Rogue
Rogues are master of stealth, death and poison. Using their dual daggers to deliver punishment to those fitting their skewed moral code. While they aren't very sturdy, their quick Attack Speed and high damage means going toe to toe with one is never a good idea. Their abilities allow them to inflict pain from a distance, or make clones of themselves.
Contents
Soul Rune
Stuns target for 1 second while the rogue dashes 4 times around the target hitting them each time.
Builds
DAMAGE OVER SUSTAIN FIRST
1) Arcane
2) Haste
3) Strength
4) Precision
5) Vitality
6) Restoration
7) Runemastery
SUSTAIN OVER DAMAGE FIRST
1) Vitality
2) Restoration
3) Arcane
4) Haste
5) Strength
6) Precision
7) Runemastery
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Spells
Awakened spells
After reaching awakening you will get "Awakened spell points" every 10 levels that you can spend on spells to increase their potency and give them special effects, these spells will be marked with . Read more here Awakened spells
Legendary
Assassination Spells
Shadow Spells
Basic spells
Attack Spells
Spell name | Range | Level | Cooldown | Spell Description |
---|---|---|---|---|
Shiv | 1 | 8 | 2s/2s | Main attack also reduce threat meter by 6% |
Throwing Knife | 3 | 8 | 3s/2s | Distance attack |
Fan of knives ![]() |
2 | 30 | 4s/2s | AOE |
Viperfang | 1 | 200 | 12s/2s | Apply Strong poison DoT |
Reaping ![]() |
1 | 100 | 14s/2s | Hits several times, very fast. |
Smoke Bomb | 3 | 500 | 15s/1,5s | Throws a smoke bomb, lowering the threat of an enemy boss. |
Shadowfang ![]() |
1 | 1500 | 14s/2s | Places a damage-over-time effect on target |
Blink Step | 6 | 1500 | 14s/2s | Teleport Behind the target and hits it once |
Death Blossom | 1 | 1500 | 25s/2s | Damages the target after 3 seconds. |
Jugulate | 1 | 1500 | 14s/2s | Places a damage-over-time effect on target. |
Slice and dice ![]() |
1 | 1500 | 16s/2s | Hits several times, very fast. |
Doppleganger * | 8 | 1500 | 90s/2s | Creates 8 illusions around a target, snaring them for the duration and hitting and exposing the target's weak spots 8 times.This spell can only be used after completing the Cooking Up A Storm |
* - all legendary spells are affected by any type of cooldown reductions including forest gems
Healing Spells
Support Spells
Spell name | Type | Level | Cooldown | Spell Description |
---|---|---|---|---|
Find "PlayerName" | Instant | 8 | 2s/2s | Pinpoint the target's location |
Conjure Food | Instant | 8 | 2s/2s | Conjures food |
Sprint | Instant | 8 | 2s/2s | Increases speed of the caster |
Jump "Up/Down" | Instant | 8 | 2s/2s | Can levitate the caster up or down a ledge |
Glow | Instant | 8 | 2s/2s | Conjures light for the caster |
Magic Rope | Instant | 8 | 2s/2s | Ropes the caster up a rope spot |
Clone Jutsu | Instant | 60 | 16s/1s | Clones the user and grants invisibility. |
Cunning Blades | Instant | 90 | 20s/2s | Increases the casters daggering skill by 60. |
Dip and Weave | Haste | 50 | 10s/2s | Increases movement speed and prevents the caster from being paralyzed for the duration of the spell. |
Shadow Step | instant | 750 | 12s/2s | Teleports behind the target. |