Spirit (Legendary Spell)[]

Holy spirit.png

Guaranteed Effect: Now heal allies as well.

Choose between:

Cleansing Heal: Allies healed will now be cleansed.
Extra Protection: Allies healed will receive 10% resistance for 15 seconds.
Shadow Spirit: Every 2 second, deal high damage in an AoE area against the target.

Holy Shock[]

Holy shock.png

Guaranteed Effect: Bounces to 3 enemies.

Choose between:

Purify: Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage.
Healing Shock: The projectile gets back at you healing 10% of your maximum health.
Provocative Shock: Taunts enemies hit.

Holy Retribution[]

Holy retribution.png

Guaranteed Effect: Area increased.

Choose between:

Consecration: Consecrate the soil, healing allies and damaging enemies over time.
Faith: Greatly heal health and mana from allies hit, but doesn't deal damage anymore.
Extinguish: Enemies hit heal -50% for 2 seconds.

Raise Shields[]

Raise shields.png

Guaranteed Effect: Duration extended to 12 seconds.

Choose between:

Thorns: For 10 seconds, reflects 20% of damage received.
Sturdy: Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control.
Tough Skin: Gains +1% resistance for every 2% of HP missing, up to +30% resistance.

Retribution[]

Retribution.png

Guaranteed Effect: Any holy damage received by the target will be increased by 15% for 3 seconds.

Choose between:

Quiet: Silence enemies hit for 2 seconds.
Provoke: Taunt enemies hit.
Fragment: Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies.

Shield Bash[]

Shield bash.png

Guaranteed Effect: Deals damage to all directions. Cooldown doubled.

Choose between:

Challenge: Every enemy hit besides your target is pushed away. 1 SQM range.
Shield Dash: Charges towards the enemy stunning targets hit. 8 sqm range.
March: Deals +100% damage to enemies stunned.

Shield Slam[]

Shield slam.png

Guaranteed Effect: Taunts enemy hit.

Choose between:

Focused Slam: Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second.
Drop Weapon: Disarms enemies hit for 2 seconds.
Shield Protection: Receives 10% resistance for 5 seconds.

Sunfire[]

Sunfire.png

Guaranteed Effect: Area heavily increased.

Choose between:

Holy Power: Blind enemies hit for 2 seconds.
Faith: Sunfire will also heal you and allies in the area.
Constant Praying: The effect will follow you for 3 seconds, dealing damage to enemies.

Sunfire Missile[]

Sunfire missile.png

Guaranteed Effect: Bounces to an extra enemy.

Choose between:

In Between: If the target is isolated, it will bounce between the caster and the target.
Provoke: Taunt enemies hit.
Sunfire Explosion: Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds.

Ultimate Challenge[]

Ultimate challenge.png

Guaranteed Effect: Area heavily increased.

Choose between:

Hold Tight: Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the +20% resistance.
Provoked: For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source.
Audacity: Heavily slow down enemies hit.

Gunslinger.png Gunslinger[]

Auto Hit[]

Guaranteed Effect: Deals +5% damage against bosses.

Choose between:

Damage Impulse: Receives +1% damage every time you hit, stacking up to +10% damage. Lasts for 2 seconds.
Velocity Impulse: Receives +1% attack speed every time you hit, stacking up to +10% attack speed. Lasts for 2 seconds.
Critical Impulse: Receives +2% critical chance every time you hit, stacking up to +20% critical chance. Lasts for 2 seconds.

Soul Rune[]

Guaranteed Effect: Area slightly increased.

Choose between:

Heavy Artillery: Marks the targets inside a 3X3 square area. After 2 seconds, bullets will fall from the sky dealing damage to nearby enemies.
Armed and Ready!: Can only use on yourself. For 2 seconds, bullets from the sky will hit nearby enemies, dealing damage.
Fan of Bullets: Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage.

Combo Shot[]

Combo shot.png

Guaranteed Effect: Now bounces to 2 near targets.

Choose between:

Quicker: Shoots twice.
Side Effect: Deals AoE in wave shape respective to the caster's position against the target.
Accuracy: The closer you're from the target, higher the damage.

Concussive Shot[]

Concussive shot.png

Guaranteed Effect: Applies DoT.

