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Rogues are master of stealth, death and poison. Using their dual daggers to deliver punishment to those fitting their skewed moral code. While they aren't very sturdy, their quick Attack Speed and high damage means going toe to toe with one is never a good idea. Their abilities allow them to inflict pain from a distance, or make clones of themselves.

Soul Rune

Stuns target for 1 second while the rogue dashes 4 times around the target hitting them each time.



1) Arcane
2) Haste
3) Strength
4) Precision
5) Vitality
6) Restoration
7) Runemastery
1) Vitality
2) Restoration
3) Arcane
4) Haste
5) Strength
6) Precision
7) Runemastery


Specializations can be unlocked after obtaining the three Promotions and Awakening.

Rogueshadow.png Shadow Spec Spells

Rogueassassination.png Assassination Spec Spells


Awakened spells

After reaching Awakening you will get "Awakened spell points" every 15 levels that you can spend on spells to increase their potency and give them special effects. Read more here Revamped Awakening Spells

Attack Spells

Spell name Range Level Cooldown Spell Description
Shiv 1 8 2s/2s Deals damage to a target while paralyzing them and causing them to bleed. Reduces threat.
Throwing Knife 3 8 3s/2s Throws a dagger at the target that bounces to 2 nearby enemies, dealing damage.
Fan of knives 2 30 4s/2s Shoots a Fan of Knives around the caster.
Viperfang 1 200 12s/2s Applies a poison that deals 5 DoT ticks to the target.
Reaping 1 100 14s/2s Quickly stabs the target 16 times.
Smoke Bomb 3 500 15s/1,5s Throws a smoke bomb, lowering the threat of an enemy boss. It slows enemies hit by 60% for 1 second.
Shadowfang 1 1500 14s/2s Applies a poison that deals 5 high damage DoT to the target.
Blink Step 6 1500 14s/2s Blinks behind the enemy slashing them.
Death Blossom 1 1500 25s/2s Deals lethal damage after 3 second delay.
Jugulate 1 1500 14s/2s Deals a massive bleed damage 3 times
Slice and dice 1 1500 16s/2s Slices the target many times in a short duration
Doppleganger * 8 1500 90s/2s Creates 8 illusions around a target, snaring them for the duration and hitting and exposing the target's weak spots 8 times.This spell can only be used after completing the Cooking Up A Storm
* - all legendary spells are affected by any type of cooldown reductions including forest gems

Healing Spells

Spell name Type Level Cooldown Spell Description
Soothing Darkness Instant 8 1s/1s Heal for a small amount, scales with level and restoration(stat) points.
Crimson Vial Instant 80 16s/1s Heals a % of the caster's health, scales with restoration and vitality

Support Spells

Spell name Type Level Cooldown Spell Description
Find "PlayerName" Instant 8 2s/2s Pinpoint the target's location
Conjure Food Instant 8 2s/2s Conjures food
Sprint Instant 8 2s/2s Increases speed of the caster
Jump "Up/Down" Instant 8 2s/2s Can levitate the caster up or down a ledge
Glow Instant 8 2s/2s Conjures light for the caster
Magic Rope Instant 8 2s/2s Ropes the caster up a rope spot
Clone Jutsu Instant 60 16s/1s Creates a decoy copy of yourself.
Cunning Blades Instant 90 20s/2s Increases the casters skill value by 60.
Dip and Weave Haste 50 10s/2s Increases movement speed and prevents the caster from being paralyzed for the duration of the spell.
Shadow Step instant 750 12s/2s Blinks behind the enemy slashing them.