Wild Bosses
Wild Bosses
Wild bosses are a new series of creatures added to Archlight. There are currently 80+ different wild bosses that can spawn throughout the different monster portals.
A Wild Boss is spawned after killing a set amount of any creatures in any spawn, able to be viewed via the wild boss window which can be found on the top bar. In addition this will also tell you how many of every creature has currently been slain and how many more until a wild boss spawns. Everyone on Archlight can contribute to summoning a wild creature, however you will need to contribute at least 20% of kills to be able to enter the portal as soon as it spawns, everyone else MUST wait additional 5 minutes to prevent stealing of the boss from people that actually contributed towards the kill count. Contributing 20% after he teleport spawns will not grant you the permission to take on the wild boss. Each Wild Boss will need 150 creature of it's type to be killed to summon one. When a wild boss spawns it will open a portal in that spawn/cave. Wild Bosses will have a 15 minute cooldown until they can spawn again.
Wild Bosses have 5x more health and 2-3x more damage than the normal creature. Each boss can drop up to 10 Wild Boxes (depending on the strength of the boss).
These boxes are able to be stacked, traded and stored. They can be opened to receive a completely random reward. The following items can be recieved when opening: platinum coins, crystal coins, archlight tokens, brown pit demon that gives 1 of the 3 Waccoon mounts, soul soils, rune soils, stat stones, upgrade stones, sugar canes, broken archlight keys or regular archlight keys.
Some bosses have unique drops used for addons, some of which include;
Black Knight Wild Boss - Damaged Steel Helmet
Nomad Wild Boss - Coral Comb
Exiled's Wild Boss - Flask of Warrior's Sweat
1. Aged Serpent spawns
2. Aggressive Armadiles
3. Ancient Dragons
4. Aquatics
5. Behemoths
6. Black Knights
7. Bog Raiders
8. Carniphilas
9. Charmers
10. Cliff Striders
11. Corrupted Hydras
12. Crystal Spiders
13. Dark Torturers
14. Death Reapers
15. Demons
16. Deserted Pirates
17. Devils
18. Dire Wolves
19. Dragon Lords
20. Dragonlings (Tp: 1500+)
21. Dragons
22. Drakens
23. Draptors
24. Dryads
25. Enflamed Lords (Tp:450+)
26. Enraged War Golems
27. Exileds
28. Fierce Dragons
29. Forest Fury's (Tp:40+)
30. Forest Goddess
31. Forgotten Knights
32. Forsaken Dragon (Tp: 1500+)
33. Frost Dragons
34. Giant Spiders
35. Gnomevils
36. Goblins
37. Grim Reapers
38. Guzzlemaw (Tp: 130+)
39. Gusko lizards/drakens
40. Hellfire Fighters (Tp: 130+)
41. Hellflayers
Very difficult, don't attempt without serious sustain
to the right downstairs at the beginning of the spawn
42. Hellfleshed Demons
43. Hellspawns
44. Helms
45. Heroes
46. Hydras
47. Infernalists
48. Island Tigers
49. Lab Crabs
50. Leviathans
51. Lizards
52. Lost Berserkers
53. Mandragoras
54. Metal Gargoyles
55. Minotaur Amazon
56. Moles
57. Navy Pirates
58. Necromancers
59. Nomad Pillagers
60.Oasis Crocodiles
61. Oasis Hydras
This boss on Azmar sands can be found on -3 Oasis Hydras south-east
62. Ogres (Tp: 900+)
63. Plagued Rats (Tp:+)
64. Possessed Crustacea
65. Possessed Deepseas
66. Possessed Dragons
67. Possessed Dreams
68. Possessed Scorpions
69. Radiant Raiders
70. Retching Horrors
71. Rhutums
72. Sand Dusk Scarabs
73. Screaming Gravelers
74. Stampors
75. Undead Dragons
76. Vampires
77. Vexclaws
78. Voids
79. War Golems (Tp: 100+)
80.Werewolves (Tp:70s+)
81. Wyrms
82. Yetis