Choose between:

Faint: Now stuns the target for 2 seconds.
Multiple Concussions: Bounces to 3 nearby targets.
Flare: Shoots once towards the sky. The bullet fall over after 1 second, dealing damage to enemies in a 1X1 square area.

Disengage[]

Disengage.png

Guaranteed Effect: Paralyze effectiveness doubled.

Choose between:

Knockback: Now pushes the enemy 1 sqm away and you 1 sqm away.
Knockback: Now pushes the enemy 1 sqm away and you 1 sqm away.

Debilitate: If the target is debilitated (paralyzed or stunned), deals +50% damage.

Shadows Teleportation: After 0.5 seconds, teleports 3 sqms to the opposite direction.

Explosive Rounds[]

Gunslinger rounds.png

Guaranteed Effect: Makes enemies burn.

Choose between:

Center of Attraction: Has 10% chance to pull enemies hit towards the center.
Arsonist: Every enemy hit increases the damage against the main target in 2%, up to 20%.
Pyromaniac: Hitting enemies burning slightly paralyzes them for 2 seconds.

One With The Gun[]

One with the gun.png

Guaranteed Effect: Cooldown reduced by half.

Choose between:

No Threats: If shooting isolated (2X2 square area), the damage is doubled.
Open-Eyed: No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range.
Retaliation: While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage.

Phantom Apparition[]

Phantom apparition.png

Guaranteed Effect: Creates an extra clone.

Choose between:

Safe Spot: Heals 3% of your health.
Helper: Clone's hits causes paralyze.
Run The Barrel: Right before vanishing, the clone will quickly shot 10 times in a row, dealing damage.

Phantom Expertise[]

Phantom expertise.png

Guaranteed Effect: No longer remove older summons.

Choose between:

Prepared: Increases movement speed in 40% for 7 seconds.
Cheaper by the Dozen: If you already have a clone active, it has 25% chance to summon an extra clone.
Dead Eye: Right before vanishing, the clone will quickly shot against the target, dealing damage.

Phantom Proficiency (Legendary Spell)[]

Phantom proficiency.png

Guaranteed Effect: No longer remove older summons.

Choose between:

Revenge: For 7 seconds, your auto attacks will hit nearby targets.
Life Steal: Any damage caused will make you heal 10% of it.
Protection: Receives +20% resistance for 7 seconds.

Splitter Rounds[]

Gunslinger rounds.png

Guaranteed Effect: Slightly paralyzes targets.

Choose between:

Thought Through: Targets hit heal -20% less for 3 seconds.
Artery Shot: Deals damage based on how much HP the target has left. Less HP, more damage.
Poisonous Shot: If the target is already poisoned by Splitter Rounds, it gets snared for 2 seconds.

Unload The Chamber[]

Unload the chamber.png

Guaranteed Effect: The attack speed buff remains for 2 seconds after walking.

Choose between:

Distracted Target: If your target hasn't moved for more than 3 seconds, damage increased in +10%.
Holding Ground: If you haven't moved for over 10 seconds, attack speed increased in extra +10%.
Stray Bullet: Has 10% chance to hit an additional target.

Monk.png Monk[]

Auto Hit[]

Guaranteed Effect: Has 50% chance to increased your attack speed by 5% for 2 seconds.

Choose between:

Elemental Fist: Has 10% chance to receive both Fire/Energy buff, with 100% of active chance. Lasts for 30 seconds.
Vital Point: Has 10% chance to stun the target for 1 second.
Call Upon: After 4 auto attacks, your next one will discharge the spirit's wrath, dealing double damage.

Soul Rune[]

Guaranteed Effect: Receives +10% attack speed for 5 seconds.

Choose between:

Guard Spirit: No longer deals damage, instead, makes the player hit unstoppable for 3 seconds. Can't be casted on self.
Spiritual Hand: For 5 seconds, any spell casted will receive +20% cooldown reduction.
Charge: Charges against the enemy.

1000 Fists[]

1000 fists.png

Guaranteed Effect: Hits 10 times instead of 6.

Choose between:

Empowering: Each hit increases the next hit damage by 5%.
Time To Focus: Stunned targets receive +100% damage.
Multitasking: Deals damage in a small area in front of you, hitting multiple tiles.

Absorb The Elements (Legendary Spell)[]

Absorb the elements.png

Guaranteed Effect: Emanates a fiery aura dealing damage to nearby enemies. Causes burn.

Choose between:

Ancient Spirits: Now also summons every Ancient Spirit.
Ancient Protection: While active, damage received will be reduced by half.
Soothing Peace: Dealing damage will heal you and your allies for a fraction of the damage dealt.

Channel Spirit[]

Channel spirit absorb.png

Guaranteed Effect: Increases restoration stat in 5%.

Choose between:

Focused Channel: Effectiveness increased in +100%.
Spirit's Luck: Increases prosperity and loot stats in 10%.
Veteran: Now the amount of stats is based on the caster's stats, not member's.

Earth Kick[]

Earth kick.png

Guaranteed Effect: Now has 25% chance to snare enemies hit for 1 second.

Choose between:

Earthquake: Now casts in front of you.
Provoke: Now also taunt enemies.
Earth Armor: Each enemy hit increases your resistance by 3%, up to 15% for 4 seconds.

Electric Back Kick[]

Electric back kick.png

Guaranteed Effect: Now electrifies enemies hit.

Choose between:

Electric Rain: After 1 second, lightnings from the skies will fall over enemies hit.
High Voltage: Enemies hit will bounce electricity to a nearby creature, dealing -50% damage
Overload: Hitting enemies that are already electrified cause them to explode, dealing 50% of the original damage in a 1X1 area.

Flaming Back Kick[]

Flaming back kick.png

Guaranteed Effect: Now burns enemies hit.

Choose between:

Fire Rain: Fire projectiles fall from the sky dealing damage to nearby enemies.
Stretch: Range increased.
Fire Cyclone: Pushes enemies away (doesn't work against players).

Focused Art[]

Focused art.png

Guaranteed Effect: Yields +5% resistance.

Choose between:

Trained: The melee gain is increased by an additional 5%.
Light Fist: Attack Speed increased by 10%.
Daily Training: +70% movement speed.

Knockout Punch[]

Knockout punch.png

Guaranteed Effect: Stuns the enemy for 3 seconds.

Choose between:

Impulse: Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range.
Merciless Strike: Deal +50% damage to stunned enemies.
Step Ahead: Deals +100% damage to enemies with more than 90% of HP.

Kamakazi Punch[]

Kamakazi punch.png

Guaranteed Effect: Causes paralyze.

Choose between:

Strengthened Fist: Pushes target away in 1 sqm.
Air Pressure: Hit enemies in a wave shape.
Face To Face: If you're facing the enemy, damage increases in +50%.

Strong Flurry of Punches[]

Strong flurry of punches.png

Guaranteed Effect: Hits 8 times instead of 5.

Choose between:

Undermine: Reduces the damage from the target by 10% for 3 seconds.
Off Guard: Hitting targets from the back stuns them for 4 seconds.
Electrifying Fist: Embed your fist with electricity, dealing damage that bounces to nearby a target.

Necro.PNG Necromancer[]

Auto Hit[]

Guaranteed Effect: Slightly paralyzes the target for 25% for 1 second.

Choose between:

Reaper's Touch: Has 20% chance to put the target under the effect of Reaper's Touch.
Underling: Has 15% chance to summon a 50% weaker Underling that will explode on the target.
Curse: Has 20% chance to curse the target, stunning them for 2 seconds.

Soul Rune[]

Guaranteed Effect: Paralyzes the target for 60% for 2 seconds.

Choose between:

Witchery: Silence the target for 2 seconds.
Underling: Casts an Underling to explode on your target.
Hellhound: Summons deal +25% damage to enemies under the effect of the Soul Rune.

Assemble "Doomlord[]

Assemble.png

Guaranteed Effect: Yield +5% resistance

Choose between:

Watch It Burn: Doomlord receives a fire aura, dealing damage.
Loner: A Loner Doomlord deals +300% damage and receives only 25% of the incoming damage, but you can only have one summon total.
Infestation: When a Doomlord dies, it summons 3 Underlings.

Assemble "Ravenous Fiend[]

Assemble.png

Guaranteed Effect: Yields +5% damage

Choose between:

Ravenous Curse: The Ravenous Fiend receives a new spell that applies DoT. Which has 40% chance to cast
Life Steal: Damage caused by a Ravenous Fiend will heal the master in 4% of the orginal value.
Confidence: If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 20%.

Corpse Explosion[]

Corpse explosion.png

Guaranteed Effect: Explodes 8 corpses instead of 5.

Choose between:

Gravedigger: Now considers players corpse. Players corpses deal +300% damage.
Splash: Range increased, radius of explosion increased to 3x3.
Soothing Death: Heals 1% of your HP for every corpse exploded.

Gathering Fear[]

Gathering fear.png

Guaranteed Effect: Heal 1% of your maximum health for each enemy hit.

Choose between:

Temporary Minion: If an enemy hit dies within 5 seconds, a Ravenous Fiend is summoned temporarily for 5 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time.
Marked: If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal.
Spreading Fear: Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit.

Life Harvest[]

Life harvest.png

Guaranteed Effect: Also drains MP.

Choose between:

Fortress: For the duration of the spell, receives 5% resistance for each enemy hit.
Soul Reaper: Limit of creatures removed. Healing amount doubled. Cooldown doubled. It will now drain the HP of any enemy within 5 tiles range.
Soul Eater: Stuns monsters for 2 second and paralyzes players hit for 1 second, applying Reaper's Touch effect.

Mind Seizure[]

Mind seizure.png

Guaranteed Effect: Causes DoT equal for 50% of the original damage, hitting every 1 second for 3 seconds.

Choose between:

Stroke: After 3 seconds, deals damage and stun enemies at melee range for 2 seconds.
Infection: Spread to enemies within 2x2 area.
Healing Block: The target player won't be able to heal for 1 second

(Only works against players).

Reaper's Touch[]

Reapers touch.png

Guaranteed Effect: Applies a random curse (30% paralyze, -5% damage or blind) that lasts for 2 seconds. Witch's Hourglass will now mimic Reaper's Touch awakening effects.

Choose between:

Plague: Has 100% chance of spreading to a close enemy. Each enemy affected has -15% chance of spreading to another enemy within 3X3 tile range.
Curse: Affected enemy deals -20% less damage for 4 seconds.
Pestilence: Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown.

Skeleton Army (Legendary Spell)[]

Skeleton army.png

Guaranteed Effect: Summons 2 extra skeletons.

Choose between:

Reinless: Skeletons will now leave corpses upon exploding.
Undead: If a skeleton kills a target, another skeleton will be summoned.
At Your Command: Summons only half the amount of skeletons, but they will all be summoned at once around the master's target, dealing damage and stunning enemies hit for 2 seconds.

Underling[]

Underling.png

Guaranteed Effect: Area increased to 2X2 square.

Choose between:

Party at Death's: Now summons 2 Underlings.
Explosive Spider: Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit for 80% for 2 seconds.
Drowning Pool: Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion.

Witchs Cauldron[]

Witchs cauldron.png

Guaranteed Effect: Area increased from a 5X5 circle to a 6X6 circle

Choose between:

Witchcraft: Damage enemies within the area in a rain effect, instead of hitting empty tiles.
Profane Smoke: A toxic rain follows the caster dealing high damage to target hits
Touch: Enemies hit have a 60% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance.

Rogue.png Rogue[]

Auto Hit[]

Guaranteed Effect: Has a 5% chance to cause bleed equal to the damage caused, which lasts for 5 seconds and hits every 1 second (5x Auto attack damage total).

Choose between:

Poison: Coats your dagger with poison, which has 30% of chance to poison your target. Damage based on your auto attack damage.
Stab: Has 50% chance to hit enemies in a U shape around you.
Peace Maker: Has 10% chance to reduce 5% of threat meter.

Soul Rune[]

Guaranteed Effect: Deals +25% more damage to stunned enemies.

Choose between:

Group Attack: Hits multiple target within 3X3 range.
Taking Advantage: Isolates the target, pushing enemies at melee range 1 tile away.
Shadow's Cloak: Teleports to the enemies back

Blink Step[]

Blink step.png

Guaranteed Effect: Creates a clone in the Rogue's position.

Choose between:

Trickery: Teleports to the target, dealing +100% damage. After 3 seconds, the Rogue swaps its position with the clone.
Fan of Knives: Casts Fan of Knives after teleporting.
Kick: Silences the target for 2 seconds.

Clone Jutsu[]

Clone jutsu.png

Guaranteed Effect: Summons 3 clones.

Choose between:

Fan of Knives: Casts Fan of Knives every 1 second (Points interaction - 1~4: 4 Casts; 5~9: 5 Casts; 10~14: 6 Casts; 15: 7 Casts).
Smoke Bomb: Casts Smoke Bomb every 1 second (Points interaction - 1~4: 4 Casts; 5~9: 5 Casts; 10~14: 6 Casts; 15: 7 Casts).
Death Blossom: Casts Death Blossom to a random target every 1 second (Points interaction - 1~4: 4 Casts; 5~9: 5 Casts; 10~14: 6 Casts; 15: 7 Casts).

Doppleganger (Legendary Spell)[]

Doppleganger.png

Guaranteed Effect: Creates 4 clones near the target's position.

Choose between:

Hunter: Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players.
Strike: Each clone will hit random targets in the range right before vanishing.
Assassin Instict: Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you.

Death Blossom[]

Death blossom.png

Guaranteed Effect: Range increased to 3 sqms.

Choose between:

Sedate: Death Blossom's delay increased to 5 seconds. After 1 second, put enemies in a 3X3 circle area to sleep. Targets naturally wake up after 4 seconds.
Death Blossom: Death Blossom's damage is 50% of the damage you caused to the target within the 3 seconds delay before the explosion.
Hurry: Damage increased in +400%, but no longer deal damage after the delay.

Fan of Knives[]

Fan of knives.png

Guaranteed Effect: Causes bleed with a damage around 50% of the first instance of damage caused, which lasts for 5 seconds, hitting every 1 second (250% Fan of Knives damage total)

Choose between:

Spinning Knives: Knives spin around you instead of being thrown. Melee range. Picking this effect makes the spell have a cooldown of 8 seconds.
Injured: Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds.
Knife Show: After 0.5 second, the knives fly towards your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range.

Shadowfang[]

Shadowfang.png

Guaranteed Effect: Now heals the user for 10% of their max health.

Choose between:

Killing Spree: Killing an enemy under the effect of the bleed will make your overall damage increase in +10% for 5 seconds.
Knife Whipped: Stuns the target for 2 seconds.
Jab: Hitting the target in the back deals +200% damage.

Shadow Step[]

Shadow step.png

Guaranteed Effect: Paralyzes the target for 3 seconds.

Choose between:

Disarm: Disarms the enemy for 3 seconds.
Silence: Silences the enemy for 3 seconds.
Calm Down: Reduces threat by 10%.

Slice and Dice[]

Slice and dice.png

Guaranteed Effect: Hits 14 times instead of 10.

Choose between:

Slay: Hit multiple targets within melee range.
Committed: Each hit increases the damage of the next hit in +5%.
Backstab: Teleports to the target's back, stunning them for 2 seconds.

Smoke Bomb[]

Smoke bomb.png

Guaranteed Effect: Area increased.

Choose between:

Distraction: Casts Clone Jutsu.
Protection: Heals allies for the same amount of damage.
Tear Gas: Blind enemies for 2 seconds. Also receives a DoT for 50% of original damage hitting every 1 second for 6 seconds.

Throwing Knife[]

Throwing knife.png

Guaranteed Effect: Bounces to 2 extra targets.

Choose between:

Sharp: Make targets bleed for 50% of the original damage for 5 seconds, hitting every 1 second.
Knife Training: Casts twice.
Explosive Knife: After 1 second, explode targets hit (1X1 square).

Samurai icon.png Samurai[]

Auto Hit[]

Guaranteed Effect: Has 10% chance to recover QI.

Choose between:

Double Hit: Has 20% chance to hit twice.
Long Katana: Has 20% chance to hit adjacent targets.
Piercing Katana: Has a 10% chance to end a random QI effect in cooldown.

Soul Rune[]

Guaranteed Effect: Deals damage to adjancent targets.

Choose between:

Concentration: Recovers QI.
Impulse: Longer the distance to hit the target, higher the damage. After 4 sqms, the damage increases in extra +10% per sqm.
Extra Protection: Receives +15% resistance for 3 seconds after hitting the target.

Cyclone Blade[]

Cyclone blade.png

Guaranteed Effect: Effects only work on non QI version. Area increased.

Choose between:

Hurricane: Deals +20% damage.
Typhoon: Now pushes enemies within a 2X2 circle area.
Swirl: Pull enemies within a 2X2 circle area towards you.

Dragon Blade[]

Dragon blade.png

Guaranteed Effect: Now will also heal you on hit.

Choose between:

Fire Ball: Deals damage in a 3X3 circle area instead of a wave shape.
Dragon's Breath: If Qi, casts the spell again
Dragon's Protection: Each target taunted will yield you +2% resistance for 3 seconds, up to 20%. Taunts enemies hit.

Dragon Spirit (Legendary Spell)[]

Dragon spirit.png

Guaranteed Effect: Increases duration by 2 seconds.

Choose between:

Phoenix Spirit: If you die while Dragon Spirit is active, you will reborn from your ashes, healing full HP. As a side effect, you get stunned for 5 seconds.
Dragon's Demand: Your abilities will always be caster in their Qi versions.
Powerful Blade: While active, your auto attacks have 15% chance to cast a random "on hit" spell.

Hira Shuriken[]

Hira shuriken.png

Guaranteed Effect: Applies DoT for 14% of the original damage, lasts for 5 seconds and hits every 1 second

Choose between:

Hira Teleportation: Throws a shuriken towards the enemy, teleporting to them, slashing twice for +100% of damage.
Bigger Pocket: Throws 2 extra shurikens.
Spinning Shurikens: Shurikens will spin around you, dealing damage. No longer require a target.

Last Stand[]

Last stand.png

Guaranteed Effect: Can now move, but only with half of your movement speed.

Choose between:

Healing Stand: Now heal allies for 3% of their maximum health within 3 tiles of range
Damage Stand: Now increases +10% damage to allies within 3 tiles of range for 10 seconds.
Protective Stand: Now gives +10% resistance to allies within 3 tiles of range for 10 seconds.

Storm Blade[]

Storm blade.png

Guaranteed Effect: Shoots 2 extra lightnings.

Choose between:

Short Circuit: After 2 seconds, creatures hit will form a short circuit, dealing 50% of the original damage.
Side Effect: Every time the same enemy is hit, the next lightning causes +20% damage.
Overcharged: Deals damage in a 1X1 square area around enemies hit.

Tiger Blade[]

Tiger blade.png

Guaranteed Effect: Increases movement speed by 40% for 5 seconds.

Choose between:

Tiger Charge: On cast, charges to the enemy. 8 tiles of range. Requires a target.
Tiger's Fury: On hit, receives +10% damage for 5 seconds.
Tiger's Quickness: On hit, receives +25% chance to dodge attack for 5 seconds.

Venomed Wakasashi[]

Venomed wakasashi.png

Guaranteed Effect: Adds an extra hit.

Choose between:

Poisonous Explosion: The target explodes, dealing damage in a 3X3 circle area.
Poisonous Blade: If the target is already poisoned, adds 2 extra hits
No Cure: The target player will be unable to heal for 1 second.

Venom Blade[]

Venom blade.png

Guaranteed Effect: Snares the target for 2 seconds.

Choose between:

Venom Wave: Deals damage in a wave shape.
Quick Action: Triple poison damage, but lasts half of the time.
Poisonous Spread: If the target is already poisoned, spreads the poison to enemies within a 2 tiles of range.

Yaten Blade[]

Yaten blade.png

Guaranteed Effect: Applies DoT for 5% of the damage caused, lasts for 5 second and hits every 1 second.

Choose between:

Wide Cut: Hit enemies in a 5X5 circle area around the target. Deal 50% of the damage
Blade Flow: Casts twice.
Intimidate: Stuns the target for 2 seconds.

Sorc.png Sorcerer[]

Auto Hit[]

Guaranteed Effect: Has a 50% chance to cast a random rune.

Choose between:

Sudden Death: Has 50% chance to cast a stronger Sudden Death Rune.
Great Fireball: Has 50% chance to cast a stronger Great Fireball Rune.
Avalanche: Has 50% chance to cast a stronger Avalanche Rune.

Soul Rune[]

Guaranteed Effect: Deal +20% damage to electrified targets

Choose between:

Energy Orb: Also casts energy orbs that will hit nearby enemies.
Charged Rune: Targets hit that are already electrified will heal 2% of your mana.
Arcane Luck: Will now hit random tiles 4 times, dealing 50% of the original damage. Electrifies enemies hit.

Arcaneblast (Legendary Spell)[]

Arcaneblast.png

Guaranteed Effect: Bounces to enemies in a wave shape, dealing 25% damage.

Choose between:

Arcane Bomb: Takes 2 seconds to explode, dealing 1X1 AoE damage.
Arcane Missiles: Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage.
Arcane Protection: Receives 20% resistance for 10 seconds.

Destruction[]

Destruction.png

Guaranteed Effect: Range increased. Now goes back and forth. Now burns enemies.

Choose between:

After Burn: Deals +100% damage if the target is burning.
Chaos: Casts twice.
Mass Destruction: When the animation ends, deal AoE damage in 3X3 circle area.

Dragon Breath[]

Dragon breath.png

Guaranteed Effect: Now burns enemies.

Choose between:

Infuse: Now has an animation/delay, but deals 150% damage.
Dragon Assembly: Hit random tiles in front of you, in a wider area.
Fiery Charges: Has 3 charges, having Fire Shield on makes a charge recover each 5 seconds. Each charge makes the next Dragon Breath deal 100% extra damage.

Eruption[]

Eruption.png

Guaranteed Effect: Area increased. Now burns enemies.

Choose between:

Fire Rain: Now focus on targets instead of random tiles.
Volcano: Charges up dealing +50% explosive damage in a 3X3 circle area.
Meteor: Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3X3 area.

Fire Shield[]

Arcane fire shield.png

Guaranteed Effect: Every 5 seconds, deal burn damage in a 1X1 area.

Choose between:

Burning Ally: Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range.
Fire Projectile: While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target.
Fire Hand: Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range.

Hell's Core[]

Hells core.png
Guaranteed Effect: Leaves a fire effect after casted, dealing damage and burning targets hit.

Choose between:

Punishment: If a creature hit is already burning, meteors will fall over them.
Fire Waves: The damage comes in waves, dealing more damage overall.
Intense Fire: The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit.

Infused Energy Beam[]

Infused energy beam.png

Guaranteed Effect: Casts the spell 5 times in a row, instead of 3.

Choose between:

Arcanation: Now has an animation/delay, but deals 150% damage.
Infused Arcane Assembly: Now has an animation/delay, but electrifies targets hit.
Infused Energy Orbs: Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape.

Rage of the Skies[]

Rage of the skies.png

Guaranteed Effect: Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit.

Choose between:

Chain Explosion: Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
Lightning Rod: For 5s, players moving near you will be hit by a lightning

(Does not work against monsters).

Thunderstorm: Adds extra storms that follows the caster, hitting for 40% of the original value.

Strong Electrical Surge[]

Electrical surge.png

Guaranteed Effect: Casts a projectile against enemies hit dealing extra damage.

Choose between:

Strong Electric Range: Casts to every direction in the target\'s position. Paralyzes targets hit in 50% for 3 seconds.
Strong Spinning Lightning: Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit.
Even Thicker: After a second, expands its area.

Thunder Shock[]

Thunder shock.png

Guaranteed Effect: Bounces to 2 nearby enemies.

Choose between:

Magnetic Attraction: Hits the same target twice.
Recharge: When it stops bouncing, the Thunder Shock comes back to you healing your mana.
Short Circuit: After 2 seconds, creatures hit will form a short circuit, dealing damage and stunning them for 2 seconds.

Tamer.png Tamer[]

Auto Hit[]

Guaranteed effect: Heals your pet for 10% of damage dealt. Your pet also has a 10% chance to trigger a random special spell (Rage, Attack or Utility). Effects have a 2 second cooldown.

Choose between:

Rage: Has 10% chance to trigger special pet "Rage" spell.
Attack: Has 10% chance to trigger special pet "Attack" spell.
Utility: Has 10% chance to trigger special pet "Utility" spell.

Soul Rune[]

Guaranteed effect: Your pet casts its "Utility" spell.

Choose between:

Guardian: Increases pet's resistance by 20% for 5 seconds.
Beast: Increase pet's movement speed by 75% for 5 seconds.
Fuel Up: Increases your damage and attack speed by 10% for 5 seconds.

Crossfire[]

Crossfire.png

Guaranteed effect: Area increased.

Choose between:

Explosive Arrows: Now burns enemies hit for 20% of the damage dealt, lasts for 5 seconds and hits every 1 second. Tamer's pet will deal 5% more damage while the burn lasts.
Unload Quiver: Hits 6 times instead of 3
Fellow Hunters: Bounces to an enemy within a 3 tile range. For 3 seconds, enemies suffer 5% more damage from allies for 3 seconds.

Distracting Shot[]

Distracting shot.png

Guaranteed effect: Decreases even more boss threat.

Choose between:

Boss Killer: Deals +100% damage against bosses. Increase the damage from the Tamer's pet by 10% against bosses hit.
Distraction: Stuns the target for one second.
Distracted Shot: Deals +20% damage to creatures that are not targeting you.

Hunting Spear[]

Hunting spear.png

Guaranteed effect: Slows target by 15% for 2 seconds.

Choose between:

Electrifying Spear: If there are enemies within a 2x2 circle area, causes a short circuit, dealing damage.
Easy Prey: If the target hasn't moved in more than 2 seconds, deal +100% damage.
Pig Out: Heals based on damage caused.

Nature's Touch[]

Acute sense nature touch.png

Guaranteed effect: Duration increased by 10 seconds.

Choose between:

Nature Embrace: Cooldown reduced to 20 seconds.
Nature Strength: Effectiveness doubled
Nature Protection: Increase allies resistance in +10% for 6 seconds.

Spirit of the Eagle[]

Spirit of the eagle.png

Guaranteed effect: Increases the party's attack speed by an additional 8%.

Choose between:

Eagle Embrace: Cooldown reduced by 25%.
Eagle Ferocity: Increases damage by +8% for 8 seconds.
Eagle Protection: Increases resistance by +8% for 8 seconds.

Tamer Bolas[]

Tamer bolas.png

Guaranteed effect: Applies DoT for the full original damage, lasts for 6 seconds and hits every 1 second.

Choose between:

Freezing Bolas: No longer bounces and no longer applies DoT, instead, throws freezing bolas against the target which will explode after 3 seconds, dealing damage and freezing enemies hit for 3 seconds.
Explosive Bolas: Now explodes on bounce, dealing damage in a 1X1 square area.
Leg Lock: Slows down targets by 75% for 2 seconds.

Tamer's Bond[]

Tamers bond mend.png

Guaranteed effect: Increase pet's movement speed by +25% while the spell is active.

Choose between:

Tough Skin: Yields double resistance.
Heat Up: Gives half resistance for you and half for your pet.
Overwhelmed: No longer increases pet's resistance, instead, increases 10% of yours.

Tamer's Call[]

Tamers call.png

Guaranteed effect: Increase pet's movement speed by +25% while the spell is active.

Choose between:

Show Claws: Yields double damage.
Cool Down: Also increases caster's damage.
Underwhelmed: No longer increases pet's damage, instead, increases 15% of yours.

Tamers Shot[]

Tamers shot.png

Guaranteed effect: Damage is doubled if you are isolated (no enemies or allies within 2X2 range).

Choose between:

Under Pressure: If your target is targeting you, deal +50% damage.
Quick Shot: Casts 3 times in a row.
Splitting Shot: Bounces to 3 other enemies within 3 tiles of range.

Unending Bond (Legendary Spell)[]

Unending bond.png
Guaranteed effect: Duration increased to 25 seconds.

Choose between:

Protective Bond: Yields +10% resistance for you and your pet for 25 seconds.
Bind: For 25 seconds, damage received is redirected to your pet.
Phantom Animal: For 15 seconds, your pet can't be attacked.
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